Beispiel #1
0
void FunctionEvent::UnserializeFrom(gd::Project& project,
                                    const gd::SerializerElement& element) {
  name = element.GetChild("name", 0, "Name").GetValue().GetString();
  objectsPassedAsArgument =
      element.GetChild("objectsPassedAsArgument").GetValue().GetString();
  gd::EventsListSerialization::UnserializeInstructionsFrom(
      project, conditions, element.GetChild("conditions", 0, "Conditions"));
  gd::EventsListSerialization::UnserializeInstructionsFrom(
      project, actions, element.GetChild("actions", 0, "Actions"));
  gd::EventsListSerialization::UnserializeEventsFrom(
      project, events, element.GetChild("events", 0, "Events"));
}
Beispiel #2
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void ParticleEmitterObject::DoUnserializeFrom(
    gd::Project& project, const gd::SerializerElement& element) {
  ParticleEmitterBase::UnserializeParticleEmitterBaseFrom(element);

#if defined(GD_IDE_ONLY)
  particleEditionSimpleMode =
      element.GetBoolAttribute("particleEditionSimpleMode");
  emissionEditionSimpleMode =
      element.GetBoolAttribute("emissionEditionSimpleMode");
  gravityEditionSimpleMode =
      element.GetBoolAttribute("gravityEditionSimpleMode");
#endif
}
Beispiel #3
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void PathBehavior::UnserializePathsFrom(const gd::SerializerElement & element)
{
    localePaths.clear();

    element.ConsiderAsArrayOf("path", "Path");
    for(std::size_t i = 0;i<element.GetChildrenCount();++i)
    {
        const gd::SerializerElement & pathElement = element.GetChild(i);
        localePaths[pathElement.GetStringAttribute("name")] = GetCoordsVectorFromString(pathElement.GetStringAttribute("coords"), '/', ';');
    }

    if(localePaths.empty())
        localePaths["Object main path"] = std::vector<sf::Vector2f>(1, sf::Vector2f(0,0));
}
void PlatformerObjectBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
    gravity = element.GetDoubleAttribute("gravity");
    maxFallingSpeed = element.GetDoubleAttribute("maxFallingSpeed");
    acceleration = element.GetDoubleAttribute("acceleration");
    deceleration = element.GetDoubleAttribute("deceleration");
    maxSpeed = element.GetDoubleAttribute("maxSpeed");
    jumpSpeed = element.GetDoubleAttribute("jumpSpeed");
    ignoreDefaultControls = element.GetBoolAttribute("ignoreDefaultControls");
    SetSlopeMaxAngle(element.GetDoubleAttribute("slopeMaxAngle"));
    canGrabPlatforms = element.GetBoolAttribute("canGrabPlatforms", false);
    yGrabOffset = element.GetDoubleAttribute("yGrabOffset");
    xGrabTolerance = element.GetDoubleAttribute("xGrabTolerance", 10);
}
void PlatformerObjectBehavior::SerializeTo(gd::SerializerElement & element) const
{
    element.SetAttribute("gravity", gravity);
    element.SetAttribute("maxFallingSpeed", maxFallingSpeed);
    element.SetAttribute("acceleration", acceleration);
    element.SetAttribute("deceleration", deceleration);
    element.SetAttribute("maxSpeed", maxSpeed);
    element.SetAttribute("jumpSpeed", jumpSpeed);
    element.SetAttribute("ignoreDefaultControls", ignoreDefaultControls);
    element.SetAttribute("slopeMaxAngle", slopeMaxAngle);
    element.SetAttribute("canGrabPlatforms", canGrabPlatforms);
    element.SetAttribute("yGrabOffset", yGrabOffset);
    element.SetAttribute("xGrabTolerance", xGrabTolerance);
}
void ShapePainterObjectBase::SerializeTo(gd::SerializerElement & element) const
{
    element.AddChild("fillOpacity").SetValue(fillOpacity);
    element.AddChild("outlineSize").SetValue(outlineSize);
    element.AddChild("outlineOpacity").SetValue(outlineOpacity);
    element.AddChild("fillColor")
        .SetAttribute("r", (int)fillColorR)
        .SetAttribute("g", (int)fillColorG)
        .SetAttribute("b", (int)fillColorB);
    element.AddChild("outlineColor")
        .SetAttribute("r", (int)outlineColorR)
        .SetAttribute("g", (int)outlineColorG)
        .SetAttribute("b", (int)outlineColorB);
    element.AddChild("absoluteCoordinates").SetValue(absoluteCoordinates);
}
Beispiel #7
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void TileHitbox::SerializeTo(gd::SerializerElement &element) const
{
    element.SetAttribute("collidable", collidable);

