void paint (Graphics& g)
    {
        if (colours.isNull())
        {
            const int width = getWidth() / 2;
            const int height = getHeight() / 2;
            colours = Image (Image::RGB, width, height, false);

            Image::BitmapData pixels (colours, Image::BitmapData::writeOnly);

            for (int y = 0; y < height; ++y)
            {
                const float val = 1.0f - y / (float) height;

                for (int x = 0; x < width; ++x)
                {
                    const float sat = x / (float) width;

                    pixels.setPixelColour (x, y, Colour (h, sat, val, 1.0f));
                }
            }
        }

        g.setOpacity (1.0f);
        g.drawImage (colours, edge, edge, getWidth() - edge * 2, getHeight() - edge * 2,
                     0, 0, colours.getWidth(), colours.getHeight());
    }
Beispiel #2
0
Image ImageType::convert (const Image& source) const
{
    if (source.isNull() || getTypeID() == (std::unique_ptr<ImageType> (source.getPixelData()->createType())->getTypeID()))
        return source;

    const Image::BitmapData src (source, Image::BitmapData::readOnly);

    Image newImage (create (src.pixelFormat, src.width, src.height, false));
    Image::BitmapData dest (newImage, Image::BitmapData::writeOnly);

    if (src.pixelStride == dest.pixelStride && src.pixelFormat == dest.pixelFormat)
    {
        for (int y = 0; y < dest.height; ++y)
            memcpy (dest.getLinePointer (y), src.getLinePointer (y), (size_t) dest.lineStride);
    }
    else
    {
        for (int y = 0; y < dest.height; ++y)
            for (int x = 0; x < dest.width; ++x)
                dest.setPixelColour (x, y, src.getPixelColour (x, y));
    }

    return newImage;
}