Beispiel #1
0
void InputBinder::bind_texture_instance_to_input(
    const TextureInstanceContainer& texture_instances,
    const UniqueID                  assembly_uid,
    const char*                     entity_type,
    const char*                     entity_name,
    const char*                     param_value,
    InputArray::iterator&           input)
{
    const TextureInstance* texture_instance = texture_instances.get_by_name(param_value);
    assert(texture_instance);

    try
    {
        input.bind(
            new TextureSource(
                assembly_uid,
                *texture_instance));
    }
    catch (const exception& e)
    {
        RENDERER_LOG_ERROR(
            "while defining %s \"%s\", failed to bind \"%s\" to input \"%s\" (%s).",
            entity_type,
            entity_name,
            param_value,
            input.name(),
            e.what());

        ++m_error_count;
    }
}
Beispiel #2
0
void InputBinder::bind_color_to_input(
    const ColorContainer&           colors,
    const char*                     param_value,
    InputArray::iterator&           input)
{
    const ColorEntity* color_entity = colors.get_by_name(param_value);
    assert(color_entity);

    input.bind(new ColorSource(*color_entity));
}
Beispiel #3
0
bool InputBinder::try_bind_scalar_to_input(
    const string&                   param_value,
    InputArray::iterator&           input) const
{
    try
    {
        const double value = from_string<double>(param_value);
        input.bind(new ScalarSource(value));
        return true;
    }
    catch (const ExceptionStringConversionError&)
    {
        return false;
    }
}
Beispiel #4
0
void InputBinder::bind_texture_instance_to_input(
    const TextureContainer&         textures,
    const TextureInstanceContainer& texture_instances,
    const UniqueID                  assembly_uid,
    const char*                     entity_type,
    const char*                     entity_name,
    const char*                     param_value,
    InputArray::iterator&           input)
{
    const TextureInstance* texture_instance = texture_instances.get_by_name(param_value);
    assert(texture_instance);

    const size_t texture_index = texture_instance->get_texture_index();
    assert(texture_index != ~0);

    Texture* texture = textures.get_by_index(texture_index);
    assert(texture);

    try
    {
        input.bind(
            new TextureSource(
                assembly_uid,
                *texture_instance,
                texture->properties()));
    }
    catch (const exception& e)
    {
        RENDERER_LOG_ERROR(
            "while defining %s \"%s\", while binding \"%s\" to parameter \"%s\": %s.",
            entity_type,
            entity_name,
            param_value,
            input.name(),
            e.what());
        ++m_error_count;
    }
}