    //Serialize the polygon
    gd::String polygonStr;
    for(std::vector<sf::Vector2f>::const_iterator vertexIt = hitbox.vertices.begin(); vertexIt != hitbox.vertices.end(); vertexIt++)
    {
        if(vertexIt != hitbox.vertices.begin())
            polygonStr += "|";

        polygonStr += gd::String::From(vertexIt->x) + ";" + gd::String::From(vertexIt->y);
    }
    element.SetAttribute("polygon", polygonStr);
}
Beispiel #8
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void Direction::UnserializeFrom(const gd::SerializerElement & element)
{
    SetTimeBetweenFrames(element.GetDoubleAttribute("timeBetweenFrames", 1, "tempsEntre"));
    SetLoop(element.GetBoolAttribute("looping", false, "boucle"));

    const gd::SerializerElement & spritesElement = element.GetChild("sprites", 0, "Sprites");
    spritesElement.ConsiderAsArrayOf("sprite", "Sprite");
    for (unsigned int i = 0; i < spritesElement.GetChildrenCount(); ++i)
    {
        const gd::SerializerElement & spriteElement = spritesElement.GetChild(i);
        Sprite sprite;

        sprite.SetImageName(spriteElement.GetStringAttribute("image"));
        OpenPointsSprites(sprite.GetAllNonDefaultPoints(), spriteElement.GetChild("points", 0, "Points"));

        OpenPoint(sprite.GetOrigin(), spriteElement.GetChild("originPoint" , 0, "PointOrigine"));
        OpenPoint(sprite.GetCenter(), spriteElement.GetChild("centerPoint" , 0, "PointCentre"));
        sprite.SetDefaultCenterPoint(spriteElement.GetChild("centerPoint" , 0, "PointCentre").GetBoolAttribute("automatic", true));

        if (spriteElement.HasChild("CustomCollisionMask"))
            sprite.SetCollisionMaskAutomatic(!spriteElement.GetChild("CustomCollisionMask").GetBoolAttribute("custom", false));
        else
            sprite.SetCollisionMaskAutomatic(!spriteElement.GetBoolAttribute("hasCustomCollisionMask", false));

        std::vector<Polygon2d> mask;
        const gd::SerializerElement & collisionMaskElement = spriteElement.GetChild("customCollisionMask", 0, "CustomCollisionMask");
        collisionMaskElement.ConsiderAsArrayOf("polygon", "Polygon");
        for (unsigned int j = 0; j < collisionMaskElement.GetChildrenCount(); ++j)
        {
            Polygon2d polygon;

            const gd::SerializerElement & polygonElement = collisionMaskElement.GetChild(j);
            polygonElement.ConsiderAsArrayOf("vertice", "Point");
            for (unsigned int k = 0; k < polygonElement.GetChildrenCount(); ++k)
            {
                const gd::SerializerElement & verticeElement = polygonElement.GetChild(k);

                polygon.vertices.push_back(sf::Vector2f(verticeElement.GetDoubleAttribute("x"),
                    verticeElement.GetDoubleAttribute("y")));
            }

            mask.push_back(polygon);
        }
        sprite.SetCustomCollisionMask(mask);

