Beispiel #1
0
void Text::draw(gdl::AShader &shader, const glm::vec3 &scale) {
	glm::mat4 transform(1);

	transform = glm::scale(transform, scale);

	shader.bind();
	this->font->bind();

	for (auto &i : this->geos) {
		i->draw(shader, transform, GL_QUADS);
	}
}
Beispiel #2
0
void CGame::draw(gdl::AShader& shader, gdl::Clock const& clock)
{
   shader.bind();
   shader.setUniform("view", _camera->getTransformation());
   shader.setUniform("projection", _camera->getProjection());
   if (_level)
      _level->draw(shader);
   for (std::list<CPlayer*>::iterator it = _playerslist.begin(); it != _playerslist.end(); ++it)
      (*it)->draw(shader, clock);
   for (std::list<AEntity*>::iterator it = _entities.begin(); it != _entities.end(); ++it)
      (*it)->draw(shader, clock);
   return;
}