Beispiel #1
0
bool pre_draw(igl::opengl::glfw::Viewer & viewer)
{
  using namespace Eigen;
  // Determine boundary conditions
  if(viewer.core().is_animating)
  {
    bc_frac += bc_dir;
    bc_dir *= (bc_frac>=1.0 || bc_frac<=0.0?-1.0:1.0);
  }

  const MatrixXd U_bc_anim = V_bc+bc_frac*(U_bc-V_bc);
  if(deformation_field)
  {
    MatrixXd D;
    MatrixXd D_bc = U_bc_anim - V_bc;
    igl::harmonic(V,F,b,D_bc,2,D);
    U = V+D;
  }else
  {
    igl::harmonic(V,F,b,U_bc_anim,2.,U);
  }
  viewer.data().set_vertices(U);
  viewer.data().compute_normals();
  return false;
}
Beispiel #2
0
void update_visualization(igl::opengl::glfw::Viewer & viewer)
{
  using namespace Eigen;
  using namespace std;
  Eigen::Vector4d plane(
    0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
  MatrixXd V_vis;
  MatrixXi F_vis;
  VectorXi J;
  {
    SparseMatrix<double> bary;
    // Value of plane's implicit function at all vertices
    const VectorXd IV = 
      (V.col(0)*plane(0) + 
        V.col(1)*plane(1) + 
        V.col(2)*plane(2)).array()
      + plane(3);
    igl::marching_tets(V,T,IV,V_vis,F_vis,J,bary);
  }
  VectorXd W_vis;
  igl::slice(W,J,W_vis);
  MatrixXd C_vis;
  // color without normalizing
  igl::parula(W_vis,false,C_vis);


  const auto & append_mesh = [&C_vis,&F_vis,&V_vis](
    const Eigen::MatrixXd & V,
    const Eigen::MatrixXi & F,
    const RowVector3d & color)
  {
    F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
    F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
    V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
    V_vis.bottomRows(V.rows()) = V;
    C_vis.conservativeResize(C_vis.rows()+F.rows(),3);
    C_vis.bottomRows(F.rows()).rowwise() = color;
  };
  switch(overlay)
  {
    case OVERLAY_INPUT:
      append_mesh(V,F,RowVector3d(1.,0.894,0.227));
      break;
    case OVERLAY_OUTPUT:
      append_mesh(V,G,RowVector3d(0.8,0.8,0.8));
      break;
    default:
      break;
  }
  viewer.data().clear();
  viewer.data().set_mesh(V_vis,F_vis);
  viewer.data().set_colors(C_vis);
  viewer.data().set_face_based(true);
}
Beispiel #3
0
bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods)
{
  switch(key)
  {
    case ' ':
      viewer.core().is_animating = !viewer.core().is_animating;
      return true;
    case 'D':
    case 'd':
      deformation_field = !deformation_field;
      return true;
  }
  return false;
}
Beispiel #4
0
// This function is called every time a keyboard button is pressed
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
  switch(key)
  {
    case '1':
      viewer.data().set_normals(N_faces);
      return true;
    case '2':
      viewer.data().set_normals(N_vertices);
      return true;
    case '3':
      viewer.data().set_normals(N_corners);
      return true;
    default: break;
  }
  return false;
}
Beispiel #5
0
bool pre_draw(igl::opengl::glfw::Viewer & viewer)
{
  using namespace Eigen;
  using namespace std;
  if(viewer.core.is_animating)
  {
    // Interpolate pose and identity
    RotationList anim_pose(pose.size());
    for(int e = 0;e<pose.size();e++)
    {
      anim_pose[e] = pose[e].slerp(anim_t,Quaterniond::Identity());
    }
    // Propagate relative rotations via FK to retrieve absolute transformations
    RotationList vQ;
    vector<Vector3d> vT;
    igl::forward_kinematics(C,BE,P,anim_pose,vQ,vT);
    const int dim = C.cols();
    MatrixXd T(BE.rows()*(dim+1),dim);
    for(int e = 0;e<BE.rows();e++)
    {
      Affine3d a = Affine3d::Identity();
      a.translate(vT[e]);
      a.rotate(vQ[e]);
      T.block(e*(dim+1),0,dim+1,dim) =
        a.matrix().transpose().block(0,0,dim+1,dim);
    }
    // Compute deformation via LBS as matrix multiplication
    U = M*T;

