Beispiel #1
0
AppleseedAttributes::AppleseedAttributes( const std::string &name )
	:	GafferScene::Attributes( name )
{
	Gaffer::CompoundDataPlug *attributes = attributesPlug();

	// visibility parameters
	attributes->addOptionalMember( "as:visibility:camera", new IECore::BoolData( true ), "cameraVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "as:visibility:light", new IECore::BoolData( true ), "lightVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "as:visibility:shadow", new IECore::BoolData( true ), "shadowVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "as:visibility:diffuse", new IECore::BoolData( true ), "diffuseVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "as:visibility:specular", new IECore::BoolData( true ), "specularVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "as:visibility:glossy", new IECore::BoolData( true ), "glossyVisibility", Gaffer::Plug::Default, false );

	// shading parameters
	attributes->addOptionalMember( "as:shading_samples", new IECore::IntData( 1 ), "shadingSamples", Gaffer::Plug::Default, false );

	// alpha map parameters
	attributes->addOptionalMember( "as:alpha_map", new IECore::StringData(), "alphaMap", Gaffer::Plug::Default, false );
}
Beispiel #2
0
StandardAttributes::StandardAttributes( const std::string &name )
	:	Attributes( name )
{

	Gaffer::CompoundDataPlug *attributes = attributesPlug();

	attributes->addOptionalMember( "scene:visible", new IECore::BoolData( true ), "visibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "doubleSided", new IECore::BoolData( true ), "doubleSided", Gaffer::Plug::Default, false );

	// motion blur

	attributes->addOptionalMember( "gaffer:transformBlur", new IECore::BoolData( true ), "transformBlur", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "gaffer:transformBlurSegments", new Gaffer::IntPlug( "value", Gaffer::Plug::In, 1, 1 ), "transformBlurSegments", false );

	attributes->addOptionalMember( "gaffer:deformationBlur", new IECore::BoolData( true ), "deformationBlur", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "gaffer:deformationBlurSegments", new Gaffer::IntPlug( "value", Gaffer::Plug::In, 1, 1 ), "deformationBlurSegments", false );

	plugSetSignal().connect( boost::bind( &StandardAttributes::plugSet, this, ::_1 ) );

}
Beispiel #3
0
RenderManOptions::RenderManOptions( const std::string &name )
	:	GafferScene::Options( name )
{
	Gaffer::CompoundDataPlug *options = optionsPlug();

	options->addOptionalMember( "ri:pixelSamples", new IECore::V2iData( V2i( 3 ) ), "pixelSamples", Gaffer::Plug::Default, false );

	// hider parameters

	options->addOptionalMember( "ri:hider", new IECore::StringData( "hidden" ), "hider", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:hider:depthfilter", new IECore::StringData( "min" ), "hiderDepthFilter", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:hider:jitter", new IECore::BoolData( true ), "hiderJitter", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:hider:samplemotion", new IECore::BoolData( true ), "hiderSampleMotion", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:hider:extrememotiondof", new IECore::BoolData( false ), "hiderExtremeMotionDOF", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:hider:progressive", new IECore::BoolData( false ), "hiderProgressive", Gaffer::Plug::Default, false );

	// statistics parameters

	options->addOptionalMember( "ri:statistics:endofframe", new IECore::IntData( 0 ), "statisticsLevel", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:statistics:filename", new IECore::StringData( "" ), "statisticsFileName", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:statistics:progress", new IECore::BoolData( false ), "statisticsProgress", Gaffer::Plug::Default, false );

	// searchpath parameters

	options->addOptionalMember( "ri:searchpath:shader", new IECore::StringData( "" ), "shaderSearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:searchpath:texture", new IECore::StringData( "" ), "textureSearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:searchpath:display", new IECore::StringData( "" ), "displaySearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:searchpath:archive", new IECore::StringData( "" ), "archiveSearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ri:searchpath:procedural", new IECore::StringData( "" ), "proceduralSearchPath", Gaffer::Plug::Default, false );

}
Beispiel #4
0
ArnoldOptions::ArnoldOptions( const std::string &name )
	:	GafferScene::Options( name )
{
	Gaffer::CompoundDataPlug *options = optionsPlug();

