Beispiel #1
0
void PropertiesManager::Present( uint32_t selectionId, const Inspect::V_Control& controls )
{
    if ( selectionId != m_SelectionId )
    {
        return;
    }

    SCENE_GRAPH_SCOPE_TIMER( ("Canvas Layout") );

    Inspect::Container* container = m_Generator->GetContainer();

    for ( Inspect::V_Control::const_iterator itr = controls.begin(), end = controls.end(); itr != end; ++itr )
    {
        container->AddChild( *itr );
    }

    Inspect::Canvas* canvas = container->GetCanvas();

    canvas->Realize( NULL );
}
Beispiel #2
0
DrawerWidget::DrawerWidget( Inspect::Container* container )
: m_ContainerControl( container )
, m_Drawer( NULL )
, m_StripCanvas( NULL )
{
    HELIUM_ASSERT( m_ContainerControl );

    m_StripCanvas = new StripCanvas( wxVERTICAL );

    Inspect::V_Control controls = m_ContainerControl->ReleaseChildren();

    // move children out of the container and into the new vertical strip canvas
    for( Inspect::V_Control::const_iterator itr = controls.begin(), end = controls.end(); itr != end; ++itr )
    {
        m_StripCanvas->AddChild( *itr );
    }

    m_ContainerControl->AddChild( m_StripCanvas );

    SetControl( m_ContainerControl );
}