    // Also deform skeleton edges
    MatrixXd CT;
    MatrixXi BET;
    igl::deform_skeleton(C,BE,T,CT,BET);

    viewer.data().set_vertices(U);
    viewer.data().set_edges(CT,BET,sea_green);
    viewer.data().compute_normals();
    anim_t += anim_t_dir;
    anim_t_dir *= (anim_t>=1.0 || anim_t<=0.0?-1.0:1.0);
  }
  return false;
}
Beispiel #6
0
void solve(igl::opengl::glfw::Viewer &viewer)
{
  using namespace std;
  igl::active_set_params as;
  as.max_iter = 8;
  igl::active_set(Q,B,b,bc,Aeq,Beq,Aieq,Bieq,lx,ux,as,Z);
  // Pseudo-color based on solution
  Eigen::MatrixXd C;
  igl::jet(Z,0,1,C);
  viewer.data().set_colors(C);
}
Beispiel #7
0
void drawField(igl::opengl::glfw::Viewer &viewer,
               const Eigen::MatrixXd &field,
               const Eigen::RowVector3d &color)
{
  for (int n=0; n<2; ++n)
  {
    Eigen::MatrixXd VF = field.block(0,n*3,F.rows(),3);
    Eigen::VectorXd c = VF.rowwise().norm();
    viewer.data().add_edges(B - global_scale*VF, B + global_scale*VF , color);
  }
}
Beispiel #8
0
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
  if (key == '1')
    show_uv = false;
  else if (key == '2')
    show_uv = true;

  if (key == ' ')
  {
    timer.start();
    igl::scaf_solve(scaf_data, 1);
    std::cout << "time = " << timer.getElapsedTime() << std::endl;
  }

  const auto& V_uv = uv_scale * scaf_data.w_uv.topRows(V.rows());
  if (show_uv)
  {
    viewer.data().clear();
    viewer.data().set_mesh(V_uv,F);
    viewer.data().set_uv(V_uv);
    viewer.core.align_camera_center(V_uv,F);
  }
  else
  {
    viewer.data().set_mesh(V,F);
    viewer.data().set_uv(V_uv);
    viewer.core.align_camera_center(V,F);
  }

  viewer.data().compute_normals();

  return false;
}
Beispiel #9
0
void drawConstraints(igl::opengl::glfw::Viewer &viewer)
{
  for (int n=0; n<2; ++n)
  {
    Eigen::MatrixXd Bc = igl::slice(B, b, 1);
    Eigen::MatrixXd color;
    color.setZero(b.rows(),3);
    color.col(2).setOnes();
    for (int i =0; i<b.rows(); ++i)
      if (blevel[i] ==1 && n>0)
        color.row(i)<<0.7,0.7,0.7;
    // Eigen::RowVector3d color; color<<0.5,0.5,0.5;
    viewer.data().add_edges(Bc - global_scale*bc.block(0,n*3,bc.rows(),3), Bc + global_scale*bc.block(0,n*3,bc.rows(),3) , color);
  }

}
Beispiel #10
0
void drawCuts(igl::opengl::glfw::Viewer& viewer,
              const Eigen::MatrixXi &cuts)
{
  int maxCutNum = cuts.sum();
  Eigen::MatrixXd start(maxCutNum,3);
  Eigen::MatrixXd end(maxCutNum,3);
  int ind = 0;
  for (unsigned int i=0;i<F.rows();i++)
    for (int j=0;j<3;j++)
      if (cuts(i,j))
      {
        start.row(ind) = V.row(F(i,j));
        end.row(ind) = V.row(F(i,(j+1)%3));
        ind++;
      }
  viewer.data().add_edges(start, end , Eigen::RowVector3d(1.,0,1.));
}
Beispiel #11
0
void update_display(igl::opengl::glfw::Viewer& viewer)
{
  using namespace std;
  using namespace Eigen;

  viewer.data().clear();
  viewer.data().lines.resize(0,9);
  viewer.data().points.resize(0,6);
  viewer.data().show_texture = false;

  if (display_mode == 1)
  {
    cerr<< "Displaying original field, its singularities and its cuts"  <<endl;

    viewer.data().set_mesh(V, F);

    // Highlight in red the constrained faces
    MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
    for (unsigned i=0; i<b.size();++i)
      C.row(b(i)) << 1, 0, 0;
    viewer.data().set_colors(C);

    //Draw constraints
    drawConstraints(viewer);

