virtual bool initialize() { if (!_model.load("./assets/bomb.fbx")) { std::cout << "Cannot load the bomb model" << std::endl; return false; } return true; }
virtual bool initialize() { _speed = 1.6f; if (!bomberman.load("lib/LibBomberman_linux_x64/assets/marvin.fbx") ) { std::cerr << "Shader error in init function" << std::endl; return false; } return (true); }
virtual void draw(gdl::AShader& shader, const gdl::Clock& clock) { _model.draw(shader, getTransformation(), clock.getElapsed()); }