Beispiel #1
0
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
                                     const DiscIO::Partition& partition)
{
  if (partition == volume.GetGamePartition())
  {
    SetRunningGameMetadata(volume.GetGameID(), volume.GetGameTDBID(),
                           volume.GetTitleID().value_or(0), volume.GetRevision().value_or(0));
  }
  else
  {
    SetRunningGameMetadata(volume.GetGameID(partition), volume.GetGameTDBID(),
                           volume.GetTitleID(partition).value_or(0),
                           volume.GetRevision(partition).value_or(0));
  }
}
Beispiel #2
0
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
                                     const DiscIO::Partition& partition)
{
  SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
                         volume.GetRevision(partition).value_or(0),
                         Core::TitleDatabase::TitleType::Other);
}