    // Draw Field
    Eigen::RowVector3d color; color<<0,0,1;
    drawField(viewer,two_pv_ori,color);

    // Draw Cuts
    drawCuts(viewer,cuts_ori);

    //Draw Singularities
    Eigen::MatrixXd singular_points = igl::slice(V, singularities_ori, 1);
    viewer.data().add_points(singular_points,Eigen::RowVector3d(239./255.,205./255.,57./255.));

  }

  if (display_mode == 2)
  {
    cerr<< "Displaying current field, its singularities and its cuts"  <<endl;

    viewer.data().set_mesh(V, F);

    // Highlight in red the constrained faces
    MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
    for (unsigned i=0; i<b.size();++i)
      C.row(b(i)) << 1, 0, 0;
    viewer.data().set_colors(C);

    //Draw constraints
    drawConstraints(viewer);

    // Draw Field
    Eigen::RowVector3d color; color<<0,0,1;
    drawField(viewer,two_pv,color);

    // Draw Cuts
    drawCuts(viewer,cuts);

    //Draw Singularities
    Eigen::MatrixXd singular_points = igl::slice(V, singularities, 1);
    viewer.data().add_points(singular_points,Eigen::RowVector3d(239./255.,205./255.,57./255.));
  }

  if (display_mode == 3)
  {
    cerr<< "Displaying original field and its curl"  <<endl;

    viewer.data().set_mesh(Vbs, Fbs);
    Eigen::MatrixXd C;
    colorEdgeMeshFaces(curl_ori, 0, 0.2, C);
    viewer.data().set_colors(C);

    // Draw Field
    Eigen::RowVector3d color; color<<1,1,1;
    drawField(viewer,two_pv_ori,color);

  }

  if (display_mode == 4)
  {
    cerr<< "Displaying current field and its curl"  <<endl;

    viewer.data().set_mesh(Vbs, Fbs);
    Eigen::MatrixXd C;
    colorEdgeMeshFaces(curl, 0, 0.2, C);
    viewer.data().set_colors(C);

    // Draw Field
    Eigen::RowVector3d color; color<<1,1,1;
    drawField(viewer,two_pv,color);
  }

  if (display_mode == 5)
  {
    cerr<< "Displaying original poisson-integrated field and original poisson error"  <<endl;

    viewer.data().set_mesh(V, F);
    Eigen::MatrixXd C;
    igl::jet(poisson_error_ori, 0, 0.5, C);
    viewer.data().set_colors(C);

    // Draw Field
    Eigen::RowVector3d color; color<<1,1,1;
    drawField(viewer,two_pv_poisson_ori,color);
  }

  if (display_mode == 6)
  {
    cerr<< "Displaying current poisson-integrated field and current poisson error"  <<endl;

    viewer.data().set_mesh(V, F);
    Eigen::MatrixXd C;
    igl::jet(poisson_error, 0, 0.5, C);
    viewer.data().set_colors(C);

    // Draw Field
    Eigen::RowVector3d color; color<<1,1,1;
    drawField(viewer,two_pv_poisson,color);
  }

  if (display_mode == 7)
  {
    cerr<< "Displaying original texture with cuts and singularities"  <<endl;

    viewer.data().set_mesh(V, F);
    MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
    viewer.data().set_colors(C);
    viewer.data().set_uv(uv_scale*scalars_ori, Fcut_ori);
    viewer.data().set_texture(texture_R, texture_B, texture_G);
    viewer.data().show_texture = true;

    // Draw Cuts
    drawCuts(viewer,cuts_ori);

    //Draw Singularities
    Eigen::MatrixXd singular_points = igl::slice(V, singularities_ori, 1);
    viewer.data().add_points(singular_points,Eigen::RowVector3d(239./255.,205./255.,57./255.));

  }
  if (display_mode == 8)
  {
    cerr<< "Displaying current texture with cuts and singularities"  <<endl;

    viewer.data().set_mesh(V, F);
    MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
    viewer.data().set_colors(C);
    viewer.data().set_uv(uv_scale*scalars, Fcut);
    viewer.data().set_texture(texture_R, texture_B, texture_G);
    viewer.data().show_texture = true;

    // Draw Cuts
    drawCuts(viewer,cuts);

    //Draw Singularities
    Eigen::MatrixXd singular_points = igl::slice(V, singularities, 1);
    viewer.data().add_points(singular_points,Eigen::RowVector3d(239./255.,205./255.,57./255.));