        sprites.push_back(sprite);
    }
};
Beispiel #9
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void Box3DObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
    frontTextureName = element.GetChild("frontTexture").GetValue().GetString();
    topTextureName = element.GetChild("topTexture").GetValue().GetString();
    bottomTextureName = element.GetChild("bottomTexture").GetValue().GetString();
    leftTextureName = element.GetChild("leftTexture").GetValue().GetString();
    rightTextureName = element.GetChild("rightTexture").GetValue().GetString();
    backTextureName = element.GetChild("backTexture").GetValue().GetString();
    width = element.GetChild("width").GetValue().GetInt();
    height = element.GetChild("height").GetValue().GetInt();
    depth = element.GetChild("depth").GetValue().GetInt();
}
Beispiel #10
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void PathfindingBehavior::SerializeTo(gd::SerializerElement & element) const
{
    element.SetAttribute("allowDiagonals", allowDiagonals);
    element.SetAttribute("acceleration", acceleration);
    element.SetAttribute("maxSpeed", maxSpeed);
    element.SetAttribute("angularMaxSpeed", angularMaxSpeed);
    element.SetAttribute("rotateObject", rotateObject);
    element.SetAttribute("angleOffset", angleOffset);
    element.SetAttribute("cellWidth", (int)cellWidth);
    element.SetAttribute("cellHeight", (int)cellHeight);
    element.SetAttribute("extraBorder", extraBorder);
}
Beispiel #11
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void Box3DObject::DoSerializeTo(gd::SerializerElement & element) const
{
    element.AddChild("frontTexture").SetValue(frontTextureName);
    element.AddChild("topTexture").SetValue(topTextureName);
    element.AddChild("bottomTexture").SetValue(bottomTextureName);
    element.AddChild("leftTexture").SetValue(leftTextureName);
    element.AddChild("rightTexture").SetValue(rightTextureName);
    element.AddChild("backTexture").SetValue(backTextureName);
    element.AddChild("width").SetValue(width);
    element.AddChild("height").SetValue(height);
    element.AddChild("depth").SetValue(depth);
}
Beispiel #12
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void ScenePathDatas::UnserializeFrom(const gd::SerializerElement & element)
{
    globalPaths.clear();

    if (!element.HasChild("paths", "Paths")) return;

    const gd::SerializerElement & pathsElement = element.GetChild("paths", 0, "Paths");
    pathsElement.ConsiderAsArrayOf("path", "Path");
    for (int i = 0; i < pathsElement.GetChildrenCount(); ++i)
    {
        const gd::SerializerElement & pathElement = pathsElement.GetChild(i);

        globalPaths[pathElement.GetStringAttribute("name")] = PathBehavior::GetCoordsVectorFromString(pathElement.GetStringAttribute("coords"), '/', ';');
    }

}
Beispiel #13
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void TileSet::SerializeTo(gd::SerializerElement &element) const
{
    element.SetAttribute("textureName", textureName);
    element.SetAttribute("tileSizeX", tileSize.x);
    element.SetAttribute("tileSizeY", tileSize.y);
    element.SetAttribute("tileSpacingX", tileSpacing.x);
    element.SetAttribute("tileSpacingY", tileSpacing.y);

    gd::SerializerElement &tilesElem = element.AddChild("hitboxes");

    //Save polygons
    for(std::vector<TileHitbox>::const_iterator it = m_hitboxes.begin(); it != m_hitboxes.end(); it++)
    {
        gd::SerializerElement &hitboxElem = tilesElem.AddChild("tileHitbox");
        it->SerializeTo(hitboxElem);
    }
}
TopDownMovementRuntimeBehavior::TopDownMovementRuntimeBehavior(
    const gd::SerializerElement& behaviorContent)
    : RuntimeBehavior(behaviorContent),
      allowDiagonals(true),
      acceleration(400),
      deceleration(800),
      maxSpeed(200),
      angularMaxSpeed(180),
      rotateObject(true),
      angleOffset(0),
      xVelocity(0),
      yVelocity(0),
      angularSpeed(0),
      angle(0),
      ignoreDefaultControls(false),
      leftKey(false),
      rightKey(false),
      upKey(false),
      downKey(false) {
  allowDiagonals = behaviorContent.GetBoolAttribute("allowDiagonals");
  acceleration = behaviorContent.GetDoubleAttribute("acceleration");
  deceleration = behaviorContent.GetDoubleAttribute("deceleration");
  maxSpeed = behaviorContent.GetDoubleAttribute("maxSpeed");
  angularMaxSpeed = behaviorContent.GetDoubleAttribute("angularMaxSpeed");
  rotateObject = behaviorContent.GetBoolAttribute("rotateObject");
  angleOffset = behaviorContent.GetDoubleAttribute("angleOffset");
  ignoreDefaultControls =
      behaviorContent.GetBoolAttribute("ignoreDefaultControls");
}
Beispiel #15
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void TextObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
    SetString(element.GetChild("string", 0,"String").GetValue().GetString());
    SetFontFilename(element.GetChild("font", 0,"Font").GetValue().GetString());
    SetCharacterSize(element.GetChild("characterSize", 0, "CharacterSize").GetValue().GetInt());
    SetColor(element.GetChild("color", 0,"Color").GetIntAttribute("r", 255),
        element.GetChild("color", 0,"Color").GetIntAttribute("g", 255),
        element.GetChild("color", 0,"Color").GetIntAttribute("b", 255));


    smoothed = element.GetBoolAttribute("smoothed");
    bold = element.GetBoolAttribute("bold");
    italic = element.GetBoolAttribute("italic");
    underlined = element.GetBoolAttribute("underlined");
}
Beispiel #16
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void PathBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
    UnserializePathsFrom(element.GetChild("paths", 0, "Paths"));