	// Rendering parameters
	options->addOptionalMember( "ai:bucket_size", new IECore::IntData( 64 ), "bucketSize", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:bucket_scanning", new IECore::StringData( "spiral" ), "bucketScanning", Gaffer::Plug::Default, false );

	// Sampling parameters

	options->addOptionalMember( "ai:AA_samples", new IECore::IntData( 3 ), "aaSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_diffuse_samples", new IECore::IntData( 2 ), "giDiffuseSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_glossy_samples", new IECore::IntData( 2 ), "giGlossySamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_refraction_samples", new IECore::IntData( 2 ), "giRefractionSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_sss_samples", new IECore::IntData( 2 ), "giSSSSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_volume_samples", new IECore::IntData( 2 ), "giVolumeSamples", Gaffer::Plug::Default, false );

	// Ray depth parameters

	options->addOptionalMember( "ai:GI_total_depth", new IECore::IntData( 10 ), "giTotalDepth", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_diffuse_depth", new IECore::IntData( 2 ), "giDiffuseDepth", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_glossy_depth", new IECore::IntData( 2 ), "giGlossyDepth", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_reflection_depth", new IECore::IntData( 2 ), "giReflectionDepth", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_refraction_depth", new IECore::IntData( 2 ), "giRefractionDepth", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_volume_depth", new IECore::IntData( 0 ), "giVolumeDepth", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:auto_transparency_depth", new IECore::IntData( 10 ), "autoTransparencyDepth", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:auto_transparency_threshold", new IECore::FloatData( 0.99 ), "autoTransparencyThreshold", Gaffer::Plug::Default, false );

	// Ignore parameters

	options->addOptionalMember( "ai:ignore_textures", new IECore::BoolData( false ), "ignoreTextures", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_shaders", new IECore::BoolData( false ), "ignoreShaders", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_atmosphere", new IECore::BoolData( false ), "ignoreAtmosphere", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_lights", new IECore::BoolData( false ), "ignoreLights", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_shadows", new IECore::BoolData( false ), "ignoreShadows", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_subdivision", new IECore::BoolData( false ), "ignoreSubdivision", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_displacement", new IECore::BoolData( false ), "ignoreDisplacement", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_bump", new IECore::BoolData( false ), "ignoreBump", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_motion_blur", new IECore::BoolData( false ), "ignoreMotionBlur", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_sss", new IECore::BoolData( false ), "ignoreSSS", Gaffer::Plug::Default, false );

	// Performance parameters

	options->addOptionalMember( "ai:threads", new IECore::IntData( 0 ), "threads", Gaffer::Plug::Default, false );

	// Searchpath parameters

	options->addOptionalMember( "ai:texture_searchpath", new IECore::StringData( "" ), "textureSearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:procedural_searchpath", new IECore::StringData( "" ), "proceduralSearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:shader_searchpath", new IECore::StringData( "" ), "shaderSearchPath", Gaffer::Plug::Default, false );

	// Error colours

	options->addOptionalMember( "ai:error_color_bad_texture", new IECore::Color3fData( Color3f( 1, 0, 0 ) ), "errorColorBadTexture", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:error_color_bad_mesh", new IECore::Color3fData( Color3f( 0, 1, 0 ) ), "errorColorBadMesh", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:error_color_bad_pixel", new IECore::Color3fData( Color3f( 0, 0, 1 ) ), "errorColorBadPixel", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:error_color_bad_shader", new IECore::Color3fData( Color3f( 1, 0, 1 ) ), "errorColorBadShader", Gaffer::Plug::Default, false );

	// Logging

	options->addOptionalMember( "ai:log:filename", new IECore::StringData( "" ), "logFileName", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:max_warnings", new IECore::IntData( 100 ), "logMaxWarnings", Gaffer::Plug::Default, false );

	options->addOptionalMember( "ai:log:info", new IECore::BoolData( true ), "logInfo", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:warnings", new IECore::BoolData( true ), "logWarnings", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:errors", new IECore::BoolData( true ), "logErrors", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:debug", new IECore::BoolData( true ), "logDebug", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:ass_parse", new IECore::BoolData( true ), "logAssParse", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:plugins", new IECore::BoolData( true ), "logPlugins", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:progress", new IECore::BoolData( true ), "logProgress", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:nan", new IECore::BoolData( true ), "logNAN", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:timestamp", new IECore::BoolData( true ), "logTimestamp", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:stats", new IECore::BoolData( true ), "logStats", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:backtrace", new IECore::BoolData( true ), "logBacktrace", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:memory", new IECore::BoolData( true ), "logMemory", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:log:color", new IECore::BoolData( true ), "logColor", Gaffer::Plug::Default, false );