  }

  if (display_mode == 9)
  {
    cerr<< "Displaying original field overlaid onto the current integrated field"  <<endl;

    viewer.data().set_mesh(V, F);

    // Highlight in red the constrained faces
    MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
    for (unsigned i=0; i<b.size();++i)
      C.row(b(i)) << 1, 0, 0;
    viewer.data().set_colors(C);

    // Draw Field
    Eigen::RowVector3d color; color<<0,0,1;
    drawField(viewer,two_pv_ori,color);

    // Draw Integrated Field
    color<<.2,.2,.2;
    drawField(viewer,two_pv_poisson_ori,color);

  }

  if (display_mode == 0)
  {
    cerr<< "Displaying current field overlaid onto the current integrated field"  <<endl;

    viewer.data().set_mesh(V, F);

    // Highlight in red the constrained faces
    MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
    for (unsigned i=0; i<b.size();++i)
      C.row(b(i)) << 1, 0, 0;
    viewer.data().set_colors(C);

    // Draw Field
    Eigen::RowVector3d color; color<<0,0,1;
    drawField(viewer,two_pv,color);

    // Draw Integrated Field
    color<<.2,.2,.2;
    drawField(viewer,two_pv_poisson,color);
  }

}
Beispiel #12
0
void set_color(igl::opengl::glfw::Viewer &viewer)
{
  Eigen::MatrixXd C;
  igl::jet(W.col(selected).eval(),true,C);
  viewer.data().set_colors(C);
}
Beispiel #13
0
void update_visualization(igl::opengl::glfw::Viewer & viewer)
{
  using namespace Eigen;
  using namespace std;
  Eigen::Vector4d plane(
    0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
  MatrixXd V_vis;
  MatrixXi F_vis;
  // Extract triangle mesh slice through volume mesh and subdivide nasty
  // triangles
  {
    VectorXi J;
    SparseMatrix<double> bary;
    {
      // Value of plane's implicit function at all vertices
      const VectorXd IV = 
        (V.col(0)*plane(0) + 
         V.col(1)*plane(1) + 
         V.col(2)*plane(2)).array()
        + plane(3);
      igl::slice_tets(V,T,IV,V_vis,F_vis,J,bary);
      igl::writeOBJ("vis.obj",V_vis,F_vis);
    }
    while(true)
    {
      MatrixXd l;
      igl::edge_lengths(V_vis,F_vis,l);
      l /= (V_vis.colwise().maxCoeff() - V_vis.colwise().minCoeff()).norm();
      const double max_l = 0.03;
      if(l.maxCoeff()<max_l)
      {
        break;
      }
      Array<bool,Dynamic,1> bad = l.array().rowwise().maxCoeff() > max_l;
      MatrixXi F_vis_bad, F_vis_good;
      igl::slice_mask(F_vis,bad,1,F_vis_bad);
      igl::slice_mask(F_vis,(bad!=true).eval(),1,F_vis_good);
      igl::upsample(V_vis,F_vis_bad);
      F_vis = igl::cat(1,F_vis_bad,F_vis_good);
    }
  }

  // Compute signed distance
  VectorXd S_vis;
  {
    VectorXi I;
    MatrixXd N,C;
    // Bunny is a watertight mesh so use pseudonormal for signing
    signed_distance_pseudonormal(V_vis,V,F,tree,FN,VN,EN,EMAP,S_vis,I,C,N);
  }
  // push to [0,1] range
  S_vis.array() = 0.5*(S_vis.array()/max_distance)+0.5;
  MatrixXd C_vis;
  // color without normalizing
  igl::parula(S_vis,false,C_vis);


  const auto & append_mesh = [&C_vis,&F_vis,&V_vis](
    const Eigen::MatrixXd & V,
    const Eigen::MatrixXi & F,
    const RowVector3d & color)
  {
    F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
    F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
    V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
    V_vis.bottomRows(V.rows()) = V;
    C_vis.conservativeResize(C_vis.rows()+V.rows(),3);
    C_vis.bottomRows(V.rows()).rowwise() = color;
  };
  if(overlay)
  {
    append_mesh(V,F,RowVector3d(0.8,0.8,0.8));
  }
  viewer.data().clear();
  viewer.data().set_mesh(V_vis,F_vis);
  viewer.data().set_colors(C_vis);
  viewer.core.lighting_factor = overlay;
}