    ChangeCurrentPath(element.GetStringAttribute("currentPath"));
    speed = element.GetDoubleAttribute("speed");
    offset.x = element.GetDoubleAttribute("offsetX");
    offset.y = element.GetDoubleAttribute("offsetY");
    angleOffset = element.GetDoubleAttribute("angleOffset");
    reverseAtEnd = element.GetBoolAttribute("reverseAtEnd");
    stopAtEnd = element.GetBoolAttribute("stopAtEnd");
    followAngle = element.GetBoolAttribute("followAngle");
}
Beispiel #17
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void PathBehavior::SerializeTo(gd::SerializerElement & element) const
{
    SerializePathsTo(element.AddChild("paths"));

    element.SetAttribute("currentPath", GetCurrentPathName());
    element.SetAttribute("speed", GetSpeed());
    element.SetAttribute("offsetX", GetOffsetX());
    element.SetAttribute("offsetY", GetOffsetY());
    element.SetAttribute("angleOffset", angleOffset);
    element.SetAttribute("reverseAtEnd", ReverseAtEnd());
    element.SetAttribute("stopAtEnd", StopAtEnd());
    element.SetAttribute("followAngle", FollowAngle());
}
Beispiel #18
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void TileHitbox::UnserializeFrom(const gd::SerializerElement &element, sf::Vector2f defaultTileSize)
{
    collidable = element.GetBoolAttribute("collidable", true);

    hitbox.vertices.clear();

    gd::String defaultPolygonStr = "0;0|"
                                    + gd::String::From(defaultTileSize.x) + ";0|"
                                    + gd::String::From(defaultTileSize.x) + ";" + gd::String::From(defaultTileSize.y) + "|"
                                    + "0;" + gd::String::From(defaultTileSize.y);
    gd::String polygonStr = element.GetStringAttribute("polygon", defaultPolygonStr);

    std::vector<gd::String> vertices = polygonStr.Split(U'|');
    for(std::vector<gd::String>::iterator vertexIt = vertices.begin(); vertexIt != vertices.end(); vertexIt++)
    {
        hitbox.vertices.push_back(sf::Vector2f(vertexIt->Split(U';')[0].To<float>(),
                                               vertexIt->Split(U';')[1].To<float>()
                                              ));
    }
}
Beispiel #19
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void ScenePathDatas::SerializeTo(gd::SerializerElement & element) const
{
    gd::SerializerElement & pathsElement = element.AddChild("paths");
    pathsElement.ConsiderAsArrayOf("path");
    for(std::map<gd::String, std::vector<sf::Vector2f> >::const_iterator it = globalPaths.begin(); it != globalPaths.end(); it++)
    {
        gd::SerializerElement & pathElement = pathsElement.AddChild("path");

        pathElement.SetAttribute("name", it->first);
        pathElement.SetAttribute("coords", PathBehavior::GetStringFromCoordsVector(it->second, '/', ';'));
    }
}
Beispiel #20
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void TextObject::DoSerializeTo(gd::SerializerElement & element) const
{
    element.AddChild("string").SetValue(GetString());
    element.AddChild("font").SetValue(GetFontFilename());
    element.AddChild("characterSize").SetValue(GetCharacterSize());
    element.AddChild("color").SetAttribute("r", (int)GetColorR())
        .SetAttribute("g", (int)GetColorG())
        .SetAttribute("b", (int)GetColorB());

    element.SetAttribute("smoothed", smoothed);
    element.SetAttribute("bold", bold);
    element.SetAttribute("italic", italic);
    element.SetAttribute("underlined", underlined);
}
Beispiel #21
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void TileSet::SerializeTo(gd::SerializerElement &element) const
{
    element.SetAttribute("version", 2);
    element.SetAttribute("textureName", textureName);
    element.SetAttribute("tileSizeX", tileSize.x);
    element.SetAttribute("tileSizeY", tileSize.y);
    element.SetAttribute("tileSpacingX", tileSpacing.x);
    element.SetAttribute("tileSpacingY", tileSpacing.y);

