Beispiel #1
0
void Room::loadLayout(const Common::UString &roomFile) {
	if (!ResMan.hasResource(roomFile, Aurora::kFileTypeRML) || EventMan.quitRequested())
		return;

	GFF4File rml(roomFile, Aurora::kFileTypeRML, kRMLID);
	if (rml.getTypeVersion() != kVersion40)
		throw Common::Exception("Unsupported RML version %s", Common::debugTag(rml.getTypeVersion()).c_str());

	const GFF4Struct &rmlTop = rml.getTopLevel();

	float roomPos[3] = { 0.0f, 0.0f, 0.0f };
	rmlTop.getVector3(kGFF4Position, roomPos[0], roomPos[1], roomPos[2]);

	float roomOrient[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
	rmlTop.getVector4(kGFF4Orientation, roomOrient[0], roomOrient[1], roomOrient[2], roomOrient[3]);
	roomOrient[3] = Common::rad2deg(acos(roomOrient[3]) * 2.0);

	Common::Matrix4x4 roomTransform;
	roomTransform.translate(roomPos[0], roomPos[1], roomPos[2]);
	roomTransform.rotate(roomOrient[3], roomOrient[0], roomOrient[1], roomOrient[2]);

	status("Loading room \"%s\" (%d)", roomFile.c_str(), _id);

	const GFF4List &models = rmlTop.getList(kGFF4EnvRoomModelList);
	_models.reserve(models.size());

	for (GFF4List::const_iterator m = models.begin(); m != models.end(); ++m) {
		if (!*m || ((*m)->getLabel() != kMDLID))
			continue;

		float scale = (*m)->getFloat(kGFF4EnvModelScale);

		float pos[3] = { 0.0f, 0.0f, 0.0f };
		(*m)->getVector3(kGFF4Position, pos[0], pos[1], pos[2]);

		float orient[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
		(*m)->getVector4(kGFF4Orientation, orient[0], orient[1], orient[2], orient[3]);
		orient[3] = Common::rad2deg(acos(orient[3]) * 2.0);

		// TODO: Instances

		Graphics::Aurora::Model *model = loadModelObject((*m)->getString(kGFF4EnvModelFile));
		if (!model)
			continue;

		_models.push_back(model);

		Common::Matrix4x4 modelTransform(roomTransform);

		modelTransform.translate(pos[0], pos[1], pos[2]);
		modelTransform.rotate(orient[3], orient[0], orient[1], orient[2]);

		modelTransform.getPosition(pos[0], pos[1], pos[2]);
		modelTransform.getAxisAngle(orient[3], orient[0], orient[1], orient[2]);

		model->setPosition(pos[0], pos[1], pos[2]);
		model->setOrientation(orient[0], orient[1], orient[2], orient[3]);
		model->setScale(scale, scale, scale);
	}
}
Beispiel #2
0
static Graphics::Aurora::Model *createNewGameFog() {
	Graphics::Aurora::Model *model = 0;

	try {
		model = new NewGameFog("pnl_fog");
	} catch (...) {
		delete model;
	}

	model->setPosition(0.0, 0.0, 100.0);

	return model;
}
Beispiel #3
0
void Creature::playHeadAnimation(const Common::UString &anim, bool restart, float length, float speed) {
	if (!_model)
		return;

	Graphics::Aurora::AnimationChannel *headChannel = 0;

	if (_modelType == "B" || _modelType == "P") {
		Graphics::Aurora::Model *head = _model->getAttachedModel("headhook");
		if (head)
			headChannel = head->getAnimationChannel(Graphics::Aurora::kAnimationChannelAll);
	} else
		headChannel = _model->getAnimationChannel(Graphics::Aurora::kAnimationChannelHead);

	if (headChannel)
		headChannel->playAnimation(anim, restart, length, speed);
}
Beispiel #4
0
void Creature::playDefaultHeadAnimation() {
	if (!_model)
		return;

	Graphics::Aurora::AnimationChannel *headChannel = 0;

	if (_modelType == "B" || _modelType == "P") {
		Graphics::Aurora::Model *head = _model->getAttachedModel("headhook");
		if (head)
			headChannel = head->getAnimationChannel(Graphics::Aurora::kAnimationChannelAll);
	} else
		headChannel = _model->getAnimationChannel(Graphics::Aurora::kAnimationChannelHead);

	if (headChannel)
		headChannel->playDefaultAnimation();
}
Beispiel #5
0
void TheWitcherEngine::run(const Common::UString &target) {
	_baseDirectory = target;

	init();
	initCursors();

	if (EventMan.quitRequested())
		return;

	status("Successfully initialized the engine");

	CursorMan.hideCursor();
	CursorMan.set();

	playVideo("publisher");
	playVideo("developer");
	playVideo("engine");
	playVideo("intro");
	playVideo("title");
	if (EventMan.quitRequested())
		return;

	CursorMan.showCursor();

	bool showFPS = ConfigMan.getBool("showfps", false);

	Graphics::Aurora::FPS *fps = 0;
	if (showFPS) {
		fps = new Graphics::Aurora::FPS(FontMan.get(Graphics::Aurora::kSystemFontMono, 13));
		fps->show();
	}

	playSound("m1_axem00020005", Sound::kSoundTypeVoice);

	CameraMan.setPosition(0.0, 1.0, 0.0);

	Graphics::Aurora::Model *model = loadModelObject("cm_naked3");

	model->setRotation(0.0, 0.0, 180.0);
	model->setPosition(0.0, 2.0, 0.0);
	model->show();

