Beispiel #1
0
bool convertMeshToGeo(const MeshLib::Mesh &mesh, GeoLib::GEOObjects &geo_objects, double eps)
{
    if (mesh.getDimension() != 2)
    {
        ERR ("Mesh to geometry conversion is only working for 2D meshes.");
        return false;
    }

    // nodes to points conversion
    std::string mesh_name(mesh.getName());
    {
        auto points = std::make_unique<std::vector<GeoLib::Point*>>();
        points->reserve(mesh.getNumberOfNodes());

        for (auto node_ptr : mesh.getNodes())
            points->push_back(new GeoLib::Point(*node_ptr, node_ptr->getID()));

        geo_objects.addPointVec(std::move(points), mesh_name, nullptr, eps);
    }
    const std::vector<std::size_t> id_map (geo_objects.getPointVecObj(mesh_name)->getIDMap());

    // elements to surface triangles conversion
    std::string const mat_name ("MaterialIDs");
    auto bounds (MeshInformation::getValueBounds<int>(mesh, mat_name));
    const unsigned nMatGroups(bounds.second-bounds.first+1);
    auto sfcs = std::make_unique<std::vector<GeoLib::Surface*>>();
    sfcs->reserve(nMatGroups);
    auto const& points = *geo_objects.getPointVec(mesh_name);
    for (unsigned i=0; i<nMatGroups; ++i)
        sfcs->push_back(new GeoLib::Surface(points));

    const std::vector<MeshLib::Element*> &elements = mesh.getElements();
    const std::size_t nElems (mesh.getNumberOfElements());

    MeshLib::PropertyVector<int> const*const materialIds =
        mesh.getProperties().existsPropertyVector<int>("MaterialIDs")
            ? mesh.getProperties().getPropertyVector<int>("MaterialIDs")
            : nullptr;

    for (unsigned i=0; i<nElems; ++i)
    {
        auto surfaceId = !materialIds ? 0 : ((*materialIds)[i] - bounds.first);
        MeshLib::Element* e (elements[i]);
        if (e->getGeomType() == MeshElemType::TRIANGLE)
            (*sfcs)[surfaceId]->addTriangle(id_map[e->getNodeIndex(0)], id_map[e->getNodeIndex(1)], id_map[e->getNodeIndex(2)]);
        if (e->getGeomType() == MeshElemType::QUAD)
        {
            (*sfcs)[surfaceId]->addTriangle(id_map[e->getNodeIndex(0)], id_map[e->getNodeIndex(1)], id_map[e->getNodeIndex(2)]);
            (*sfcs)[surfaceId]->addTriangle(id_map[e->getNodeIndex(0)], id_map[e->getNodeIndex(2)], id_map[e->getNodeIndex(3)]);
        }
        // all other element types are ignored (i.e. lines)
    }

    std::for_each(sfcs->begin(), sfcs->end(), [](GeoLib::Surface* sfc){ if (sfc->getNumberOfTriangles()==0) delete sfc; sfc = nullptr;});
    auto sfcs_end = std::remove(sfcs->begin(), sfcs->end(), nullptr);
    sfcs->erase(sfcs_end, sfcs->end());

    geo_objects.addSurfaceVec(std::move(sfcs), mesh_name);
    return true;
}
Beispiel #2
0
	void createSurfaces()
	{
		auto const points = geo_objects.getPointVec(geo_name);
		const std::vector<std::size_t> pnt_id_map(
			geo_objects.getPointVecObj(geo_name)->getIDMap());

		auto sfcs = std::unique_ptr<std::vector<GeoLib::Surface*>>(
			new std::vector<GeoLib::Surface*>(2));
		std::map<std::string, std::size_t>* sfc_names =
			new std::map<std::string, std::size_t>;
		(*sfcs)[0] = new GeoLib::Surface(*points);
		(*sfcs)[0]->addTriangle(pnt_id_map[0], pnt_id_map[3], pnt_id_map[1]);
		(*sfcs)[0]->addTriangle(pnt_id_map[1], pnt_id_map[3], pnt_id_map[4]);
		(*sfcs)[0]->addTriangle(pnt_id_map[1], pnt_id_map[4], pnt_id_map[2]);
		(*sfcs)[0]->addTriangle(pnt_id_map[2], pnt_id_map[4], pnt_id_map[5]);
		(*sfc_names)["FirstSurface"] = 0;
		(*sfcs)[1] = new GeoLib::Surface(*points);
		(*sfcs)[1]->addTriangle(pnt_id_map[3], pnt_id_map[6], pnt_id_map[8]);
		(*sfcs)[1]->addTriangle(pnt_id_map[3], pnt_id_map[8], pnt_id_map[5]);
		(*sfc_names)["SecondSurface"] = 1;
		geo_objects.addSurfaceVec(std::move(sfcs), geo_name, sfc_names);
	}