void TextEditComponent::render(const Eigen::Affine3f& parentTrans)
{
	Eigen::Affine3f trans = getTransform() * parentTrans;
	renderChildren(trans);

	// text + cursor rendering
	// offset into our "text area" (padding)
	trans.translation() += Eigen::Vector3f(getTextAreaPos().x(), getTextAreaPos().y(), 0);

	Eigen::Vector2i clipPos((int)trans.translation().x(), (int)trans.translation().y());
	Eigen::Vector3f dimScaled = trans * Eigen::Vector3f(getTextAreaSize().x(), getTextAreaSize().y(), 0); // use "text area" size for clipping
	Eigen::Vector2i clipDim((int)dimScaled.x() - trans.translation().x(), (int)dimScaled.y() - trans.translation().y());
	Renderer::pushClipRect(clipPos, clipDim);

	trans.translate(Eigen::Vector3f(-mScrollOffset.x(), -mScrollOffset.y(), 0));
	trans = roundMatrix(trans);

	Renderer::setMatrix(trans);

	if(mTextCache)
	{
		mFont->renderTextCache(mTextCache.get());
	}

	// pop the clip early to allow the cursor to be drawn outside of the "text area"
	Renderer::popClipRect();

	// draw cursor
	if(mEditing)
	{
		Eigen::Vector2f cursorPos;
		if(isMultiline())
		{
			cursorPos = mFont->getWrappedTextCursorOffset(mText, getTextAreaSize().x(), mCursor);
		}else{
			cursorPos = mFont->sizeText(mText.substr(0, mCursor));
			cursorPos[1] = 0;
		}

		float cursorHeight = mFont->getHeight() * 0.8f;
		Renderer::drawRect(cursorPos.x(), cursorPos.y() + (mFont->getHeight() - cursorHeight) / 2, 2.0f, cursorHeight, 0x000000FF);
	}
}
void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
	using namespace ThemeFlags;

	const ThemeData::ThemeElement* elem = theme->getElement(view, element, "video");
	if(!elem)
	{
		return;
	}

	Eigen::Vector2f scale = getParent() ? getParent()->getSize() : Eigen::Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());

	if ((properties & POSITION) && elem->has("pos"))
	{
		Eigen::Vector2f denormalized = elem->get<Eigen::Vector2f>("pos").cwiseProduct(scale);
		setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
		mStaticImage.setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
	}

	if(properties & ThemeFlags::SIZE)
	{
		if(elem->has("size"))
			setResize(elem->get<Eigen::Vector2f>("size").cwiseProduct(scale));
		else if(elem->has("maxSize"))
			setMaxSize(elem->get<Eigen::Vector2f>("maxSize").cwiseProduct(scale));
	}

	// position + size also implies origin
	if (((properties & ORIGIN) || ((properties & POSITION) && (properties & ThemeFlags::SIZE))) && elem->has("origin"))
		setOrigin(elem->get<Eigen::Vector2f>("origin"));

	if(elem->has("default"))
		mConfig.defaultVideoPath = elem->get<std::string>("default");

	if((properties & ThemeFlags::DELAY) && elem->has("delay"))
		mConfig.startDelay = (unsigned)(elem->get<float>("delay") * 1000.0f);

	if (elem->has("showSnapshotNoVideo"))
		mConfig.showSnapshotNoVideo = elem->get<bool>("showSnapshotNoVideo");

	if (elem->has("showSnapshotDelay"))
		mConfig.showSnapshotDelay = elem->get<bool>("showSnapshotDelay");
}
//this could probably be optimized
//draws text and ensures it's never longer than xLen
void Font::drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color)
{
	float y = offset.y();

	std::string line, word, temp;
	Eigen::Vector2f textSize;
	size_t space, newline;

	while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
	{
		space = text.find(' ', 0);
		if(space == std::string::npos)
			space = text.length() - 1;


		word = text.substr(0, space + 1);

		//check if the next word contains a newline
		newline = word.find('\n', 0);
		if(newline != std::string::npos)
		{
			word = word.substr(0, newline);
			text.erase(0, newline + 1);
		}else{
			text.erase(0, space + 1);
		}

		temp = line + word;

		textSize = sizeText(temp);

		//if we're on the last word and it'll fit on the line, just add it to the line
		if((textSize.x() <= xLen && text.length() == 0) || newline != std::string::npos)
		{
			line = temp;
			word = "";
		}


		//if the next line will be too long or we're on the last of the text, render it
		if(textSize.x() > xLen || text.length() == 0 || newline != std::string::npos)
		{
			//render line now
			if(textSize.x() > 0) //make sure it's not blank
				drawText(line, Eigen::Vector2f(offset.x(), y), color);

			//increment y by height and some extra padding for the next line
			y += textSize.y() + 4;

			//move the word we skipped to the next line
			line = word;
		}else{
			//there's still space, continue building the line
			line = temp;
		}

	}
}
void TextComponent::onTextChanged()
{
	calculateExtent();

	if(!mFont || mText.empty())
	{
		mTextCache.reset();
		return;
	}

	std::string text = mUppercase ? strToUpper(mText) : mText;

	std::shared_ptr<Font> f = mFont;
	const bool isMultiline = (mSize.y() == 0 || mSize.y() > f->getHeight()*1.2f);

	bool addAbbrev = false;
	if(!isMultiline)
	{
		size_t newline = text.find('\n');
		text = text.substr(0, newline); // single line of text - stop at the first newline since it'll mess everything up
		addAbbrev = newline != std::string::npos;
	}

	Eigen::Vector2f size = f->sizeText(text);
	if(!isMultiline && mSize.x() && text.size() && (size.x() > mSize.x() || addAbbrev))
	{
		// abbreviate text
		const std::string abbrev = "...";
		Eigen::Vector2f abbrevSize = f->sizeText(abbrev);

		while(text.size() && size.x() + abbrevSize.x() > mSize.x())
		{
			size_t newSize = Font::getPrevCursor(text, text.size());
			text.erase(newSize, text.size() - newSize);
			size = f->sizeText(text);
		}

		text.append(abbrev);

		mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(text, Eigen::Vector2f(0, 0), (mColor >> 8 << 8) | mOpacity, mSize.x(), mAlignment, mLineSpacing));
	}else{
/** Compute optimal translation scale.
 * @param std::vector<Eigen::Vector4f> vector with 3D points 
 * @param double median distance of all points
 * @param camera pitch angle
 * @param camera height
 * @return double optimal scale */
double MonoOdometer5::getTranslationScale(std::vector<Eigen::Vector4f> points3D, double median, double pitch, double height)
{
    double sigma = median/50.0;
    double weight = 1.0/(2.0*sigma*sigma);

	// ds stores the height of all points from the ground (?)
    std::vector<Eigen::Vector2f> pointsPlane;
    std::vector<double> ds;
    Eigen::Vector2f inclination;
    inclination(0) = cos(-pitch);
    inclination(1) = sin(-pitch);
    for(int i=0; i<points3D.size(); i++)
    {
        double d = inclination.transpose() * points3D[i].segment<2>(1);
        ds.push_back(d);
    }
    
    int bestIndex = 0;
    double maxSum = 0.0;
    
    for(int i=0; i<points3D.size(); i++)
    {
        if(ds[i] > median / param_odometerMotionThreshold_)
        {
            double sum = 0.0;
            for(int j=0; j<points3D.size(); j++)
            {
                double dist = ds[j] - ds[i];
                sum += exp(-dist*dist*weight);
            }
            if(sum > maxSum)
            {
                maxSum = sum;
                bestIndex = i;
            }
        }        
    }
    
    double scale = height / ds[bestIndex];
    return scale;
}
Beispiel #6
0
/** Get edge closest to a specified point.
 * The point must be within an imaginery line segment parallel to
 * the edge, that is a line perpendicular to the edge must go
 * through the point and a point on the edge line segment.
 * @param pos_x X coordinate in global (map) frame of point
 * @param pos_y X coordinate in global (map) frame of point
 * @return edge closest to the given point, or invalid edge if
 * such an edge does not exist.
 */
NavGraphEdge
NavGraph::closest_edge(float pos_x, float pos_y) const
{
  float min_dist = std::numeric_limits<float>::max();

  NavGraphEdge rv;

  Eigen::Vector2f point(pos_x, pos_y);
  for (const NavGraphEdge &edge : edges_) {
    const Eigen::Vector2f origin(edge.from_node().x(), edge.from_node().y());
    const Eigen::Vector2f target(edge.to_node().x(), edge.to_node().y());
    const Eigen::Vector2f direction(target - origin);
    const Eigen::Vector2f direction_norm = direction.normalized();
    const Eigen::Vector2f diff = point - origin;
    const float t = direction.dot(diff) / direction.squaredNorm();

    if (t >= 0.0 && t <= 1.0) {
      // projection of the point onto the edge is within the line segment
      float distance = (diff - direction_norm.dot(diff) * direction_norm).norm();
      if (distance < min_dist) {
	min_dist = distance;
	rv = edge;
      }
    }
  }

  return rv;
}
Beispiel #7
0
/** Check if the edge intersects with another line segment.
 * @param x1 X coordinate of first point of line segment to test
 * @param y1 Y coordinate of first point of line segment to test
 * @param x2 X coordinate of first point of line segment to test
 * @param y2 Y coordinate of first point of line segment to test
 * @param ip upon returning true contains intersection point,
 * not modified is return value is false
 * @return true if the edge intersects with the line segment, false otherwise
 */
bool
NavGraphEdge::intersection(float x1, float y1, float x2, float y2,
			   fawkes::cart_coord_2d_t &ip) const
{
  const Eigen::Vector2f e_from(from_node_.x(), from_node_.y());
  const Eigen::Vector2f e_to(to_node_.x(), to_node_.y());
  const Eigen::Vector2f p1(x1, y1);
  const Eigen::Vector2f p2(x2, y2);
  const Eigen::Vector2f lip = line_segm_intersection(e_from, e_to, p1, p2);
#if EIGEN_VERSION_AT_LEAST(3,2,0)
  if (lip.allFinite()) {
#else
  if (workaround::allFinite(lip)) {
#endif
    ip.x = lip[0];
    ip.y = lip[1];
    return true;
  } else {
    return false;
  }
}