    //Save if it is collidable or not
    gd::SerializerElement &collidableElem = element.AddChild("collidable");
    for(auto it = m_collidable.begin(); it != m_collidable.end(); ++it)
    {
        gd::SerializerElement &tileElem = collidableElem.AddChild("tile");
        tileElem.SetAttribute("collidable", *it);
    }

    //Save polygons hitboxes
    gd::SerializerElement &tilesElem = element.AddChild("hitboxes");
    for(auto it = m_hitboxes.begin(); it != m_hitboxes.end(); ++it)
    {
        gd::SerializerElement &hitboxElem = tilesElem.AddChild("tileHitbox");
        hitboxElem.SetAttribute("tileId", it->first);
        it->second.SerializeTo(hitboxElem);
    }
}
Beispiel #22
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void SoundObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
    SetSoundType(element.GetChild("type", 0, "Type").GetValue().GetString());
    SetSoundFileName(element.GetChild("filename", 0, "Filename").GetValue().GetString());
    SetPitch(element.GetChild("volume", 0, "Volume").GetValue().GetDouble());
    SetPitch(element.GetChild("pitch", 0, "Pitch").GetValue().GetDouble());
    SetMinDistance(element.GetChild("minDistance", 0, "MinDistance").GetValue().GetDouble());
    SetAttenuation(element.GetChild("attenuation", 0, "Attenuation").GetValue().GetDouble());
    SetLooping(element.GetChild("loop", 0, "Loop").GetValue().GetBool());
    SetZPos(element.GetChild("zPos", 0, "ZPos").GetValue().GetDouble());
}
void PlatformerObjectAutomatism::UnserializeFrom(const gd::SerializerElement & element)
{
    gravity = element.GetDoubleAttribute("gravity");
    maxFallingSpeed = element.GetDoubleAttribute("maxFallingSpeed");
    acceleration = element.GetDoubleAttribute("acceleration");
    deceleration = element.GetDoubleAttribute("deceleration");
    maxSpeed = element.GetDoubleAttribute("maxSpeed");
    jumpSpeed = element.GetDoubleAttribute("jumpSpeed");
    ignoreDefaultControls = element.GetBoolAttribute("ignoreDefaultControls");
    SetSlopeMaxAngle(element.GetDoubleAttribute("slopeMaxAngle"));
}
Beispiel #24
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void SoundObject::DoSerializeTo(gd::SerializerElement & element) const
{
    element.AddChild("type").SetValue(type);
    element.AddChild("filename").SetValue(fileName);
    element.AddChild("loop").SetValue(IsLooping());
    element.AddChild("volume").SetValue(GetVolume());
    element.AddChild("pitch").SetValue(GetPitch());
    element.AddChild("attenuation").SetValue(GetAttenuation());
    element.AddChild("minDistance").SetValue(GetMinDistance());
    element.AddChild("zPos").SetValue(GetZPos());
}
void PlatformerObjectAutomatism::SerializeTo(gd::SerializerElement & element) const
{
    element.SetAttribute("gravity", gravity);
    element.SetAttribute("maxFallingSpeed", maxFallingSpeed);
    element.SetAttribute("acceleration", acceleration);
    element.SetAttribute("deceleration", deceleration);
    element.SetAttribute("maxSpeed", maxSpeed);
    element.SetAttribute("jumpSpeed", jumpSpeed);
    element.SetAttribute("ignoreDefaultControls", ignoreDefaultControls);
    element.SetAttribute("slopeMaxAngle", slopeMaxAngle);

}
Beispiel #26
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void LightObject::DoSerializeTo(gd::SerializerElement & element) const
{
    element.SetAttribute("intensity", GetIntensity());
    element.SetAttribute("radius", GetRadius());
    element.SetAttribute("quality", GetQuality());

    element.SetAttribute("colorR", GetColor().r);
    element.SetAttribute("colorG", GetColor().g);
    element.SetAttribute("colorB", GetColor().b);