	EventMan.enableKeyRepeat();

	while (!EventMan.quitRequested()) {
		Events::Event event;
		while (EventMan.pollEvent(event)) {
			if (event.type == Events::kEventKeyDown) {
				if      (event.key.keysym.sym == SDLK_UP)
					CameraMan.move( 0.5);
				else if (event.key.keysym.sym == SDLK_DOWN)
					CameraMan.move(-0.5);
				else if (event.key.keysym.sym == SDLK_RIGHT)
					CameraMan.turn( 0.0,  5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_LEFT)
					CameraMan.turn( 0.0, -5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_w)
					CameraMan.move( 0.5);
				else if (event.key.keysym.sym == SDLK_s)
					CameraMan.move(-0.5);
				else if (event.key.keysym.sym == SDLK_d)
					CameraMan.turn( 0.0,  5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_a)
					CameraMan.turn( 0.0, -5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_e)
					CameraMan.strafe( 0.5);
				else if (event.key.keysym.sym == SDLK_q)
					CameraMan.strafe(-0.5);
				else if (event.key.keysym.sym == SDLK_INSERT)
					CameraMan.move(0.0,  0.5, 0.0);
				else if (event.key.keysym.sym == SDLK_DELETE)
					CameraMan.move(0.0, -0.5, 0.0);
				else if (event.key.keysym.sym == SDLK_PAGEUP)
					CameraMan.turn( 5.0,  0.0, 0.0);
				else if (event.key.keysym.sym == SDLK_PAGEDOWN)
					CameraMan.turn(-5.0,  0.0, 0.0);
				else if (event.key.keysym.sym == SDLK_END) {
					const float *orient = CameraMan.getOrientation();

					CameraMan.setOrientation(0.0, orient[1], orient[2]);
				}
			}
		}

		EventMan.delay(10);
	}

	EventMan.enableKeyRepeat(0);

	delete model;
	delete fps;
}
Beispiel #6
0
void NWN2Engine::run(const Common::UString &target) {
	_baseDirectory = target;

	init();
	initCursors();

	if (EventMan.quitRequested())
		return;

	status("Successfully initialized the engine");

	CursorMan.hideCursor();
	CursorMan.set();

	playVideo("atarilogo");
	playVideo("oeilogo");
	playVideo("wotclogo");
	playVideo("nvidialogo");
	playVideo("legal");
	playVideo("intro");
	if (EventMan.quitRequested())
		return;

	CursorMan.showCursor();

	bool showFPS = ConfigMan.getBool("showfps", false);

	Graphics::Aurora::FPS *fps = 0;
	if (showFPS) {
		fps = new Graphics::Aurora::FPS(FontMan.get(Graphics::Aurora::kSystemFontMono, 13));
		fps->show();
	}

	Sound::ChannelHandle channel;

	Common::SeekableReadStream *wav = ResMan.getResource(Aurora::kResourceMusic, "mus_mulsantir");
	if (wav) {
		// Cutting off the long silence at the end of mus_mulsantir :P
		wav = new Common::SeekableSubReadStream(wav, 0, 3545548, true);

		channel = SoundMan.playSoundFile(wav, Sound::kSoundTypeMusic, true);

		SoundMan.startChannel(channel);
	}

	CameraMan.setPosition(0.0, 2.0, 0.0);

	Graphics::Aurora::Model *model = loadModelObject("plc_br_mulsantirhouse05");

	model->setPosition(0.0, 20.0, 0.0);
	model->show();

	EventMan.enableKeyRepeat();

	while (!EventMan.quitRequested()) {
		Events::Event event;
		while (EventMan.pollEvent(event)) {
			if (event.type == Events::kEventKeyDown) {
				if      (event.key.keysym.sym == SDLK_UP)
					CameraMan.move( 0.5);
				else if (event.key.keysym.sym == SDLK_DOWN)
					CameraMan.move(-0.5);
				else if (event.key.keysym.sym == SDLK_RIGHT)
					CameraMan.turn( 0.0,  5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_LEFT)
					CameraMan.turn( 0.0, -5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_w)
					CameraMan.move( 0.5);
				else if (event.key.keysym.sym == SDLK_s)
					CameraMan.move(-0.5);
				else if (event.key.keysym.sym == SDLK_d)
					CameraMan.turn( 0.0,  5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_a)
					CameraMan.turn( 0.0, -5.0, 0.0);
				else if (event.key.keysym.sym == SDLK_e)
					CameraMan.strafe( 0.5);
				else if (event.key.keysym.sym == SDLK_q)
					CameraMan.strafe(-0.5);
				else if (event.key.keysym.sym == SDLK_INSERT)
					CameraMan.move(0.0,  0.5, 0.0);
				else if (event.key.keysym.sym == SDLK_DELETE)
					CameraMan.move(0.0, -0.5, 0.0);
				else if (event.key.keysym.sym == SDLK_PAGEUP)
					CameraMan.turn( 5.0,  0.0, 0.0);
				else if (event.key.keysym.sym == SDLK_PAGEDOWN)
					CameraMan.turn(-5.0,  0.0, 0.0);
				else if (event.key.keysym.sym == SDLK_END) {
					const float *orient = CameraMan.getOrientation();

					CameraMan.setOrientation(0.0, orient[1], orient[2]);
				}
			}
		}

		EventMan.delay(10);
	}

	EventMan.enableKeyRepeat(0);

	delete model;
	delete fps;
}