/** Check if the edge intersects with another line segment.
 * @param x1 X coordinate of first point of line segment to test
 * @param y1 Y coordinate of first point of line segment to test
 * @param x2 X coordinate of first point of line segment to test
 * @param y2 Y coordinate of first point of line segment to test
 * @return true if the edge intersects with the line segment, false otherwise
 */
bool
NavGraphEdge::intersects(float x1, float y1, float x2, float y2) const
{
  const Eigen::Vector2f e_from(from_node_.x(), from_node_.y());
  const Eigen::Vector2f e_to(to_node_.x(), to_node_.y());
  const Eigen::Vector2f p1(x1, y1);
  const Eigen::Vector2f p2(x2, y2);
  return line_segm_intersect(e_from, e_to, p1, p2);
}

} // end of namespace fawkes
  void draw(MapWriterInterface *interface)
  {
    if (!initialized_) return;

    hector_worldmodel_msgs::GetObjectModel data;
    if (!service_client_.call(data)) {
      ROS_ERROR_NAMED(name_, "Cannot draw victims, service %s failed", service_client_.getService().c_str());
      return;
    }

    int counter = 0;
    for(hector_worldmodel_msgs::ObjectModel::_objects_type::const_iterator it = data.response.model.objects.begin(); it != data.response.model.objects.end(); ++it) {
      const hector_worldmodel_msgs::Object& object = *it;
      if (!draw_all_objects_ && object.state.state != hector_worldmodel_msgs::ObjectState::CONFIRMED) continue;
      if (!class_id_.empty() && object.info.class_id != class_id_) continue;

      Eigen::Vector2f coords;
      coords.x() = object.pose.pose.position.x;
      coords.y() = object.pose.pose.position.y;
      interface->drawObjectOfInterest(coords, boost::lexical_cast<std::string>(++counter), MapWriterInterface::Color(240,10,10));
    }
  }
Beispiel #9
0
//the worst algorithm ever written
//breaks up a normal string with newlines to make it fit xLen
std::string Font::wrapText(std::string text, float xLen)
{
	std::string out;

	std::string line, word, temp;
	size_t space;

	Eigen::Vector2f textSize;

	while(text.length() > 0) //while there's text or we still have text to render
	{
		space = text.find_first_of(" \t\n");
		if(space == std::string::npos)
			space = text.length() - 1;

		word = text.substr(0, space + 1);
		text.erase(0, space + 1);

		temp = line + word;

		textSize = sizeText(temp);

		// if the word will fit on the line, add it to our line, and continue
		if(textSize.x() <= xLen)
		{
			line = temp;
			continue;
		}else{
			// the next word won't fit, so break here
			out += line + '\n';
			line = word;
		}
	}

	// whatever's left should fit
	out += line;

	return out;
}
Beispiel #10
0
Eigen::Vector3f Terrain::GetNormal(Eigen::Vector2f xy) const{

	//COULD HAVE BUG HERE

	int idx, idz;
	idx = (xy.x() + 0.5*m_size_x)/m_dx;
	idz = (xy.y() + 0.5*m_size_z)/m_dz;

	//interpolation
	Eigen::Vector3f upleft, upright, downleft, downright;
	downleft = m_normal_data[idx*(m_res_z+1) + idz];
	downright = m_normal_data[(idx+1)*(m_res_z+1) + idz];
	upleft = m_normal_data[idx*(m_res_z+1) + idz+1];
	upright = m_normal_data[(idx+1)*(m_res_z+1) + idz+1];

	double alpha, beta;
	alpha = 1 - (xy.x() + 0.5*m_size_x - idx*m_dx)/m_dx;
	beta = 1 - (xy.y() + 0.5*m_size_z - idz*m_dz)/m_dz;

	return alpha*beta*downleft + (1-alpha)*beta*downright + (1-beta)*alpha*upleft + (1-beta)*(1-alpha)*upright;

}
void MainWindow::onCalculateButtonPress()
{
	arcr.setLinePoint(0, 
		ui->line0x0SpinBox->value(), ui->line0y0SpinBox->value(),
		ui->line0x1SpinBox->value(), ui->line0y1SpinBox->value(), 
		ui->line0x2SpinBox->value(), ui->line0y2SpinBox->value());
	
	arcr.setLinePoint(1,
		ui->line1x0SpinBox->value(), ui->line1y0SpinBox->value(),
		ui->line1x1SpinBox->value(), ui->line1y1SpinBox->value(),
		ui->line1x2SpinBox->value(), ui->line1y2SpinBox->value());

	arcr.computeHMatrix();

	Eigen::Vector3f img(inputImage.width(), inputImage.height(), 1.0f);
	float xmin = 0;
	float xmax = 0;
	float ymin = 0;
	float ymax = 0;
	arcr.computImageSize(0, 0, inputImage.width(), inputImage.height(), xmin, xmax, ymin, ymax);

	float aspect = (xmax - xmin) / (ymax - ymin);
	outputImage = QImage(inputImage.width(), inputImage.width() / aspect, inputImage.format());
	outputImage.fill(qRgb(0, 0, 0));

	std::cout << "Output size: " << outputImage.width() << ", " << outputImage.height() << std::endl;

	float dx = (xmax - xmin) / float(outputImage.width());
	float dy = (ymax - ymin) / float(outputImage.height());

	std::cout << std::fixed << "dx, dy: " << dx << ", " << dy << std::endl;

	for (int x = 0; x < outputImage.width(); ++x)
	{
		for (int y = 0; y < outputImage.height(); ++y)
		{
			Eigen::Vector3f px(x, y, 1);

			float tx = 0.0f;
			float ty = 0.0f;
			Eigen::Vector2f t = arcr.multiplyPointMatrixInverse(xmin + x * dx, ymin + y * dy);

			if (t.x() > -1 && t.y() > -1
				&& t.x() < inputImage.width()
				&& t.y() < inputImage.height())
			{
				QRgb rgb = bilinearInterpol(inputImage, t.x(), t.y(), dx, dy);
				outputImage.setPixel(x, y, rgb);
			}
		}
	}


	ui->outputRadioButton->setChecked(true);
	update();
}
Beispiel #12
0
double Terrain::GetHeight(Eigen::Vector2f xy) const{
	
	Cube* temp_cube;
	Cylinder* temp_cylinder;

	double x = xy.x();
	double z = xy.y();
	//check if x y lands on a surface object
	for(int i = 0; i < m_surface_objects.size(); i++){
		
		switch (m_surface_objects[i]->m_type)
		{
		case TypeCube:
			temp_cube = dynamic_cast<Cube*>(m_surface_objects[i]);
			if(x < temp_cube->m_Center[0] + temp_cube->m_Size[0]*0.5
				&& x > temp_cube->m_Center[0] - temp_cube->m_Size[0]*0.5
				&& z < temp_cube->m_Center[2] + temp_cube->m_Size[2]*0.5
				&& z > temp_cube->m_Center[2] - temp_cube->m_Size[2]*0.5)
				return temp_cube->m_Size[1];
			break;
		case TypeCylinder:
			temp_cylinder = dynamic_cast<Cylinder*>(m_surface_objects[i]);
			if(x < temp_cylinder->m_Center[0] + temp_cylinder->m_Size[0]*0.5
				&&x > temp_cylinder->m_Center[0] - temp_cylinder->m_Size[0]*0.5
				&&z < temp_cylinder->m_Center[2] + temp_cylinder->m_Size[2]*0.5
				&&z > temp_cylinder->m_Center[0] - temp_cylinder->m_Size[2]*0.5)
				return sqrt(0.25*temp_cylinder->m_Size[1]*temp_cylinder->m_Size[1] - (x - temp_cylinder->m_Center[0])*(x - temp_cylinder->m_Center[0]));
			break;
		default:
			break;
		}
		
	
	}


	int idx, idz;
	idx = (xy.x() + 0.5*m_size_x)/m_dx;
	idz = (xy.y() + 0.5*m_size_z)/m_dz;