	options->addOptionalMember( "ai:console:info", new IECore::BoolData( false ), "consoleInfo", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:warnings", new IECore::BoolData( true ), "consoleWarnings", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:errors", new IECore::BoolData( true ), "consoleErrors", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:debug", new IECore::BoolData( false ), "consoleDebug", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:ass_parse", new IECore::BoolData( false ), "consoleAssParse", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:plugins", new IECore::BoolData( false ), "consolePlugins", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:progress", new IECore::BoolData( false ), "consoleProgress", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:nan", new IECore::BoolData( false ), "consoleNAN", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:timestamp", new IECore::BoolData( true ), "consoleTimestamp", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:stats", new IECore::BoolData( false ), "consoleStats", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:backtrace", new IECore::BoolData( true ), "consoleBacktrace", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:memory", new IECore::BoolData( true ), "consoleMemory", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:console:color", new IECore::BoolData( true ), "consoleColor", Gaffer::Plug::Default, false );

	// Licensing

	options->addOptionalMember( "ai:abort_on_license_fail", new IECore::BoolData( false ), "abortOnLicenseFail", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:skip_license_check", new IECore::BoolData( false ), "skipLicenseCheck", Gaffer::Plug::Default, false );

}
ArnoldAttributes::ArnoldAttributes( const std::string &name )
	:	GafferScene::Attributes( name )
{
	Gaffer::CompoundDataPlug *attributes = attributesPlug();

	// Visibility parameters

	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:camera", new IECore::BoolData( true ), false, "cameraVisibility" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:shadow", new IECore::BoolData( true ), false, "shadowVisibility" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:shadow_group", new IECore::StringData( "" ), false, "shadowGroup" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:diffuse_reflect", new IECore::BoolData( true ), false, "diffuseReflectionVisibility" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:specular_reflect", new IECore::BoolData( true ), false, "specularReflectionVisibility" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:diffuse_transmit", new IECore::BoolData( true ), false, "diffuseTransmissionVisibility" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:specular_transmit", new IECore::BoolData( true ), false, "specularTransmissionVisibility" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:volume", new IECore::BoolData( true ), false, "volumeVisibility" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:visibility:subsurface", new IECore::BoolData( true ), false, "subsurfaceVisibility" ) );

	// Transform parameters

	attributes->addChild( new Gaffer::NameValuePlug( "ai:transform_type", new StringPlug( "value", Plug::In, "rotate_about_center" ), false, "transformType" ) );

	// Shading parameters

	attributes->addChild( new Gaffer::NameValuePlug( "ai:matte", new IECore::BoolData( false ), false, "matte" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:opaque", new IECore::BoolData( true ), false, "opaque" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:receive_shadows", new IECore::BoolData( true ), false, "receiveShadows" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:self_shadows", new IECore::BoolData( true ), false, "selfShadows" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:sss_setname", new StringPlug( "value", Plug::In, "" ), false, "sssSetName" ) );

	// Subdivision parameters

	attributes->addChild( new Gaffer::NameValuePlug( "ai:polymesh:subdiv_iterations", new IntPlug( "value", Plug::In, 1, 1 ), false, "subdivIterations" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:polymesh:subdiv_adaptive_error", new FloatPlug( "value", Plug::In, 0.0f, 0.0f ), false, "subdivAdaptiveError" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:polymesh:subdiv_adaptive_metric", new StringPlug( "value", Plug::In, "auto" ), false, "subdivAdaptiveMetric" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:polymesh:subdiv_adaptive_space", new StringPlug( "value", Plug::In, "raster" ), false, "subdivAdaptiveSpace" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:polymesh:subdiv_uv_smoothing", new StringPlug( "value", Plug::In, "pin_corners" ), false, "subdivUVSmoothing" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:polymesh:subdiv_smooth_derivs", new BoolPlug( "value" ), false, "subdivSmoothDerivs" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:polymesh:subdivide_polygons", new BoolPlug( "value" ), false, "subdividePolygons" ) );

