Beispiel #1
0
void Protocol::CBoardSize(Gtp::Io& inout) {
    uint boardSize = inout.Read<uint>();
    inout.CheckEmpty();
    if (boardSize != Dim::board_size) {
        std::stringstream err;
        err << "the only supported board size is " << Dim::board_size;
        inout.SetError(err.str());
    }
}
Beispiel #2
0
void Admin::CAddGameSetup (Gtp::Io& io)
{
  QString name = QString::fromStdString (io.Read<std::string>());
  int board_size = io.Read<int>();
  float komi = io.Read<float>();
  io.CheckEmpty();
  if (!db.AddGameSetup (name, board_size, komi))
    io.SetError ("");
}
Beispiel #3
0
void Protocol::CGenMove(Gtp::Io& inout) {
	std::string player = inout.Read<std::string>();
	inout.CheckEmpty();

	if (!Player::ValidPlayer(player)) {
		inout.SetError("invalid parameters");
		return;
	}

	if (game.IsFinished()) {
		inout.SetError("game is finished");
		return;
	}

	Move move = game.GenMove(Player::OfString(player));
	game.Play(move);
	inout.out << move.GetLocation().ToCoords();
}
Beispiel #4
0
void Protocol::CPlay(Gtp::Io& inout) {
    std::string player = inout.Read<std::string>();
    std::string location = inout.Read<std::string>();
    inout.CheckEmpty();

    if (!Player::ValidPlayer(player) || !Location::ValidLocation(location)) {
        inout.SetError("invalid parameters");
        return;
    }

    Move move = Move(Player::OfString(player), Location::OfCoords(location));
    if (game.IsValidMove(move)) {
        game.Play(move);
    } else {
        std::stringstream err;
        err << "invalid move: " << location;
        inout.SetError(err.str());
    }
}
Beispiel #5
0
void Admin::CSetExperimentEngine (Gtp::Io& io)
{
  int num = io.Read<int> ();
  if (num != 1 && num != 2) {
    io.SetError ("wronge engine number");
    return;
  }
  QString name = QString::fromStdString (io.Read<std::string>());
  (num == 1 ? first_engine : second_engine) = name;
}
Beispiel #6
0
void Admin::CAddEngine (Gtp::Io& io)
{
  QString name = QString::fromStdString (io.Read<std::string>());
  io.CheckEmpty();
  if (!AddEngine (name, config, command_line))
    io.SetError ("");
  name = "";
  config = "";
  command_line = "";
}
Beispiel #7
0
void Protocol::CGenMoveNoPlay(Gtp::Io& inout) {
    std::string player = inout.Read<std::string>();
    inout.CheckEmpty();

    if (game.IsFinished()) {
        inout.SetError("game is finished");
        return;
    }

    ASSERT (Player::OfString(player) == game.CurrentPlayer());
    Move move = game.GenMove();
    inout.out << move.GetLocation().ToCoords();
}