	//interpolation
	double upleft, upright, downleft, downright;
	downleft = m_height_data[idx*(m_res_z+1) + idz];
	downright = m_height_data[(idx+1)*(m_res_z+1) + idz];
	upleft = m_height_data[idx*(m_res_z+1) + idz+1];
	upright = m_height_data[(idx+1)*(m_res_z+1) + idz+1];

	double alpha, beta;
	alpha = 1 - (xy.x() + 0.5*m_size_x - idx*m_dx)/m_dx;
	beta = 1 - (xy.y() + 0.5*m_size_z - idz*m_dz)/m_dz;

	return alpha*beta*downleft + (1-alpha)*beta*downright + (1-beta)*alpha*upleft + (1-beta)*(1-alpha)*upright;
}
Beispiel #13
0
/** Get the point on edge closest to a given point.
 * The method determines a line perpendicular to the edge which goes through
 * the given point, i.e. the point must be within the imaginary line segment.
 * Then the point on the edge which crosses with that perpendicular line
 * is returned.
 * @param x X coordinate of point to get point on edge for
 * @param y Y coordinate of point to get point on edge for
 * @return coordinate of point on edge closest to given point
 * @throw Exception thrown if the point is out of the line segment and
 * no line perpendicular to the edge going through the given point can
 * be found.
 */
cart_coord_2d_t
NavGraphEdge::closest_point_on_edge(float x, float y) const
{
  const Eigen::Vector2f point(x, y);
  const Eigen::Vector2f origin(from_node_.x(), from_node_.y());
  const Eigen::Vector2f target(to_node_.x(), to_node_.y());
  const Eigen::Vector2f direction(target - origin);
  const Eigen::Vector2f direction_norm = direction.normalized();
  const Eigen::Vector2f diff = point - origin;
  const float t = direction.dot(diff) / direction.squaredNorm();

  if (t >= 0.0 && t <= 1.0) {
    // projection of the point onto the edge is within the line segment
    Eigen::Vector2f point_on_line = origin + direction_norm.dot(diff) * direction_norm;
    return cart_coord_2d_t(point_on_line[0], point_on_line[1]);
  }

  throw Exception("Point (%f,%f) is not on edge %s--%s", x, y,
		  from_.c_str(), to_.c_str());
}
Beispiel #14
0
template <typename PointInT, typename IntensityT> void
pcl::tracking::PyramidalKLTTracker<PointInT, IntensityT>::track (const PointCloudInConstPtr& prev_input,
                                                                 const PointCloudInConstPtr& input,
                                                                 const std::vector<FloatImageConstPtr>& prev_pyramid,
                                                                 const std::vector<FloatImageConstPtr>& pyramid,
                                                                 const pcl::PointCloud<pcl::PointUV>::ConstPtr& prev_keypoints,
                                                                 pcl::PointCloud<pcl::PointUV>::Ptr& keypoints,
                                                                 std::vector<int>& status,
                                                                 Eigen::Affine3f& motion) const
{
  std::vector<Eigen::Array2f, Eigen::aligned_allocator<Eigen::Array2f> > next_pts (prev_keypoints->size ());
  Eigen::Array2f half_win ((track_width_-1)*0.5f, (track_height_-1)*0.5f);
  pcl::TransformationFromCorrespondences transformation_computer;
  const int nb_points = prev_keypoints->size ();
  for (int level = nb_levels_ - 1; level >= 0; --level)
  {
    const FloatImage& prev = *(prev_pyramid[level*3]);
    const FloatImage& next = *(pyramid[level*3]);
    const FloatImage& grad_x = *(prev_pyramid[level*3+1]);
    const FloatImage& grad_y = *(prev_pyramid[level*3+2]);

    Eigen::ArrayXXf prev_win (track_height_, track_width_);
    Eigen::ArrayXXf grad_x_win (track_height_, track_width_);
    Eigen::ArrayXXf grad_y_win (track_height_, track_width_);
    float ratio (1./(1 << level));
    for (int ptidx = 0; ptidx < nb_points; ptidx++)
    {
      Eigen::Array2f prev_pt (prev_keypoints->points[ptidx].u * ratio,
                              prev_keypoints->points[ptidx].v * ratio);
      Eigen::Array2f next_pt;
      if (level == nb_levels_ -1)
        next_pt = prev_pt;
      else
        next_pt = next_pts[ptidx]*2.f;

      next_pts[ptidx] = next_pt;

      Eigen::Array2i iprev_point;
      prev_pt -= half_win;
      iprev_point[0] = floor (prev_pt[0]);
      iprev_point[1] = floor (prev_pt[1]);

      if (iprev_point[0] < -track_width_ || (uint32_t) iprev_point[0] >= grad_x.width ||
          iprev_point[1] < -track_height_ || (uint32_t) iprev_point[1] >= grad_y.height)
      {
        if (level == 0)
          status [ptidx] = -1;
        continue;
      }

      float a = prev_pt[0] - iprev_point[0];
      float b = prev_pt[1] - iprev_point[1];
      Eigen::Array4f weight;
      weight[0] = (1.f - a)*(1.f - b);
      weight[1] = a*(1.f - b);
      weight[2] = (1.f - a)*b;
      weight[3] = 1 - weight[0] - weight[1] - weight[2];

      Eigen::Array3f covar = Eigen::Array3f::Zero ();
      spatialGradient (prev, grad_x, grad_y, iprev_point, weight, prev_win, grad_x_win, grad_y_win, covar);

      float det = covar[0]*covar[2] - covar[1]*covar[1];
      float min_eigenvalue = (covar[2] + covar[0] - std::sqrt ((covar[0]-covar[2])*(covar[0]-covar[2]) + 4.f*covar[1]*covar[1]))/2.f;

      if (min_eigenvalue < min_eigenvalue_threshold_ || det < std::numeric_limits<float>::epsilon ())
      {
        status[ptidx] = -2;
        continue;
      }

      det = 1.f/det;
      next_pt -= half_win;

      Eigen::Array2f prev_delta (0, 0);
      for (unsigned int j = 0; j < max_iterations_; j++)
      {
        Eigen::Array2i inext_pt = next_pt.floor ().cast<int> ();

        if (inext_pt[0] < -track_width_ || (uint32_t) inext_pt[0] >= next.width ||
            inext_pt[1] < -track_height_ || (uint32_t) inext_pt[1] >= next.height)
        {
          if (level == 0)
            status[ptidx] = -1;
          break;
        }

        a = next_pt[0] - inext_pt[0];
        b = next_pt[1] - inext_pt[1];
        weight[0] = (1.f - a)*(1.f - b);
        weight[1] = a*(1.f - b);
        weight[2] = (1.f - a)*b;
        weight[3] = 1 - weight[0] - weight[1] - weight[2];
        // compute mismatch vector
        Eigen::Array2f beta = Eigen::Array2f::Zero ();
        mismatchVector (prev_win, grad_x_win, grad_y_win, next, inext_pt, weight, beta);
        // optical flow resolution
        Eigen::Vector2f delta ((covar[1]*beta[1] - covar[2]*beta[0])*det, (covar[1]*beta[0] - covar[0]*beta[1])*det);
        // update position
        next_pt[0] += delta[0]; next_pt[1] += delta[1];
        next_pts[ptidx] = next_pt + half_win;

        if (delta.squaredNorm () <= epsilon_)
          break;

        if (j > 0 && std::abs (delta[0] + prev_delta[0]) < 0.01 &&
            std::abs (delta[1] + prev_delta[1]) < 0.01 )
        {
          next_pts[ptidx][0] -= delta[0]*0.5f;
          next_pts[ptidx][1] -= delta[1]*0.5f;
          break;
        }
        // update delta
        prev_delta = delta;
      }

      // update tracked points
      if (level == 0 && !status[ptidx])
      {
        Eigen::Array2f next_point = next_pts[ptidx] - half_win;
        Eigen::Array2i inext_point;

        inext_point[0] = floor (next_point[0]);
        inext_point[1] = floor (next_point[1]);

        if (inext_point[0] < -track_width_ || (uint32_t) inext_point[0] >= next.width ||
            inext_point[1] < -track_height_ || (uint32_t) inext_point[1] >= next.height)
        {
          status[ptidx] = -1;
          continue;
        }
        // insert valid keypoint
        pcl::PointUV n;
        n.u = next_pts[ptidx][0];
        n.v = next_pts[ptidx][1];
        keypoints->push_back (n);
        // add points pair to compute transformation
        inext_point[0] = floor (next_pts[ptidx][0]);
        inext_point[1] = floor (next_pts[ptidx][1]);
        iprev_point[0] = floor (prev_keypoints->points[ptidx].u);
        iprev_point[1] = floor (prev_keypoints->points[ptidx].v);
        const PointInT& prev_pt = prev_input->points[iprev_point[1]*prev_input->width + iprev_point[0]];
        const PointInT& next_pt = input->points[inext_point[1]*input->width + inext_point[0]];
        transformation_computer.add (prev_pt.getVector3fMap (), next_pt.getVector3fMap (), 1.0);
      }
    }
  }
  motion = transformation_computer.getTransformation ();
}
Beispiel #15
0
int test_eigen(int argc, char *argv[])
{
	int rc = 0;
	warnx("testing eigen");

	{
		Eigen::Vector2f v;
		Eigen::Vector2f v1(1.0f, 2.0f);
		Eigen::Vector2f v2(1.0f, -1.0f);
		float data[2] = {1.0f, 2.0f};
		TEST_OP("Constructor Vector2f()", Eigen::Vector2f v3);
		TEST_OP_VERIFY("Constructor Vector2f(Vector2f)", Eigen::Vector2f v3(v1), v3.isApprox(v1));
		TEST_OP_VERIFY("Constructor Vector2f(float[])", Eigen::Vector2f v3(data), v3[0] == data[0] && v3[1] == data[1]);
		TEST_OP_VERIFY("Constructor Vector2f(float, float)", Eigen::Vector2f v3(1.0f, 2.0f), v3(0) == 1.0f && v3(1) == 2.0f);
		TEST_OP_VERIFY("Vector2f = Vector2f", v = v1, v.isApprox(v1));
		VERIFY_OP("Vector2f + Vector2f", v = v + v1, v.isApprox(v1 + v1));
		VERIFY_OP("Vector2f - Vector2f", v = v - v1, v.isApprox(v1));
		VERIFY_OP("Vector2f += Vector2f", v += v1, v.isApprox(v1 + v1));
		VERIFY_OP("Vector2f -= Vector2f", v -= v1, v.isApprox(v1));
		TEST_OP_VERIFY("Vector2f dot Vector2f", v.dot(v1), fabs(v.dot(v1) - 5.0f) <= FLT_EPSILON);
		//TEST_OP("Vector2f cross Vector2f", v1.cross(v2)); //cross product for 2d array?
	}

