Beispiel #1
0
                virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
                {
                    codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h");

                    std::string codeName = "GDNamedTimedEvent_"+codeGenerator.ConvertToString(instruction.GetParameter(1).GetPlainString());
                    return "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n";

                    return "";
                };
Beispiel #2
0
                virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
                {
                    codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration);
                    std::string functionName = instruction.GetParameter(0).GetPlainString();
                    const gd::Project & project = codeGenerator.GetProject();
                    const gd::Layout & scene = codeGenerator.GetLayout();

                    const FunctionEvent * functionEvent = FunctionEvent::SearchForFunctionInEvents(scene.GetEvents(), functionName);
                    if ( !functionEvent )
                    {
                        std::cout << "Function \""+functionName+"\" not found!" << std::endl;
                        return "//Function \""+functionName+"\" not found.\n";
                    }

                    std::string code;

                    //Generate code for objects passed as arguments
                    std::string objectsAsArgumentCode;
                    {
                        objectsAsArgumentCode += "runtimeContext->ClearObjectListsMap()";
                        std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(functionEvent->GetObjectsPassedAsArgument(), context);
                        for (unsigned int i = 0;i<realObjects.size();++i)
                        {
                            context.EmptyObjectsListNeeded(realObjects[i]);
                            objectsAsArgumentCode += ".AddObjectListToMap(\""+codeGenerator.ConvertToString(realObjects[i])+"\", "+ManObjListName(realObjects[i])+")";
                        }
                        objectsAsArgumentCode += ".ReturnObjectListsMap()";
                    }

                    //Generate code for evaluating parameters
                    code += "std::vector<std::string> functionParameters;\n";
                    for (unsigned int i = 1;i<8;++i)
                    {
                        std::string parameterCode;
                        gd::CallbacksForGeneratingExpressionCode callbacks(parameterCode, codeGenerator, context);
                        gd::ExpressionParser parser(instruction.GetParameter(i).GetPlainString());
                        parser.ParseStringExpression(CppPlatform::Get(), project, scene, callbacks);
                        if (parameterCode.empty()) parameterCode = "\"\"";

                        code += "functionParameters.push_back("+parameterCode+");\n";
                    }
                    code += "std::vector<std::string> * oldFunctionParameters = currentFunctionParameters;\n";
                    code += "currentFunctionParameters = &functionParameters;\n";

                    code += FunctionEvent::MangleFunctionName(*functionEvent)+"(runtimeContext, "+objectsAsArgumentCode+");\n";
                    code += "currentFunctionParameters = oldFunctionParameters;\n";

                    return code;
                };
Beispiel #3
0
                virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator,
                                             gd::EventsCodeGenerationContext & context)
                {
                    TimedEvent & event = dynamic_cast<TimedEvent&>(event_);
                    const gd::Layout & scene = codeGenerator.GetLayout();

                    codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h");

                    //Notify parent timed event that they have a child
                    for (unsigned int i = 0;i<TimedEvent::codeGenerationCurrentParents.size();++i)
                        TimedEvent::codeGenerationCurrentParents[i]->codeGenerationChildren.push_back(&event);

                    //And register this event as potential parent
                    TimedEvent::codeGenerationCurrentParents.push_back(&event);
                    event.codeGenerationChildren.clear();

                    //Prepare code for computing timeout
                    std::string timeOutCode;
                    gd::CallbacksForGeneratingExpressionCode callbacks(timeOutCode, codeGenerator, context);
                    gd::ExpressionParser parser(event.GetTimeoutExpression());
                    if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), scene, callbacks) || timeOutCode.empty()) timeOutCode = "0";

                    //Prepare name
                    std::string codeName = !event.GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(event.GetName()) : "GDTimedEvent_"+ToString(&event);

                    std::string outputCode;

                    outputCode += "if ( static_cast<double>(GDpriv::TimedEvents::UpdateAndGetTimeOf(*runtimeContext->scene, \""+codeName+"\"))/1000000.0 > "+timeOutCode+")";
                    outputCode += "{";

                    outputCode += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context);

                    std::string ifPredicat;
                    for (unsigned int i = 0;i<event.GetConditions().size();++i)
                    {
                        if (i!=0) ifPredicat += " && ";
                        ifPredicat += "condition"+ToString(i)+"IsTrue";
                    }

                    if ( !ifPredicat.empty() ) outputCode += "if (" +ifPredicat+ ")\n";
                    outputCode += "{\n";
                    outputCode += codeGenerator.GenerateActionsListCode(event.GetActions(), context);
                    if ( event.HasSubEvents() ) //Sub events
                    {
                        outputCode += "\n{\n";
                        outputCode += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context);
                        outputCode += "}\n";
                    }

                    outputCode += "}\n";

                    outputCode += "}";

                    //This event cannot be a parent of other TimedEvent anymore
                    if (!TimedEvent::codeGenerationCurrentParents.empty())
                        TimedEvent::codeGenerationCurrentParents.pop_back();
                    else
                        std::cout << "Error! CodeGenerationCurrentParents cannot be empty!";

                    return outputCode;
                }
Beispiel #4
0
                virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
                {
                    codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h");

                    for (unsigned int i = 0;i<TimedEvent::codeGenerationCurrentParents.size();++i)
                    {
                        if ( TimedEvent::codeGenerationCurrentParents[i] == NULL )
                        {
                            std::cout << "WARNING : NULL timed event in codeGenerationCurrentParents";
                            continue;
                        }

                        if (TimedEvent::codeGenerationCurrentParents[i]->GetName() == instruction.GetParameter(0).GetPlainString())
                        {
                            TimedEvent & timedEvent = *TimedEvent::codeGenerationCurrentParents[i];

                            std::string code;
                            {
                                std::string codeName = !timedEvent.GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(timedEvent.GetName()) : "GDTimedEvent_"+ToString(&timedEvent);
                                code += "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n";
                            }
                            for (unsigned int j = 0;j<timedEvent.codeGenerationChildren.size();++j)
                            {
                                std::string codeName = !timedEvent.codeGenerationChildren[j]->GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(timedEvent.codeGenerationChildren[j]->GetName()) : "GDTimedEvent_"+ToString(timedEvent.codeGenerationChildren[j]);
                                code += "GDpriv::TimedEvents::Reset(*runtimeContext->scene, \""+codeName+"\");\n";
                            }
                            return code;
                        }
                    }

                    return "";
                };