	// Curves parameters

	attributes->addChild( new Gaffer::NameValuePlug( "ai:curves:mode", new StringPlug( "value", Plug::In, "ribbon" ), false, "curvesMode" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:curves:min_pixel_width", new FloatPlug( "value", Plug::In, 0.0f, 0.0f ), false, "curvesMinPixelWidth" ) );

	// Volume parameters

	attributes->addChild( new Gaffer::NameValuePlug( "ai:volume:step_size", new FloatPlug( "value", Plug::In, 0.0f, 0.0f ), false, "volumeStepSize" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:volume:step_scale", new FloatPlug( "value", Plug::In, 1.0f, 0.0f ), false, "volumeStepScale" ) );

	attributes->addChild( new Gaffer::NameValuePlug( "ai:shape:step_size", new FloatPlug( "value", Plug::In, 0.0f, 0.0f ), false, "shapeStepSize" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:shape:step_scale", new FloatPlug( "value", Plug::In, 1.0f, 0.0f ), false, "shapeStepScale" ) );

	attributes->addChild( new Gaffer::NameValuePlug( "ai:shape:volume_padding", new FloatPlug( "value", Plug::In, 0.0f, 0.0f ), false, "volumePadding" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:volume:velocity_scale", new FloatPlug( "value", Plug::In, 1.0f, 0.0f ), false, "velocityScale" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:volume:velocity_fps", new FloatPlug( "value", Plug::In, 24.0f, 0.0f ), false, "velocityFPS" ) );
	attributes->addChild( new Gaffer::NameValuePlug( "ai:volume:velocity_outlier_threshold", new FloatPlug( "value", Plug::In, 0.001f, 0.0f ), false, "velocityOutlierThreshold" ) );

}
Beispiel #6
0
AppleseedOptions::AppleseedOptions( const std::string &name )
	:	GafferScene::Options( name )
{
	Gaffer::CompoundDataPlug *options = optionsPlug();

	// main
	options->addOptionalMember( "as:cfg:generic_frame_renderer:passes", new IECore::IntData( 1 ), "renderPasses", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sampling_mode", new IECore::StringData( "rng" ), "sampler", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:uniform_pixel_renderer:samples", new IECore::IntData( 64 ), "aaSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:lighting_engine", new IECore::StringData( "pt" ), "lightingEngine", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:mesh_file_format", new IECore::StringData( "binarymesh" ), "meshFileFormat", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:shading_engine:override_shading:mode", new IECore::StringData( "no_override" ), "shadingOverride", Gaffer::Plug::Default, false );

	// environment
	options->addOptionalMember( "as:environment_edf", new IECore::StringData(), "environmentEDF", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:environment_edf_background", new IECore::BoolData( false ), "environmentEDFBackground", Gaffer::Plug::Default, false );

	// drt
	options->addOptionalMember( "as:cfg:drt:enable_ibl", new IECore::BoolData( true ), "drtIBL", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:drt:max_path_length", new IECore::IntData( 0 ), "drtMaxBounces", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:drt:dl_light_samples", new IECore::FloatData( 1.0f ), "drtLightingSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:drt:ibl_env_samples", new IECore::FloatData( 1.0f ), "drtIBLSamples", Gaffer::Plug::Default, false );

	// path tracing
	options->addOptionalMember( "as:cfg:pt:enable_dl", new IECore::BoolData( true ), "ptDirectLighting", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:pt:enable_ibl", new IECore::BoolData( true ), "ptIBL", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:pt:enable_caustics", new IECore::BoolData( false ), "ptCaustics", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:pt:max_path_length", new IECore::IntData( 0 ), "ptMaxBounces", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:pt:dl_light_samples", new IECore::FloatData( 1.0f ), "ptLightingSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:pt:ibl_env_samples", new IECore::FloatData( 1.0f ), "ptIBLSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:pt:max_ray_intensity", new IECore::FloatData( 0.0f ), "ptMaxRayIntensity", Gaffer::Plug::Default, false );