	{
		Eigen::Vector3f v;
		Eigen::Vector3f v1(1.0f, 2.0f, 0.0f);
		Eigen::Vector3f v2(1.0f, -1.0f, 2.0f);
		float data[3] = {1.0f, 2.0f, 3.0f};
		TEST_OP("Constructor Vector3f()", Eigen::Vector3f v3);
		TEST_OP("Constructor Vector3f(Vector3f)", Eigen::Vector3f v3(v1));
		TEST_OP("Constructor Vector3f(float[])", Eigen::Vector3f v3(data));
		TEST_OP("Constructor Vector3f(float, float, float)", Eigen::Vector3f v3(1.0f, 2.0f, 3.0f));
		TEST_OP("Vector3f = Vector3f", v = v1);
		TEST_OP("Vector3f + Vector3f", v + v1);
		TEST_OP("Vector3f - Vector3f", v - v1);
		TEST_OP("Vector3f += Vector3f", v += v1);
		TEST_OP("Vector3f -= Vector3f", v -= v1);
		TEST_OP("Vector3f * float", v1 * 2.0f);
		TEST_OP("Vector3f / float", v1 / 2.0f);
		TEST_OP("Vector3f *= float", v1 *= 2.0f);
		TEST_OP("Vector3f /= float", v1 /= 2.0f);
		TEST_OP("Vector3f dot Vector3f", v.dot(v1));
		TEST_OP("Vector3f cross Vector3f", v1.cross(v2));
		TEST_OP("Vector3f length", v1.norm());
		TEST_OP("Vector3f length squared", v1.squaredNorm());
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
		// Need pragma here intead of moving variable out of TEST_OP and just reference because
		// TEST_OP measures performance of vector operations.
		TEST_OP("Vector<3> element read", volatile float a = v1(0));
		TEST_OP("Vector<3> element read direct", volatile float a = v1.data()[0]);
#pragma GCC diagnostic pop
		TEST_OP("Vector<3> element write", v1(0) = 1.0f);
		TEST_OP("Vector<3> element write direct", v1.data()[0] = 1.0f);
	}

	{
		Eigen::Vector4f v(0.0f, 0.0f, 0.0f, 0.0f);
		Eigen::Vector4f v1(1.0f, 2.0f, 0.0f, -1.0f);
		Eigen::Vector4f v2(1.0f, -1.0f, 2.0f, 0.0f);
		Eigen::Vector4f vres;
		float data[4] = {1.0f, 2.0f, 3.0f, 4.0f};
		TEST_OP("Constructor Vector<4>()", Eigen::Vector4f v3);
		TEST_OP("Constructor Vector<4>(Vector<4>)", Eigen::Vector4f v3(v1));
		TEST_OP("Constructor Vector<4>(float[])", Eigen::Vector4f v3(data));
		TEST_OP("Constructor Vector<4>(float, float, float, float)", Eigen::Vector4f v3(1.0f, 2.0f, 3.0f, 4.0f));
		TEST_OP("Vector<4> = Vector<4>", v = v1);
		TEST_OP("Vector<4> + Vector<4>", v + v1);
		TEST_OP("Vector<4> - Vector<4>", v - v1);
		TEST_OP("Vector<4> += Vector<4>", v += v1);
		TEST_OP("Vector<4> -= Vector<4>", v -= v1);
		TEST_OP("Vector<4> dot Vector<4>", v.dot(v1));
	}

	{
		Eigen::Vector10f v1;
		v1.Zero();
		float data[10];
		TEST_OP("Constructor Vector<10>()", Eigen::Vector10f v3);
		TEST_OP("Constructor Vector<10>(Vector<10>)", Eigen::Vector10f v3(v1));
		TEST_OP("Constructor Vector<10>(float[])", Eigen::Vector10f v3(data));
	}

	{
		Eigen::Matrix3f m1;
		m1.setIdentity();
		Eigen::Matrix3f m2;
		m2.setIdentity();
		Eigen::Vector3f v1(1.0f, 2.0f, 0.0f);
		TEST_OP("Matrix3f * Vector3f", m1 * v1);
		TEST_OP("Matrix3f + Matrix3f", m1 + m2);
		TEST_OP("Matrix3f * Matrix3f", m1 * m2);
	}

	{
		Eigen::Matrix<float, 10, 10> m1;
		m1.setIdentity();
		Eigen::Matrix<float, 10, 10> m2;
		m2.setIdentity();
		Eigen::Vector10f v1;
		v1.Zero();
		TEST_OP("Matrix<10, 10> * Vector<10>", m1 * v1);
		TEST_OP("Matrix<10, 10> + Matrix<10, 10>", m1 + m2);
		TEST_OP("Matrix<10, 10> * Matrix<10, 10>", m1 * m2);
	}

	{
		warnx("Nonsymmetric matrix operations test");
		// test nonsymmetric +, -, +=, -=

		const Eigen::Matrix<float, 2, 3> m1_orig =
			(Eigen::Matrix<float, 2, 3>() << 1, 2, 3,
			 4, 5, 6).finished();

		Eigen::Matrix<float, 2, 3> m1(m1_orig);

		Eigen::Matrix<float, 2, 3> m2;
		m2 << 2, 4, 6,
		8, 10, 12;

		Eigen::Matrix<float, 2, 3> m3;
		m3 << 3, 6, 9,
		12, 15, 18;

		if (m1 + m2 != m3) {
			warnx("Matrix<2, 3> + Matrix<2, 3> failed!");
			printEigen(m1 + m2);
			printf("!=\n");
			printEigen(m3);
			rc = 1;
		}

		if (m3 - m2 != m1) {
			warnx("Matrix<2, 3> - Matrix<2, 3> failed!");
			printEigen(m3 - m2);
			printf("!=\n");
			printEigen(m1);
			rc = 1;
		}

		m1 += m2;

		if (m1 != m3) {
			warnx("Matrix<2, 3> += Matrix<2, 3> failed!");
			printEigen(m1);
			printf("!=\n");
			printEigen(m3);
			rc = 1;
		}

		m1 -= m2;

		if (m1 != m1_orig) {
			warnx("Matrix<2, 3> -= Matrix<2, 3> failed!");
			printEigen(m1);
			printf("!=\n");
			printEigen(m1_orig);
			rc = 1;
		}

	}

	/* QUATERNION TESTS CURRENTLY FAILING
	{
		// test conversion rotation matrix to quaternion and back
		Eigen::Matrix3f R_orig;
		Eigen::Matrix3f R;
		Eigen::Quaternionf q;
		float diff = 0.1f;
		float tol = 0.00001f;

		warnx("Quaternion transformation methods test.");

		for (float roll = -M_PI_F; roll <= M_PI_F; roll += diff) {
			for (float pitch = -M_PI_2_F; pitch <= M_PI_2_F; pitch += diff) {
				for (float yaw = -M_PI_F; yaw <= M_PI_F; yaw += diff) {
					R_orig.eulerAngles(roll, pitch, yaw);
					q = R_orig; //from_dcm
					R = q.toRotationMatrix();

					for (size_t i = 0; i < 3; i++) {
						for (size_t j = 0; j < 3; j++) {
							if (fabsf(R_orig(i, j) - R(i, j)) > tol) {
								warnx("Quaternion method 'from_dcm' or 'toRotationMatrix' outside tolerance!");
								rc = 1;
							}
						}
					}
				}
			}
		}

		// test against some known values
		tol = 0.0001f;
		Eigen::Quaternionf q_true = {1.0f, 0.0f, 0.0f, 0.0f};
		R_orig.setIdentity();
		q = R_orig;

		for (size_t i = 0; i < 4; i++) {
			if (!q.isApprox(q_true, tol)) {
				warnx("Quaternion method 'from_dcm()' outside tolerance!");
				rc = 1;
			}
		}

		q_true = quatFromEuler(0.3f, 0.2f, 0.1f);
		q = {0.9833f, 0.1436f, 0.1060f, 0.0343f};

		for (size_t i = 0; i < 4; i++) {
			if (!q.isApprox(q_true, tol)) {
				warnx("Quaternion method 'eulerAngles()' outside tolerance!");
				rc = 1;
			}
		}

		q_true = quatFromEuler(-1.5f, -0.2f, 0.5f);
		q = {0.7222f, -0.6391f, -0.2386f, 0.1142f};

		for (size_t i = 0; i < 4; i++) {
			if (!q.isApprox(q_true, tol)) {
				warnx("Quaternion method 'eulerAngles()' outside tolerance!");
				rc = 1;
			}
		}

		q_true = quatFromEuler(M_PI_2_F, -M_PI_2_F, -M_PI_F / 3);
		q = {0.6830f, 0.1830f, -0.6830f, 0.1830f};

		for (size_t i = 0; i < 4; i++) {
			if (!q.isApprox(q_true, tol)) {
				warnx("Quaternion method 'eulerAngles()' outside tolerance!");
				rc = 1;
			}
		}

