Beispiel #1
0
// get a plot that's not being used by the current draw
GrPlot* GrAtlasMgr::getUnusedPlot() {
    GrPlotList::Iter plotIter;
    plotIter.init(fPlotList, GrPlotList::Iter::kTail_IterStart);
    GrPlot* plot;
    while (NULL != (plot = plotIter.get())) {
        if (plot->drawToken().isIssued()) {
            return plot;
        }
        plotIter.prev();
    }

    return NULL;
}
Beispiel #2
0
GrPlot* GrAtlas::addToAtlas(ClientPlotUsage* usage,
                            int width, int height, const void* image,
                            SkIPoint16* loc) {
    // iterate through entire plot list for this atlas, see if we can find a hole
    // last one was most recently added and probably most empty
    for (int i = usage->fPlots.count()-1; i >= 0; --i) {
        GrPlot* plot = usage->fPlots[i];
        // client may have plots from more than one atlas, must check for ours before adding
        if (this == plot->fAtlas && plot->addSubImage(width, height, image, loc)) {
            this->makeMRU(plot);
            return plot;
        }
    }

    // before we get a new plot, make sure we have a backing texture
    if (NULL == fTexture) {
        // TODO: Update this to use the cache rather than directly creating a texture.
        GrSurfaceDesc desc;
        desc.fFlags = fFlags;
        desc.fWidth = fBackingTextureSize.width();
        desc.fHeight = fBackingTextureSize.height();
        desc.fConfig = fPixelConfig;

        fTexture = fGpu->createTexture(desc, true, NULL, 0);
        if (NULL == fTexture) {
            return NULL;
        }
    }

    // now look through all allocated plots for one we can share, in MRU order
    GrPlotList::Iter plotIter;
    plotIter.init(fPlotList, GrPlotList::Iter::kHead_IterStart);
    GrPlot* plot;
    while ((plot = plotIter.get())) {
        // make sure texture is set for quick lookup
        plot->fTexture = fTexture;
        if (plot->addSubImage(width, height, image, loc)) {
            this->makeMRU(plot);
            // new plot for atlas, put at end of array
            SkASSERT(!usage->fPlots.contains(plot));
            *(usage->fPlots.append()) = plot;
            return plot;
        }
        plotIter.next();
    }

    // If the above fails, then the current plot list has no room
    return NULL;
}
Beispiel #3
0
GrPlot* GrAtlasMgr::addToAtlas(GrAtlas* atlas,
                               int width, int height, const void* image,
                               GrIPoint16* loc) {
    // iterate through entire plot list for this atlas, see if we can find a hole
    // last one was most recently added and probably most empty
    for (int i = atlas->fPlots.count()-1; i >= 0; --i) {
        GrPlot* plot = atlas->fPlots[i];
        if (plot->addSubImage(width, height, image, loc)) {
            this->moveToHead(plot);
            return plot;
        }
    }

    // before we get a new plot, make sure we have a backing texture
    if (NULL == fTexture) {
        // TODO: Update this to use the cache rather than directly creating a texture.
        GrTextureDesc desc;
        desc.fFlags = kDynamicUpdate_GrTextureFlagBit;
        desc.fWidth = GR_ATLAS_TEXTURE_WIDTH;
        desc.fHeight = GR_ATLAS_TEXTURE_HEIGHT;
        desc.fConfig = fPixelConfig;

        fTexture = fGpu->createTexture(desc, NULL, 0);
        if (NULL == fTexture) {
            return NULL;
        }
    }

    // now look through all allocated plots for one we can share, in MRU order
    GrPlotList::Iter plotIter;
    plotIter.init(fPlotList, GrPlotList::Iter::kHead_IterStart);
    GrPlot* plot;
    while (NULL != (plot = plotIter.get())) {
        // make sure texture is set for quick lookup
        plot->fTexture = fTexture;
        if (plot->addSubImage(width, height, image, loc)) {
            this->moveToHead(plot);
            // new plot for atlas, put at end of array
            *(atlas->fPlots.append()) = plot;
            return plot;
        }
        plotIter.next();
    }

    // If the above fails, then the current plot list has no room
    return NULL;
}