	// sppm
	options->addOptionalMember( "as:cfg:sppm:photon_type", new IECore::StringData( "mono" ), "photonType", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:dl_type", new IECore::StringData( "rt" ), "sppmDirectLighting", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:enable_ibl", new IECore::BoolData( true ), "sppmIBL", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:enable_caustics", new IECore::BoolData( true ), "sppmCaustics", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:photon_tracing_max_path_length", new IECore::IntData( 0 ), "sppmPhotonMaxBounces", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:path_tracing_max_path_length", new IECore::IntData( 0 ), "sppmPathMaxBounces", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:light_photons_per_pass", new IECore::IntData( 1000000 ), "sppmLightPhotons", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:env_photons_per_pass", new IECore::IntData( 1000000 ), "sppmEnvPhotons", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:initial_radius", new IECore::FloatData( 1.0f ), "sppmInitialRadius", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:max_photons_per_estimate", new IECore::IntData( 100 ), "sppmMaxPhotons", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:sppm:alpha", new IECore::FloatData( 0.7f ), "sppmAlpha", Gaffer::Plug::Default, false );

	// system parameters
	options->addOptionalMember( "as:searchpath", new IECore::StringData( "" ), "searchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:rendering_threads", new IECore::IntData( 0 ), "numThreads", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:progressive_frame_renderer:max_fps", new IECore::FloatData( 5.0f ), "interactiveRenderFps", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:texture_store:max_size", new IECore::IntData( 256 * 1024 * 1024 ), "textureMem", Gaffer::Plug::Default, false );
	options->addOptionalMember( "as:cfg:generic_frame_renderer:tile_ordering", new IECore::StringData( "spiral" ), "tileOrdering", Gaffer::Plug::Default, false );
}
Beispiel #7
0
ArnoldOptions::ArnoldOptions( const std::string &name )
	:	GafferScene::Options( name )
{
	Gaffer::CompoundDataPlug *options = optionsPlug();
	
	// sampling parameters
	
	options->addOptionalMember( "ai:AA_samples", new IECore::IntData( 3 ), "aaSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_diffuse_samples", new IECore::IntData( 2 ), "giDiffuseSamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_glossy_samples", new IECore::IntData( 2 ), "giGlossySamples", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:GI_refraction_samples", new IECore::IntData( 2 ), "giRefractionSamples", Gaffer::Plug::Default, false );

	// ignore parameters
	
	options->addOptionalMember( "ai:ignore_textures", new IECore::BoolData( false ), "ignoreTextures", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_shaders", new IECore::BoolData( false ), "ignoreShaders", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_atmosphere", new IECore::BoolData( false ), "ignoreAtmosphere", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_lights", new IECore::BoolData( false ), "ignoreLights", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_shadows", new IECore::BoolData( false ), "ignoreShadows", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_subdivision", new IECore::BoolData( false ), "ignoreSubdivision", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_displacement", new IECore::BoolData( false ), "ignoreDisplacement", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_bump", new IECore::BoolData( false ), "ignoreBump", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_motion_blur", new IECore::BoolData( false ), "ignoreMotionBlur", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:ignore_sss", new IECore::BoolData( false ), "ignoreSSS", Gaffer::Plug::Default, false );

	// searchpath parameters
	
	options->addOptionalMember( "ai:texture_searchpath", new IECore::StringData( "" ), "textureSearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:procedural_searchpath", new IECore::StringData( "" ), "proceduralSearchPath", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:shader_searchpath", new IECore::StringData( "" ), "shaderSearchPath", Gaffer::Plug::Default, false );	

	// error colours
	
	options->addOptionalMember( "ai:error_color_bad_texture", new IECore::Color3fData( Color3f( 1, 0, 0 ) ), "errorColorBadTexture", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:error_color_bad_mesh", new IECore::Color3fData( Color3f( 0, 1, 0 ) ), "errorColorBadMesh", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:error_color_bad_pixel", new IECore::Color3fData( Color3f( 0, 0, 1 ) ), "errorColorBadPixel", Gaffer::Plug::Default, false );
	options->addOptionalMember( "ai:error_color_bad_shader", new IECore::Color3fData( Color3f( 1, 0, 1 ) ), "errorColorBadShader", Gaffer::Plug::Default, false );
	
}
Beispiel #8
0
DelightOptions::DelightOptions( const std::string &name )
	:	GafferScene::Options( name )
{
	Gaffer::CompoundDataPlug *options = optionsPlug();

	// Rendering

	options->addChild( new Gaffer::NameValuePlug( "dl:bucketorder", new IECore::StringData( "horizontal" ), false, "bucketOrder" ) );
	options->addChild( new Gaffer::NameValuePlug( "dl:numberofthreads", new IECore::IntData( 0 ), false, "numberOfThreads" ) );