	}

	{
		// test quaternion method "rotate" (rotate vector by quaternion)
		Eigen::Vector3f vector = {1.0f, 1.0f, 1.0f};
		Eigen::Vector3f vector_q;
		Eigen::Vector3f vector_r;
		Eigen::Quaternionf q;
		Eigen::Matrix3f R;
		float diff = 0.1f;
		float tol = 0.00001f;

		warnx("Quaternion vector rotation method test.");

		for (float roll = -M_PI_F; roll <= M_PI_F; roll += diff) {
			for (float pitch = -M_PI_2_F; pitch <= M_PI_2_F; pitch += diff) {
				for (float yaw = -M_PI_F; yaw <= M_PI_F; yaw += diff) {
					R.eulerAngles(roll, pitch, yaw);
					q = quatFromEuler(roll, pitch, yaw);
					vector_r = R * vector;
					vector_q = q._transformVector(vector);

					for (int i = 0; i < 3; i++) {
						if (fabsf(vector_r(i) - vector_q(i)) > tol) {
							warnx("Quaternion method 'rotate' outside tolerance");
							rc = 1;
						}
					}
				}
			}
		}

		// test some values calculated with matlab
		tol = 0.0001f;
		q = quatFromEuler(M_PI_2_F, 0.0f, 0.0f);
		vector_q = q._transformVector(vector);
		Eigen::Vector3f vector_true = {1.00f, -1.00f, 1.00f};

		for (size_t i = 0; i < 3; i++) {
			if (fabsf(vector_true(i) - vector_q(i)) > tol) {
				warnx("Quaternion method 'rotate' outside tolerance");
				rc = 1;
			}
		}

		q = quatFromEuler(0.3f, 0.2f, 0.1f);
		vector_q = q._transformVector(vector);
		vector_true = {1.1566, 0.7792, 1.0273};

		for (size_t i = 0; i < 3; i++) {
			if (fabsf(vector_true(i) - vector_q(i)) > tol) {
				warnx("Quaternion method 'rotate' outside tolerance");
				rc = 1;
			}
		}

		q = quatFromEuler(-1.5f, -0.2f, 0.5f);
		vector_q = q._transformVector(vector);
		vector_true = {0.5095, 1.4956, -0.7096};

		for (size_t i = 0; i < 3; i++) {
			if (fabsf(vector_true(i) - vector_q(i)) > tol) {
				warnx("Quaternion method 'rotate' outside tolerance");
				rc = 1;
			}
		}

		q = quatFromEuler(M_PI_2_F, -M_PI_2_F, -M_PI_F / 3.0f);
		vector_q = q._transformVector(vector);
		vector_true = { -1.3660, 0.3660, 1.0000};

		for (size_t i = 0; i < 3; i++) {
			if (fabsf(vector_true(i) - vector_q(i)) > tol) {
				warnx("Quaternion method 'rotate' outside tolerance");
				rc = 1;
			}
		}
	}
	*/
	return rc;
}
Beispiel #16
0
 static inline float distance(const Eigen::Vector2f & v0, const Eigen::Vector2f & v1)
 {
     return sqrt(
         (v0.x() - v1.x()) * (v0.x() - v1.x()) +
         (v0.y() - v1.y()) * (v0.y() - v1.y()));
 }
Beispiel #17
0
template <typename PointT> void
pcl16::approximatePolygon2D (const typename pcl16::PointCloud<PointT>::VectorType &polygon, 
                           typename pcl16::PointCloud<PointT>::VectorType &approx_polygon, 
                           float threshold, bool refine, bool closed)
{
  approx_polygon.clear ();
  if (polygon.size () < 3)
    return;
  
  std::vector<std::pair<unsigned, unsigned> > intervals;
  std::pair<unsigned,unsigned> interval (0, 0);
  
  if (closed)
  {
    float max_distance = .0f;
    for (unsigned idx = 1; idx < polygon.size (); ++idx)
    {
      float distance = (polygon [0].x - polygon [idx].x) * (polygon [0].x - polygon [idx].x) + 
                       (polygon [0].y - polygon [idx].y) * (polygon [0].y - polygon [idx].y);

      if (distance > max_distance)
      {
        max_distance = distance;
        interval.second = idx;
      }
    }

    for (unsigned idx = 1; idx < polygon.size (); ++idx)
    {
      float distance = (polygon [interval.second].x - polygon [idx].x) * (polygon [interval.second].x - polygon [idx].x) + 
                       (polygon [interval.second].y - polygon [idx].y) * (polygon [interval.second].y - polygon [idx].y);

      if (distance > max_distance)
      {
        max_distance = distance;
        interval.first = idx;
      }
    }

    if (max_distance < threshold * threshold)
      return;

    intervals.push_back (interval);
    std::swap (interval.first, interval.second);
    intervals.push_back (interval);
  }
  else
  {
    interval.first = 0;
    interval.second = static_cast<unsigned int> (polygon.size ()) - 1;
    intervals.push_back (interval);
  }
  
  std::vector<unsigned> result;
  // recursively refine
  while (!intervals.empty ())
  {
    std::pair<unsigned, unsigned>& currentInterval = intervals.back ();
    float line_x = polygon [currentInterval.first].y - polygon [currentInterval.second].y;
    float line_y = polygon [currentInterval.second].x - polygon [currentInterval.first].x;
    float line_d = polygon [currentInterval.first].x * polygon [currentInterval.second].y - polygon [currentInterval.first].y * polygon [currentInterval.second].x;
    
    float linelen = 1.0f / sqrt (line_x * line_x + line_y * line_y);
    
    line_x *= linelen;
    line_y *= linelen;
    line_d *= linelen;
    
    float max_distance = 0.0;
    unsigned first_index = currentInterval.first + 1;
    unsigned max_index = 0;

    // => 0-crossing
    if (currentInterval.first > currentInterval.second)
    {
      for (unsigned idx = first_index; idx < polygon.size(); idx++)
      {
        float distance = fabsf (line_x * polygon[idx].x + line_y * polygon[idx].y + line_d);
        if (distance > max_distance)
        {
          max_distance = distance;
          max_index  = idx;
        }
      }
      first_index = 0;
    }

    for (unsigned int idx = first_index; idx < currentInterval.second; idx++)
    {
      float distance = fabsf (line_x * polygon[idx].x + line_y * polygon[idx].y + line_d);
      if (distance > max_distance)
      {
        max_distance = distance;
        max_index  = idx;
      }
    }

    if (max_distance > threshold)
    {
      std::pair<unsigned, unsigned> interval (max_index, currentInterval.second);
      currentInterval.second = max_index;
      intervals.push_back (interval);
    }
    else
    {
      result.push_back (currentInterval.second);
      intervals.pop_back ();
    }
  }
  
  approx_polygon.reserve (result.size ());
  if (refine)
  {
    std::vector<Eigen::Vector3f> lines (result.size ());
    std::reverse (result.begin (), result.end ());
    for (unsigned rIdx = 0; rIdx < result.size (); ++rIdx)
    {
      unsigned nIdx = rIdx + 1;
      if (nIdx == result.size ())
        nIdx = 0;
      
      Eigen::Vector2f centroid = Eigen::Vector2f::Zero ();
      Eigen::Matrix2f covariance = Eigen::Matrix2f::Zero ();
      unsigned pIdx = result[rIdx];
      unsigned num_points = 0;
      if (pIdx > result[nIdx])
      {
        num_points = static_cast<unsigned> (polygon.size ()) - pIdx;
        for (; pIdx < polygon.size (); ++pIdx)
        {
          covariance.coeffRef (0) += polygon [pIdx].x * polygon [pIdx].x;
          covariance.coeffRef (1) += polygon [pIdx].x * polygon [pIdx].y;
          covariance.coeffRef (3) += polygon [pIdx].y * polygon [pIdx].y;
          centroid [0] += polygon [pIdx].x;
          centroid [1] += polygon [pIdx].y;
        }
        pIdx = 0;
      }
      
      num_points += result[nIdx] - pIdx;
      for (; pIdx < result[nIdx]; ++pIdx)
      {
        covariance.coeffRef (0) += polygon [pIdx].x * polygon [pIdx].x;
        covariance.coeffRef (1) += polygon [pIdx].x * polygon [pIdx].y;
        covariance.coeffRef (3) += polygon [pIdx].y * polygon [pIdx].y;
        centroid [0] += polygon [pIdx].x;
        centroid [1] += polygon [pIdx].y;
      }
      
      covariance.coeffRef (2) = covariance.coeff (1);
      
      float norm = 1.0f / float (num_points);
      centroid *= norm;
      covariance *= norm;
      covariance.coeffRef (0) -= centroid [0] * centroid [0];
      covariance.coeffRef (1) -= centroid [0] * centroid [1];
      covariance.coeffRef (3) -= centroid [1] * centroid [1];
      
      float eval;
      Eigen::Vector2f normal;
      eigen22 (covariance, eval, normal);

      // select the one which is more "parallel" to the original line
      Eigen::Vector2f direction;
      direction [0] = polygon[result[nIdx]].x - polygon[result[rIdx]].x;
      direction [1] = polygon[result[nIdx]].y - polygon[result[rIdx]].y;
      direction.normalize ();
      
      if (fabs (direction.dot (normal)) > float(M_SQRT1_2))
      {
        std::swap (normal [0], normal [1]);
        normal [0] = -normal [0];
      }
      
      // needs to be on the left side of the edge
      if (direction [0] * normal [1] < direction [1] * normal [0])
        normal *= -1.0;
      
      lines [rIdx].head<2> () = normal;
      lines [rIdx] [2] = -normal.dot (centroid);
    }
    
    float threshold2 = threshold * threshold;
    for (unsigned rIdx = 0; rIdx < lines.size (); ++rIdx)
    {
      unsigned nIdx = rIdx + 1;
      if (nIdx == result.size ())
        nIdx = 0;      
      
      Eigen::Vector3f vertex = lines [rIdx].cross (lines [nIdx]);
      vertex /= vertex [2];
      vertex [2] = 0.0;