    element.SetAttribute("globalLight", globalLight);
    element.SetAttribute("globalColorR", globalLightColor.r);
    element.SetAttribute("globalColorG", globalLightColor.g);
    element.SetAttribute("globalColorB", globalLightColor.b);
    element.SetAttribute("globalColorA", globalLightColor.a);
}
Beispiel #27
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AnchorRuntimeBehavior::AnchorRuntimeBehavior(
    const gd::SerializerElement& behaviorContent)
    : RuntimeBehavior(behaviorContent),
      m_relativeToOriginalWindowSize(true),
      m_leftEdgeAnchor(ANCHOR_HORIZONTAL_NONE),
      m_rightEdgeAnchor(ANCHOR_HORIZONTAL_NONE),
      m_topEdgeAnchor(ANCHOR_VERTICAL_NONE),
      m_bottomEdgeAnchor(ANCHOR_VERTICAL_NONE),
      m_invalidDistances(true),
      m_leftEdgeDistance(0.f),
      m_rightEdgeDistance(0.f),
      m_topEdgeDistance(0.f),
      m_bottomEdgeDistance(0.f) {
  m_relativeToOriginalWindowSize =
      behaviorContent.GetBoolAttribute("relativeToOriginalWindowSize");
  m_leftEdgeAnchor = static_cast<HorizontalAnchor>(
      behaviorContent.GetIntAttribute("leftEdgeAnchor"));
  m_rightEdgeAnchor = static_cast<HorizontalAnchor>(
      behaviorContent.GetIntAttribute("rightEdgeAnchor"));
  m_topEdgeAnchor = static_cast<VerticalAnchor>(
      behaviorContent.GetIntAttribute("topEdgeAnchor"));
  m_bottomEdgeAnchor = static_cast<VerticalAnchor>(
      behaviorContent.GetIntAttribute("bottomEdgeAnchor"));
}
Beispiel #28
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void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
    ResetHitboxes();

    textureName = element.GetStringAttribute("textureName", "");
    tileSize.x = element.GetIntAttribute("tileSizeX", 32);
    tileSize.y = element.GetIntAttribute("tileSizeY", 32);
    tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
    tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);

    if (element.HasChild("hitboxes"))
    {
        gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
        tilesElem.ConsiderAsArrayOf("tileHitbox");
        for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
        {
            TileHitbox newHitbox;
            newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
            m_hitboxes.push_back(newHitbox);
        }
    }

    m_dirty = true;
}
Beispiel #29
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void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
    int serializationVersion = element.GetIntAttribute("version", 1);

    textureName = element.GetStringAttribute("textureName", "");
    tileSize.x = element.GetIntAttribute("tileSizeX", 32);
    tileSize.y = element.GetIntAttribute("tileSizeY", 32);
    tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
    tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);

    ResetHitboxes();
    m_collidable.clear();

    if(serializationVersion == 1)
    {
        if(element.HasChild("hitboxes"))
        {
            gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
            tilesElem.ConsiderAsArrayOf("tileHitbox");
            for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
            {
                m_collidable.push_back(tilesElem.GetChild(i).GetBoolAttribute("collidable", true));
                TileHitbox newHitbox;
                newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
                if(newHitbox != TileHitbox::Rectangle(tileSize))
                    m_hitboxes[i] = newHitbox;
            }
        }
    }
    else if(serializationVersion == 2)
    {
        gd::SerializerElement &collidableElem = element.GetChild("collidable");
        collidableElem.ConsiderAsArrayOf("tile");
        for(int i = 0; i < collidableElem.GetChildrenCount("tile"); i++)
        {
            m_collidable.push_back(collidableElem.GetChild(i).GetBoolAttribute("collidable", true));
        }

        gd::SerializerElement &hitboxesElem = element.GetChild("hitboxes");
        hitboxesElem.ConsiderAsArrayOf("tileHitbox");
        for(int i = 0; i < hitboxesElem.GetChildrenCount("tileHitbox"); i++)
        {
            m_hitboxes[hitboxesElem.GetChild(i).GetIntAttribute("tileId", -1)].UnserializeFrom(hitboxesElem.GetChild(i), tileSize);
        }
    }
}
Beispiel #30
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void PathfindingBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
    allowDiagonals = element.GetBoolAttribute("allowDiagonals");
    acceleration = element.GetDoubleAttribute("acceleration");
    maxSpeed = element.GetDoubleAttribute("maxSpeed");
    angularMaxSpeed = element.GetDoubleAttribute("angularMaxSpeed");
    rotateObject = element.GetBoolAttribute("rotateObject");
    angleOffset = element.GetDoubleAttribute("angleOffset");
    extraBorder = element.GetDoubleAttribute("extraBorder");
    {
        int value = element.GetIntAttribute("cellWidth", 0);
        if (value > 0) cellWidth = value;
    }
    {
        int value = element.GetIntAttribute("cellHeight", 0);
        if (value > 0) cellHeight = value;
    }
}