Beispiel #1
0
	GWEN_CONTROL_INLINE( Checkbox, GUnit )
	{
		Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
		check->SetPos( 10, 10 );
		check->onChecked.Add( this, &Checkbox::OnChecked );
		check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
		check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );


		Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
		labeled->SetPos( 10, 10 );
		labeled->Label()->SetText( "Labeled CheckBox" );
		labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
		labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
		labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
		Gwen::Align::PlaceBelow( labeled, check, 10 );

	}
Gwen::Controls::Base* SettingsPanel::addCheckBox( Gwen::Controls::Base* pControl , Rectf bounds, string name, bool selected){
    Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( pControl );
//    int px = bounds.getX1();
//    int py = bounds.getY1();
//    int w = bounds.getWidth();
//    labeled->SetName( name );
//    labeled->SetPos( px, py );
    labeled->Dock( Gwen::Pos::Top );
    labeled->SetMargin( Gwen::Margin(5,7,5,7) );
    labeled->SetHeight( 20 );
    labeled->Label()->SetText( name );
//    labeled->Label()->SetName( name );
    labeled->Checkbox()->SetChecked(selected);
    labeled->Checkbox()->SetName( name );
    labeled->Checkbox()->onCheckChanged.Add( this, &SettingsPanel::onCheckBoxLaserOutput );
    mSliderValueMap[name] = labeled;
    return labeled;
}
Beispiel #3
0
		GWEN_CONTROL_INLINE( Checkbox, GUnit )
		{
			Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
			check->SetPos( 10, 10 );
			check->onChecked.Add( this, &Checkbox::OnChecked );
			check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
			check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
			Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
			labeled->SetPos( 10, 30 );
			labeled->Label()->SetText( "Labeled CheckBox" );
			labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
			labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
			labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
			{
				Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
				check->SetPos( 10, 54 );
				check->SetDisabled( true );
			}
		}
Beispiel #4
0
	MyWindow (	Gwen::Controls::Base* pParent)
		: Gwen::Controls::WindowControl( pParent )
	{
		SetTitle( L"FEM Settings" );

		SetSize( 200, 300 );

		this->Dock( Gwen::Pos::Left );

		m_TextOutput = new Gwen::Controls::ListBox( this );
		m_TextOutput->Dock( Gwen::Pos::Bottom );
		m_TextOutput->SetHeight( 100 );


		{
			Gwen::Controls::GroupBox* pGroup = new Gwen::Controls::GroupBox( this );
			pGroup->SetPos(5, 5);
			pGroup->SetSize(170, 45);
//			pGroup->Dock( Gwen::Pos::Fill );
			pGroup->SetText( "Young modulus" );

			Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( pGroup );
			pSlider->SetPos( 5, 10 );
			pSlider->SetSize( 130, 20 );
			pSlider->SetRange( 0, 100 );
			pSlider->SetValue( 25 );
			pSlider->onValueChanged.Add( this, &MyWindow::SliderMoved);
		}

		Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
		labeled->SetPos( 10, 55);
		labeled->Checkbox()->SetChecked(true);
		labeled->Label()->SetText( "Stifness warping" );
//		labeled->Checkbox()->onChecked.Add( handler, &MyHander::OnCheckedStiffnessWarping );
//		labeled->Checkbox()->onUnChecked.Add( handler, &MyHander::OnUncheckedStiffnessWarping );
		labeled->Checkbox()->onCheckChanged.Add( this, &MyWindow::OnCheckChangedStiffnessWarping );
//		Gwen::Align::PlaceBelow( labeled, check, 10 );


		if (0)
		{
			Gwen::Controls::GroupBox* pGroup = new Gwen::Controls::GroupBox( this );
			pGroup->SetPos(5, 55);
			pGroup->SetSize(170, 45);
	//		pGroup->Dock( Gwen::Pos::Fill );
			pGroup->SetText( "Gravity" );

			Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( pGroup);
			pSlider->SetPos( 5, 10 );
			pSlider->SetSize( 130, 20 );
			pSlider->SetRange( 0, 100 );
			pSlider->SetValue( 25 );
			pSlider->SetNotchCount( 10 );
			pSlider->SetClampToNotches( true );
			//		pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
		}


		Gwen::Controls::Button* pButton = new Gwen::Controls::Button( this );
		pButton->onPress.Add(this, &MyWindow::onButtonA);

		pButton->SetBounds( 5, 110, 170, 45);
		pButton->SetText( "Toggle simulation" );



	}