      PointT point;      
      // test whether we need another edge since the intersection point is too far away from the original vertex
      Eigen::Vector3f pq = polygon [result[nIdx]].getVector3fMap () - vertex;
      pq [2] = 0.0;
      
      float distance = pq.squaredNorm ();
      if (distance > threshold2)
      {
        // test whether the old point is inside the new polygon or outside
        if ((pq [0] * lines [rIdx] [0] + pq [1] * lines [rIdx] [1] < 0.0) &&
            (pq [0] * lines [nIdx] [0] + pq [1] * lines [nIdx] [1] < 0.0) )
        {
          float distance1 = lines [rIdx] [0] * polygon[result[nIdx]].x + lines [rIdx] [1] * polygon[result[nIdx]].y + lines [rIdx] [2];
          float distance2 = lines [nIdx] [0] * polygon[result[nIdx]].x + lines [nIdx] [1] * polygon[result[nIdx]].y + lines [nIdx] [2];

          point.x = polygon[result[nIdx]].x - distance1 * lines [rIdx] [0];
          point.y = polygon[result[nIdx]].y - distance1 * lines [rIdx] [1];

          approx_polygon.push_back (point);

          vertex [0] = polygon[result[nIdx]].x - distance2 * lines [nIdx] [0];
          vertex [1] = polygon[result[nIdx]].y - distance2 * lines [nIdx] [1];
        }
      }
      point.getVector3fMap () = vertex;
      approx_polygon.push_back (point);
    }
  }
  else
  {
    // we have a new polygon in results, but inverted (clockwise <-> counter-clockwise)    
    for (std::vector<unsigned>::reverse_iterator it = result.rbegin (); it != result.rend (); ++it)
      approx_polygon.push_back (polygon [*it]);
  }
}
Beispiel #18
0
void PathCmp::search (Eigen::Vector2f targetPos_) {
    _level = LogicSystem::getInstance()->getLevel();
    for (auto it = _openList.begin(); it != _openList.end(); ++ it) {
        if (*it != nullptr)
            delete *it;
    }
    _openList.clear();

    for (auto it = _closedList.begin(); it != _closedList.end(); ++ it) {
        if (*it != nullptr)
            delete *it;
    }
    _closedList.clear();
    _shortestPath.clear();

    auto posCmp = getEntity()->GET_CMP(PositionComponent);
    _srcIdx = _level->posToTileIndex(posCmp->getPosition());
    _tarIdx = _level->posToTileIndex(targetPos_);
    if (_srcIdx == _tarIdx)
        return;

    if (_level->isTileObstacle(_tarIdx.x(), _tarIdx.y()))
        return;

    PathNode* srcNode = new PathNode(_srcIdx);
    calcCostH(srcNode);
    _openList.push_back(srcNode);
    do {
        PathNode* curNode = _openList[0];
        _closedList.push_back(curNode);
        _openList.erase(_openList.begin());

        if (curNode->getIndex() == _tarIdx) {
            PathNode* walkNode = curNode;
            _shortestPath.clear();
            do {
                Eigen::Vector2f pos;
                pos.x() = _level->tileIndexXToPosX(walkNode->getIndex().x());
                pos.y() = _level->tileIndexYToPosY(walkNode->getIndex().y());
                _shortestPath.push_front(pos);
                walkNode = walkNode->getParent();
            } while (walkNode);
            for (auto it = _openList.begin(); it != _openList.end(); ++ it) {
                if (*it != nullptr)
                    delete *it;
            }
            _openList.clear();
            for (auto it = _closedList.begin(); it != _closedList.end(); ++ it) {
                if (*it != nullptr)
                    delete *it;
            }
            _closedList.clear();
            break;
        }

        putAdjacentTiles(curNode);
        for (auto it = _adjacentTiles.begin(); it != _adjacentTiles.end(); ++ it) {
            bool isInClosedList = false;
            for (int i = 0; i < _closedList.size(); ++ i)
                if ((*it) == _closedList[i]->getIndex())
                    isInClosedList = true;
            if (isInClosedList) continue;

            auto node = new PathNode(*it);
            int costGToAdd = calcCostG(node, curNode);
            std::vector<PathNode *>::iterator opit = _openList.begin();
            while (opit != _openList.end()) {
                if ((*opit)->getIndex() == node->getIndex())
                    break;
                ++ opit;
            }

            // already on openlist
            if (opit!= _openList.end()) {
                delete node;
                node = (*opit);
                if (curNode->getCostG() + costGToAdd < node->getCostG())
                    node->setCostG(curNode->getCostG() + costGToAdd);
            } else {
                node->setParent(curNode);
                node->setCostG(curNode->getCostG() + costGToAdd);
                calcCostH(node);
                addOpenList(node);
            }
        }
    } while (_openList.size() > 0);
}
Beispiel #19
0
// 2D cross product of OA and OB vectors, i.e. z-component of their 3D cross product.
// Returns a positive value, if OAB makes a counter-clockwise turn,
// negative for clockwise turn, and zero if the points are collinear.
float cross(const Eigen::Vector2f O, const Eigen::Vector2f A, const Eigen::Vector2f B) {
    return (long)(A.x() - O.x()) * (B.y() - O.y()) - (long)(A.y() - O.y()) * (B.x() - O.x());
}
Beispiel #20
0
void derivatives(const StateMatrix& states, StateMatrix& derivs, 
    const ControlMatrix& ctrls, const SimulationParameters& params, 
    const Map & map)
{
  float cd_a_rho = params.linearDrag;  // 0.1  coeff of drag * area * density of fluid
  float k_elastic = params.elasticity;  // 4000.  // spring constant of ships
  float rad = 1.;  // leave radius 1 - we decided to change map scale instead
  const Eigen::VectorXf &masses = params.shipDensities;  // order of 1.0 Mass of ships 
  float spin_drag_ratio = params.rotationalDrag; // 1.8;  // spin friction to translation friction
  float eps = 1e-5;  // Avoid divide by zero special cases
  float mu = params.shipFriction;  // 0.05;  // friction coefficient between ships
  float mu_wall = params.wallFriction;  //0.25*?wallFriction;  // 0.01;  // wall friction parameter
  float wall_restitution = params.wallRestitution; // 0.5
  float ship_restitution = params.shipRestitution; // circa 0.5
  float diameter = 2.*rad;  // rad(i) + rad(j) for any i, j
  float inertia_mass_ratio = 0.25;
  float map_grid = rad * 2. + eps; // must be 2*radius + eps
  std::unordered_map<std::pair<int, int>, std::vector<uint>, 
                     boost::hash<std::pair<int, int>>> bins;

  uint n = states.rows();
  Eigen::MatrixXd f = Eigen::MatrixXd::Zero(n, 2);
  Eigen::VectorXd trq = Eigen::VectorXd::Zero(n);
  // rotationalThrust Order +- 10 
  // linearThrust Order +100
  // mapscale order 10 - thats params.pixelsize
  // Accumulate forces and torques into these:
  uint collide_checks = 0;  // debug count...

  for (uint i=0; i<n; i++) {
    Eigen::Vector2f pos_i;
    pos_i(0) = states(i,0);
    pos_i(1) = states(i,1);
    Eigen::Vector2f vel_i;
    vel_i(0) = states(i,2);
    vel_i(1) = states(i,3);
    float theta_i = states(i,4);
    float w_i = states(i,5);

    // 1. Control 
    float thrusting = ctrls(i, 0);
    float turning = ctrls(i, 1);
    f(i, 0) = thrusting * params.linearThrust * cos(theta_i);
    f(i, 1) = thrusting * params.linearThrust * sin(theta_i);
    trq(i) = turning * params.rotationalThrust;

    // 2. Drag
    f(i, 0) -= cd_a_rho * vel_i(0);
    f(i, 1) -= cd_a_rho * vel_i(1);
    trq(i) -= spin_drag_ratio*cd_a_rho*w_i*rad*rad; // * abs(w_i)

    // 3. Inter-ship collisions against ships of lower index...  
    // Figure out this ship's hashes: It has 4 in 2 dimensions
    std::unordered_set<uint> collision_shortlist;
    std::pair<int, int> my_hash;
    for (int dx=-1; dx < 2; dx+=2)
      for (int dy=-1; dy < 2; dy+=2)
      {
        float x_mod = pos_i(0) + float(dx)*rad;
        float y_mod = pos_i(1) + float(dy)*rad;
        my_hash = std::make_pair(int(x_mod / map_grid), 
                                 int(y_mod / map_grid));
        if (bins.count(my_hash) > 0)
        {
            // Already exists - shortlist others and add self
            std::vector<uint> current_bin = bins.find(my_hash)->second; 
            // -->first is the key as it returns a key/value pair
            for (uint bin_idx: current_bin)
              if (bin_idx != i)
                collision_shortlist.insert(bin_idx);
            current_bin.push_back(i);
        }
        else
        {
            // didnt exist - add self, and push into map
            std::vector<uint> current_bin;
            current_bin.push_back(i);
            bins.insert(std::make_pair(my_hash, current_bin));
        }
      }

    for (uint j: collision_shortlist) {  // =i+1; j<n; j++) {
      collide_checks ++;
      // std::cout << "Checking " << i << ", " << j << "\n";
      Eigen::Vector2f pos_j;
      pos_j(0) = states(j,0);
      pos_j(1) = states(j,1);
      Eigen::Vector2f vel_j;
      vel_j(0) = states(j,2);
      vel_j(1) = states(j,3);
      float theta_j = states(j,4);
      float w_j = states(j,5);

      Eigen::Vector2f dP = pos_j - pos_i;
      float dist = dP.norm() + eps - diameter;
      Eigen::Vector2f dPhat = dP / (dP.norm() + eps);
      if (dist < 0) {
        // we have a collision interaction
        
