void SettingsPanel::onCheckBoxLaserOutput( Gwen::Controls::Base* pControl ){
    
    Gwen::Controls::CheckBox* pCheckBox = ( Gwen::Controls::CheckBox* ) pControl;
    string controlName = pControl->GetName().c_str();
    if (controlName.compare("Draw Lines") == 0){
        mIldaFrame->params.draw.lines = pCheckBox->IsChecked() == 1;
//        console() <<  "mIldaFrame->params.draw.lines : " << mIldaFrame->params.draw.lines << std::endl;
    }
    else if (controlName.compare("Show Frame") == 0){
        mLaserPreview3D->paramsView.showFrame = pCheckBox->IsChecked() == 1;
    }
    else if (controlName.compare("Draw Points") == 0){
        mIldaFrame->params.draw.points = pCheckBox->IsChecked() == 1;
    }
    else if (controlName.compare("Show Dots on Gauze") == 0){
        mLaserPreview3D->paramsView.showDotsOnGauze = pCheckBox->IsChecked() == 1;
    }
    else if (controlName.compare("Show Lines on Gauze") == 0){
        mLaserPreview3D->paramsView.showLinesOnGauze = pCheckBox->IsChecked() == 1;
    }
    else if (controlName.compare("Show Rays") == 0){
        mLaserPreview3D->paramsView.showRays = pCheckBox->IsChecked() == 1;
    }
    else if (controlName.compare("Show Fans") == 0){
        mLaserPreview3D->paramsView.showFans = pCheckBox->IsChecked() == 1;
    }
    
}
Beispiel #2
0
	GWEN_CONTROL_INLINE( Checkbox, GUnit )
	{
		Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
		check->SetPos( 10, 10 );
		check->onChecked.Add( this, &Checkbox::OnChecked );
		check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
		check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );


		Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
		labeled->SetPos( 10, 10 );
		labeled->Label()->SetText( "Labeled CheckBox" );
		labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
		labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
		labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
		Gwen::Align::PlaceBelow( labeled, check, 10 );

	}
Beispiel #3
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		GWEN_CONTROL_INLINE( Checkbox, GUnit )
		{
			Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
			check->SetPos( 10, 10 );
			check->onChecked.Add( this, &Checkbox::OnChecked );
			check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
			check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
			Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
			labeled->SetPos( 10, 30 );
			labeled->Label()->SetText( "Labeled CheckBox" );
			labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
			labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
			labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
			{
				Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
				check->SetPos( 10, 54 );
				check->SetDisabled( true );
			}
		}
Beispiel #4
0
	void	OnCheckChangedStiffnessWarping (Gwen::Controls::Base* pControl)
	{
		Gwen::Controls::CheckBox* labeled = (Gwen::Controls::CheckBox* )pControl;
		bool checked = labeled->IsChecked();
		//m_app->m_stiffness_warp_on  = checked;
	}