	// Quality

	options->addChild( new Gaffer::NameValuePlug( "dl:oversampling", new IECore::IntData( 9 ), false, "oversampling" ) );
	options->addChild( new Gaffer::NameValuePlug( "dl:quality.shadingsamples", new IECore::IntData( 64 ), false, "shadingSamples" ) );

	// Ray depth

	options->addChild( new Gaffer::NameValuePlug( "dl:maximumraydepth.diffuse", new IECore::IntData( 1 ), false, "maximumRayDepthDiffuse" ) );
	options->addChild( new Gaffer::NameValuePlug( "dl:maximumraydepth.hair", new IECore::IntData( 4 ), false, "maximumRayDepthHair" ) );
	options->addChild( new Gaffer::NameValuePlug( "dl:maximumraydepth.reflection", new IECore::IntData( 1 ), false, "maximumRayDepthReflection" ) );
	options->addChild( new Gaffer::NameValuePlug( "dl:maximumraydepth.refraction", new IECore::IntData( 4 ), false, "maximumRayDepthRefraction" ) );

	// Texturing

	options->addChild( new Gaffer::NameValuePlug( "dl:texturememory", new IECore::IntData( 250 ), false, "textureMemory" ) );

	// Network cache

	options->addChild( new Gaffer::NameValuePlug( "dl:networkcache.size", new IECore::IntData( 15 ), false, "networkCacheSize" ) );
	options->addChild( new Gaffer::NameValuePlug( "dl:networkcache.directory", new IECore::StringData( "" ), false, "networkCacheDirectory" ) );

	// Licensing

	options->addChild( new Gaffer::NameValuePlug( "dl:license.server", new IECore::StringData( "" ), false, "licenseServer" ) );
	options->addChild( new Gaffer::NameValuePlug( "dl:license.wait", new IECore::BoolData( true ), false, "licenseWait" ) );

}
RenderManAttributes::RenderManAttributes( const std::string &name )
	:	GafferScene::Attributes( name )
{
	Gaffer::CompoundDataPlug *attributes = attributesPlug();

	// visibility and hit mode parameters

	attributes->addOptionalMember( "ri:visibility:camera", new IECore::BoolData( true ), "cameraVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:shade:camerahitmode", new IECore::StringData( "shader" ), "cameraHitMode", Gaffer::Plug::Default, false );

	attributes->addOptionalMember( "ri:visibility:transmission", new IECore::BoolData( false ), "transmissionVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:shade:transmissionhitmode", new IECore::StringData( "shader" ), "transmissionHitMode", Gaffer::Plug::Default, false );

	attributes->addOptionalMember( "ri:visibility:diffuse", new IECore::BoolData( false ), "diffuseVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:shade:diffusehitmode", new IECore::StringData( "primitive" ), "diffuseHitMode", Gaffer::Plug::Default, false );

	attributes->addOptionalMember( "ri:visibility:specular", new IECore::BoolData( false ), "specularVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:shade:specularhitmode", new IECore::StringData( "shader" ), "specularHitMode", Gaffer::Plug::Default, false );

	attributes->addOptionalMember( "ri:visibility:photon", new IECore::BoolData( false ), "photonVisibility", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:shade:photonhitmode", new IECore::StringData( "shader" ), "photonHitMode", Gaffer::Plug::Default, false );

	// shading parameters

	attributes->addOptionalMember( "ri:shadingRate", new IECore::FloatData( 1.0f ), "shadingRate", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:shade:relativeshadingrate", new IECore::FloatData( 1.0f ), "relativeShadingRate", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:matte", new IECore::BoolData( false ), "matte", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:displacementbound:sphere", new IECore::FloatData( 0.0f ), "displacementBound", Gaffer::Plug::Default, false );

	// trace parameters

	attributes->addOptionalMember( "ri:trace:maxdiffusedepth", new IECore::IntData( 1 ), "maxDiffuseDepth", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:trace:maxspeculardepth", new IECore::IntData( 2 ), "maxSpecularDepth", Gaffer::Plug::Default, false );
	attributes->addOptionalMember( "ri:trace:displacements", new IECore::BoolData( false ), "traceDisplacements", Gaffer::Plug::Default, false );

}