        // A. Direct collision: apply linear spring normal force
        float f_magnitude = - dist * k_elastic; // dist < =
        if ((vel_j - vel_i).dot(pos_j - pos_i) > 0)
            f_magnitude *= ship_restitution;
        Eigen::Vector2f f_norm = f_magnitude * dPhat;
        f(i, 0) -= f_norm(0);
        f(i, 1) -= f_norm(1);
        f(j, 0) += f_norm(0);
        f(j, 1) += f_norm(1);

        // B. Surface frictions: approximate spin effects
        Eigen::Vector2f perp;  // surface tangent pointing +theta direction
        perp(0) = -dPhat(1);
        perp(1) = dPhat(0);
        
        // relative velocities of surfaces
        float v_rel = rad*w_i + rad*w_j + perp.dot(vel_i - vel_j);
        float fric = f_magnitude * mu * sigmoid(v_rel);
        Eigen::Vector2f f_fric = fric * perp;
        f(i, 0) += f_fric(0);
        f(i, 1) += f_fric(1);
        f(j, 0) -= f_fric(0);
        f(j, 1) -= f_fric(1);
        trq(i) -= fric * rad;
        trq(j) -= fric * rad;
      }  // end collision
    } // end loop 3. opposing ship


    // 4. Wall single body collisions
    // compute distance to wall and local normals
    float wall_dist, norm_x, norm_y;
    interpolate_map(pos_i(0), pos_i(1), wall_dist, norm_x, norm_y, map, params);
    float dist = wall_dist - rad;
    if (dist < 0)
    {
      /* if (dist < -1.) */
      /*     assert(false); */

      // Spring force
      float f_norm_mag = -dist*k_elastic;  // dist is negative, f_norm is +ve
      if (norm_x*vel_i(0) + norm_y*vel_i(1) > 0)
          f_norm_mag *= wall_restitution;
      
      if (dist > -rad*0.25)
      {
        // not significantly through wall yet
        f(i, 0) += f_norm_mag * norm_x;
        f(i, 1) += f_norm_mag * norm_y;
      }
      else
      {
        // uh-oh - lets just SET normal forces and seriously damp vel
        f(i, 0) = f_norm_mag * norm_x;
        f(i, 1) = f_norm_mag * norm_y;
        f(i, 0) -= 100. * vel_i(0);
        f(i, 1) -= 100. * vel_i(1);
        
      }
      // Surface friction
      Eigen::Vector2f perp;  // surface tangent pointing +theta direction
      perp(0) = -norm_y;
      perp(1) = norm_x;
      float v_rel = w_i * rad + vel_i(0)*norm_y - vel_i(1)*norm_x;
      float fric = f_norm_mag * mu_wall * sigmoid(v_rel);
      f(i, 0) -= fric*norm_y;
      f(i, 1) += fric*norm_x;
      trq(i) -= fric * rad;
    }
  } // end loop current ship

  // std::cout << "Collision checks:" << collide_checks << "\n";
  // Compose the vector of derivatives:
  float vmax = 40.0;
  for (int i=0; i<n; i++)
  {
    float vx = states(i,2);
    float vy = states(i,3);
    float speed = std::sqrt(vx*vx + vy*vy);
    if (speed > vmax)
    {
      vx *= vmax/speed;
      vy *= vmax/speed;
    }
    
    // x_dot = vx
    derivs(i, 0) = vx;
    // y_dot = vy
    derivs(i, 1) = vy; 
    // vx_dot = fx / m
    float ax = f(i,0)/masses(i);
    float ay = f(i,1)/masses(i);
    
    derivs(i, 2) = ax;
    // vy_dot = fy / m
    derivs(i, 3) = ay;
    // theta_dot = omega
    derivs(i, 4) = states(i, 5);
    // omega_dot = T_r / (inertia_mass_ratio*m)
    derivs(i,5) = trq(i) / (inertia_mass_ratio * masses(i));
  }
  
  // ux uy vx vy  theta omega
  // 0  1  2  3   4     5
}
Beispiel #21
0
void glsl_program::set_uniform(unsigned loc, const Eigen::Vector2f& value) const
{
    if (used_program != this)
	throw runtime_error("glsl_program::set_uniform, program not bound!");
    glUniform2f(loc, value.x(), value.y());
}
Beispiel #22
0
		/** Sets normal from gradient */
		void setNormalFromGradient(const Eigen::Vector2f& g) {
			const float gx = g.x();
			const float gy = g.y();
			const float scl = Danvil::MoreMath::FastInverseSqrt(gx*gx + gy*gy + 1.0f);
			setNormal(Eigen::Vector3f(scl*gx, scl*gy, -scl));
		}
Beispiel #23
0
void __AGE Button::update(float dt)
{
  Entity::update(dt);

  Input& input = Input::instance();


  if( transformationDirty )
  {
    // make sure the text passes the z test
    textEntity->setZ(z()+1e-3);
    computeClickBoundingBox();
  }

  // update state
  switch( state )
  {
  case 0:
  case 1:
    {
      for( int id = 0; id < MOUSE_POINTERS; ++id )
      {
        Eigen::Vector2f pos;
        input.mouseXY(pos.x(), pos.y(),id);
        bool inside_bb = isInside(pos, clickBoundingBoxMin, clickBoundingBoxMax);
        if( inside_bb )
        {
          if( input.mouseJustPressed(0,0,id) )
          {
            state = 2;
            mouse_id = id;
          }
          else
          {
#ifdef __ANDROID__
            state = 0; // no hover on touch devices
#else
            state = 1; // hover
#endif
          }
          break;
        }
        else
          state = 0;
      }

    }
    break;
  case 2:
    {
      Eigen::Vector2f pos;
      input.mouseXY(pos.x(), pos.y(),mouse_id);
      if( input.mouseJustReleased(0,0,mouse_id) )
      {
        bool inside_bb = isInside(pos, clickBoundingBoxMin, clickBoundingBoxMax);
        if( inside_bb )
        {
          _triggeredCallback(dt);
        }
        state = 0;
      }
    }
    break;
  }

}
Beispiel #24
0
 static Eigen::Vector2f normal(const Eigen::Vector2f & line)
 {
     return Eigen::Vector2f(line.y(), -line.x());
 }
Beispiel #25
0
	D2D1_POINT_2F PointConversion(const Eigen::Vector2f& p) {
		D2D1_POINT_2F rv;
		rv.x = p.x();
		rv.y = p.y();
		return rv;
	}
Beispiel #26
0
        /**
         * param [in]   point       point
         * param [in]   p1          line segments start
         * param [in]   p0          line segments end
         * param [out]  closest     closest point on segment for the point
         * returns      distance from point to the closest point
         *
         * Returns minimum distance between line segment vw and point p.
         * returns the closest point on the line segment.
         */
        static float pointDistanceToLine(const Eigen::Vector2f & point, const Eigen::Vector2f & p1, const Eigen::Vector2f & p2, Eigen::Vector2f & closest)
        {
            float dx = p2.x() - p1.x();
            float dy = p2.y() - p1.y();
            if((dx == 0) && (dy == 0))
            {
                // Line is a point!
                closest = p1;
                dx = point.x() - p1.x();
                dy = point.y() - p1.y();
            }
            else
            {
                // Calculate the t that minimizes the distance
                float t = ((point.x() - p1.x()) * dx + (point.y() - p1.y()) * dy) / (dx * dx + dy * dy);

                // See if this represents one of the segment's  end points or
                // a point in the middle.
                if(t < 0)
                {
                    closest = Eigen::Vector2f(p1.x(), p1.y());
                    dx = point.x() - p1.x();
                    dy = point.y() - p1.y();
                }
                else if(t > 1)
                {
                    closest = Eigen::Vector2f(p2.x(), p2.y());
                    dx = point.x() - p2.x();
                    dy = point.y() - p2.y();
                }
                else
                {
                    closest = Eigen::Vector2f(p1.x() + t * dx, p1.y() + t * dy);
                    dx = point.x() - closest.x();
                    dy = point.y() - closest.y();
                }
            }

            return sqrt(dx * dx + dy * dy);
        }
Beispiel #27
0
    auto match(vfloat2 p, vfloat2 tr_prediction,
	       F A, F B, GD Ag,
	       const int winsize,
	       const float min_ev_th,
	       const int max_interations,
	       const float convergence_delta)
    {
      typedef typename F::value_type V;
      int WS = winsize;
      int ws = winsize;
      int hws = ws/2;

      // Gradient matrix
      Eigen::Matrix2f G = Eigen::Matrix2f::Zero();
      int cpt = 0;
      for(int r = -hws; r <= hws; r++)
	for(int c = -hws; c <= hws; c++)
	  {
	    vfloat2 n = p + vfloat2(r, c);
	    if (A.has(n.cast<int>()))
	      {
		Eigen::Matrix2f m;
		auto g = Ag.linear_interpolate(n);
		float gx = g[0];
		float gy = g[1];
		m <<
		  gx * gx, gx * gy,
		  gx * gy, gy * gy;
		G += m;
		cpt++;
	      }
	  }

      // Check minimum eigenvalue.
      float min_ev = 99999.f;
      auto ev = (G / cpt).eigenvalues();
      for (int i = 0; i < ev.size(); i++)
	if (fabs(ev[i].real()) < min_ev) min_ev = fabs(ev[i].real());

      if (min_ev < min_ev_th)
	return std::pair<vfloat2, float>(vfloat2(-1,-1), FLT_MAX);

      Eigen::Matrix2f G1 = G.inverse();

      // Precompute gs and as.
      vfloat2 prediction_ = p + tr_prediction;
      vfloat2 v = prediction_;
      Eigen::Vector2f nk = Eigen::Vector2f::Ones();

      char gs_buffer[WS * WS * sizeof(vfloat2)];
      vfloat2* gs = (vfloat2*) gs_buffer;
      // was: vfloat2 gs[WS * WS];

      typedef plus_promotion<V> S;
      char as_buffer[WS * WS * sizeof(S)];
      S* as = (S*) as_buffer;
      // was: S as[WS * WS];
      {
	for(int i = 0, r = -hws; r <= hws; r++)
	  {
	    for(int c = -hws; c <= hws; c++)
	      {
		vfloat2 n = p + vfloat2(r, c);
		if (Ag.has(n.cast<int>()))
		  {
		    gs[i] = Ag.linear_interpolate(n).template cast<float>();
		    as[i] = cast<S>(A.linear_interpolate(n));
		  }
		i++;
	      }
	  }
      }
      auto domain = B.domain();// - border(hws + 1);

      // Gradient descent
      for (int k = 0; k <= max_interations && nk.norm() >= convergence_delta; k++)
	{
	  Eigen::Vector2f bk = Eigen::Vector2f::Zero();
	  // Temporal difference.
	  int i = 0;
	  for(int r = -hws; r <= hws; r++)
	    {
	      for(int c = -hws; c <= hws; c++)          
		{
		  vfloat2 n = p + vfloat2(r, c);
		  if (Ag.has(n.cast<int>()))
		    {
		      vfloat2 n2 = v + vfloat2(r, c);
		      auto g = gs[i];
		      float dt = (cast<float>(as[i]) - cast<float>(B.linear_interpolate(n2)));
		      bk += Eigen::Vector2f{g[0] * dt, g[1] * dt};
		    }
		  i++;
		}
	    }

	  nk = G1 * bk;
	  v += vfloat2{nk[0], nk[1]};

	  if (!domain.has(v.cast<int>()))
	    return std::pair<vfloat2, float>(vfloat2(0, 0), FLT_MAX);
	}

      // Compute the SSD.
      float err = 0;
      for(int r = -hws; r <= hws; r++)
	for(int c = -hws; c <= hws; c++)
	  {
	    vfloat2 n2 = v + vfloat2(r, c);
	    int i = (r+hws) * ws + (c+hws);
	    {
	      err += fabs(cast<float>(as[i] - cast<S>(B.linear_interpolate(n2))));
	      cpt++;
	    }
	  }

      return std::pair<vfloat2, float>(v - p, err / (cpt));


    }
void NinePatchComponent::buildVertices()
{
	if(mVertices != NULL)
		delete[] mVertices;

	if(mColors != NULL)
		delete[] mColors;

	mTexture = TextureResource::get(mPath);

	if(mTexture->getSize() == Eigen::Vector2i::Zero())
	{
		mVertices = NULL;
		mColors = NULL;
		LOG(LogWarning) << "NinePatchComponent missing texture!";
		return;
	}

	mVertices = new Vertex[6 * 9];
	mColors = new GLubyte[6 * 9 * 4];
	updateColors();

	const Eigen::Vector2f ts = mTexture->getSize().cast<float>();

	//coordinates on the image in pixels, top left origin
	const Eigen::Vector2f pieceCoords[9] = {
		Eigen::Vector2f(0,  0),
		Eigen::Vector2f(16, 0),
		Eigen::Vector2f(32, 0),
		Eigen::Vector2f(0,  16),
		Eigen::Vector2f(16, 16),
		Eigen::Vector2f(32, 16),
		Eigen::Vector2f(0,  32),
		Eigen::Vector2f(16, 32),
		Eigen::Vector2f(32, 32),
	};

	const Eigen::Vector2f pieceSizes = getCornerSize();

	//corners never stretch, so we calculate a width and height for slices 1, 3, 5, and 7
	float borderWidth = mSize.x() - (pieceSizes.x() * 2); //should be pieceSizes[0] and pieceSizes[2]
	//if(borderWidth < pieceSizes.x())
	//	borderWidth = pieceSizes.x();

	float borderHeight = mSize.y() - (pieceSizes.y() * 2); //should be pieceSizes[0] and pieceSizes[6]
	//if(borderHeight < pieceSizes.y())
	//	borderHeight = pieceSizes.y();

	mVertices[0 * 6].pos = pieceCoords[0]; //top left
	mVertices[1 * 6].pos = pieceCoords[1]; //top middle
	mVertices[2 * 6].pos = pieceCoords[1] + Eigen::Vector2f(borderWidth, 0); //top right

	mVertices[3 * 6].pos = mVertices[0 * 6].pos + Eigen::Vector2f(0, pieceSizes.y()); //mid left
	mVertices[4 * 6].pos = mVertices[3 * 6].pos + Eigen::Vector2f(pieceSizes.x(), 0); //mid middle
	mVertices[5 * 6].pos = mVertices[4 * 6].pos + Eigen::Vector2f(borderWidth, 0); //mid right

	mVertices[6 * 6].pos = mVertices[3 * 6].pos + Eigen::Vector2f(0, borderHeight); //bot left
	mVertices[7 * 6].pos = mVertices[6 * 6].pos + Eigen::Vector2f(pieceSizes.x(), 0); //bot middle
	mVertices[8 * 6].pos = mVertices[7 * 6].pos + Eigen::Vector2f(borderWidth, 0); //bot right

	int v = 0;
	for(int slice = 0; slice < 9; slice++)
	{
		Eigen::Vector2f size;

		//corners
		if(slice == 0 || slice == 2 || slice == 6 || slice == 8)
			size = pieceSizes;

		//vertical borders
		if(slice == 1 || slice == 7)
			size << borderWidth, pieceSizes.y();

		//horizontal borders
		if(slice == 3 || slice == 5)
			size << pieceSizes.x(), borderHeight;

		//center
		if(slice == 4)
			size << borderWidth, borderHeight;

		//no resizing will be necessary
		//mVertices[v + 0] is already correct
		mVertices[v + 1].pos = mVertices[v + 0].pos + size;
		mVertices[v + 2].pos << mVertices[v + 0].pos.x(), mVertices[v + 1].pos.y();

		mVertices[v + 3].pos << mVertices[v + 1].pos.x(), mVertices[v + 0].pos.y();
		mVertices[v + 4].pos = mVertices[v + 1].pos;
		mVertices[v + 5].pos = mVertices[v + 0].pos;

		//texture coordinates
		//the y = (1 - y) is to deal with texture coordinates having a bottom left corner origin vs. verticies having a top left origin
		mVertices[v + 0].tex << pieceCoords[slice].x() / ts.x(), 1 - (pieceCoords[slice].y() / ts.y());
		mVertices[v + 1].tex << (pieceCoords[slice].x() + pieceSizes.x()) / ts.x(), 1 - ((pieceCoords[slice].y() + pieceSizes.y()) / ts.y());
		mVertices[v + 2].tex << mVertices[v + 0].tex.x(), mVertices[v + 1].tex.y();

		mVertices[v + 3].tex << mVertices[v + 1].tex.x(), mVertices[v + 0].tex.y();
		mVertices[v + 4].tex = mVertices[v + 1].tex;
		mVertices[v + 5].tex = mVertices[v + 0].tex;

		v += 6;
	}

	// round vertices
	for(int i = 0; i < 6*9; i++)
	{
		mVertices[i].pos = roundVector(mVertices[i].pos);
	}
}
void ComponentGrid::updateSeparators()
{
	mLines.clear();

	bool drawAll = Settings::getInstance()->getBool("DebugGrid");

	Eigen::Vector2f pos;
	Eigen::Vector2f size;
	for(auto it = mCells.begin(); it != mCells.end(); it++)
	{
		if(!it->border && !drawAll)
			continue;

		// find component position + size
		pos << 0, 0;
		size << 0, 0;
		for(int x = 0; x < it->pos.x(); x++)
			pos[0] += getColWidth(x);
		for(int y = 0; y < it->pos.y(); y++)
			pos[1] += getRowHeight(y);
		for(int x = it->pos.x(); x < it->pos.x() + it->dim.x(); x++)
			size[0] += getColWidth(x);
		for(int y = it->pos.y(); y < it->pos.y() + it->dim.y(); y++)
			size[1] += getRowHeight(y);

		if(it->border & BORDER_TOP || drawAll)
		{
			mLines.push_back(Vert(pos.x(), pos.y()));
			mLines.push_back(Vert(pos.x() + size.x(), pos.y()));
		}
		if(it->border & BORDER_BOTTOM || drawAll)
		{
			mLines.push_back(Vert(pos.x(), pos.y() + size.y()));
			mLines.push_back(Vert(pos.x() + size.x(), mLines.back().y));
		}
		if(it->border & BORDER_LEFT || drawAll)
		{
			mLines.push_back(Vert(pos.x(), pos.y()));
			mLines.push_back(Vert(pos.x(), pos.y() + size.y()));
		}
		if(it->border & BORDER_RIGHT || drawAll)
		{
			mLines.push_back(Vert(pos.x() + size.x(), pos.y()));
			mLines.push_back(Vert(mLines.back().x, pos.y() + size.y()));
		}
	}

	mLineColors.reserve(mLines.size());
	Renderer::buildGLColorArray((GLubyte*)mLineColors.data(), 0xC6C7C6FF, mLines.size());
}
Beispiel #30
0
 static float cross(const Eigen::Vector2f & a, const Eigen::Vector2f & b)
 {
     return a.x() * b.y() - a.y() * b.x();
 }