Beispiel #1
0
    bool knows_spell( Mobile::Character* chr, u16 spellid )
	{
	  //copied code from Character::spellbook to support multiple spellbooks in the pack
	  Items::Item* item = chr->wornitem( LAYER_HAND1 );
	  if ( item != NULL && item->script_isa( POLCLASS_SPELLBOOK ) )
	  {
		Spellbook* book = static_cast<Spellbook*>( item );
		if ( book->has_spellid( spellid ) )
		  return true;
	  }

	  UContainer* cont = chr->backpack();
	  if ( cont != NULL )
	  {
		for ( UContainer::const_iterator itr = cont->begin(), end = cont->end(); itr != end; ++itr )
		{
		  const Items::Item* _item = GET_ITEM_PTR( itr );

		  if ( _item != NULL && _item->script_isa( POLCLASS_SPELLBOOK ) )
		  {
			const Spellbook* book = static_cast<const Spellbook*>( _item );
			if ( book->has_spellid( spellid ) )
			  return true;
		  }
		}
	  }

	  return false;
	}
Beispiel #2
0
	Items::Item* find_walkon_item( ItemsVector& ivec, short z )
	{
      for ( ItemsVector::const_iterator itr = ivec.begin( ), end = ivec.end( ); itr != end; ++itr )
	  {
		Items::Item* item = ( *itr );
		if ( z == item->z || z == item->z + 1 )
		{
		  if ( !item->itemdesc().walk_on_script.empty() )
		  {
			return item;
		  }
		}
	  }
	  return NULL;
	}
Beispiel #3
0
void decay_worldzone( unsigned wx, unsigned wy, Realms::Realm* realm )
{
    Zone& zone = realm->zone[wx][wy];
    gameclock_t now = read_gameclock();
    bool statistics = Plib::systemstate.config.thread_decay_statistics;

    for ( ZoneItems::size_type idx = 0; idx < zone.items.size(); ++idx )
    {
        Items::Item* item = zone.items[idx];
        if (statistics)
        {
            if (item->can_decay())
            {
                const Items::ItemDesc& descriptor = item->itemdesc();
                if (!descriptor.decays_on_multis)
                {
                    Multi::UMulti* multi = realm->find_supporting_multi( item->x, item->y, item->z );
                    if (multi == NULL)
                        stateManager.decay_statistics.temp_count_active++;
                }
                else
                    stateManager.decay_statistics.temp_count_active++;
            }

        }
        if ( item->should_decay( now ) )
        {
            // check the CanDecay syshook first if it returns 1 go over to other checks
            if ( gamestate.system_hooks.can_decay )
            {
                if ( !gamestate.system_hooks.can_decay->call( new Module::EItemRefObjImp( item ) ) )
                    continue;
            }

            const Items::ItemDesc& descriptor = item->itemdesc();
            Multi::UMulti* multi = realm->find_supporting_multi( item->x, item->y, item->z );

            // some things don't decay on multis:
            if ( multi != NULL && !descriptor.decays_on_multis )
                continue;

            if (statistics)
                stateManager.decay_statistics.temp_count_decayed++;

            if ( !descriptor.destroy_script.empty() && !item->inuse() )
            {
                bool decayok = call_script( descriptor.destroy_script, item->make_ref() );
                if ( !decayok )
                    continue;
            }

            item->spill_contents( multi );
            destroy_item( item );
            --idx;
        }
    }
}
Beispiel #4
0
    bool hands_are_free( Mobile::Character* chr )
	{
      Items::Item* item;

	  item = chr->wornitem( LAYER_HAND1 );
	  if ( item != NULL )
	  {
        const Items::ItemDesc& id = item->itemdesc( );
		if ( id.blocks_casting_if_in_hand )
		  return false;
	  }

	  item = chr->wornitem( LAYER_HAND2 );
	  if ( item != NULL )
	  {
        const Items::ItemDesc& id = item->itemdesc( );
		if ( id.blocks_casting_if_in_hand )
		  return false;
	  }

	  return true;
	}
Beispiel #5
0
    void handle_open_spellbook( Network::Client *client, PKTIN_12* /*msg*/ )
	{
	  if ( system_hooks.open_spellbook_hook != NULL )
	  {
		if ( system_hooks.open_spellbook_hook->call( make_mobileref( client->chr ) ) )
		  return;
	  }

	  if ( client->chr->dead() )
	  {
		send_sysmessage( client, "I am dead and cannot do that." );
		return;
	  }


	  Items::Item* spellbook = client->chr->wornitem( LAYER_HAND1 );
	  if ( spellbook == NULL )
	  {
		UContainer* backpack = client->chr->backpack();
		if ( backpack != NULL )
		{
		  spellbook = backpack->find_toplevel_polclass( POLCLASS_SPELLBOOK );

		  //
		  // Client crashes if the pack isn't open and you don't tell him
		  // about the spellbook
		  //
		  if ( spellbook != NULL )
			send_put_in_container( client, spellbook );
		}
	  }

	  if ( spellbook != NULL )
	  {
		spellbook->double_click( client );
	  }
	}
Beispiel #6
0
void doubleclick( Network::Client* client, PKTIN_06* msg )
{
  u32 serial = cfBEu32( msg->serial );
  u32 paperdoll_macro_flag = serial & 0x80000000Lu;
  serial &= ~0x80000000Lu;  // keypress versus doubleclick switch?

  // the find_character would find this, but most of the time it's your own paperdoll.
  // this is special-cased for two reasons:
  //    1) it's commonly done
  //    2) ghosts can doubleclick ONLY their paperdoll.
  if ( serial == client->chr->serial )
  {
    if ( !paperdoll_macro_flag )
    {
      ScriptDef sd;
      sd.quickconfig( "scripts/misc/dblclickself.ecl" );
      if ( sd.exists() )
      {
        ref_ptr<Bscript::EScriptProgram> prog;
        prog = find_script2( sd, false, Plib::systemstate.config.cache_interactive_scripts );
        if ( prog.get() != nullptr && client->chr->start_script( prog.get(), false ) )
        {
          return;
        }
      }
    }
    send_paperdoll( client, client->chr );
    return;
  }

  if ( client->chr->dblclick_wait() > read_gameclock() )
  {
    private_say_above( client->chr, client->chr, "You must wait to use something again." );
    return;
  }
  else
    client->chr->dblclick_wait( read_gameclock() + settingsManager.ssopt.dblclick_wait );

  if ( IsCharacter( serial ) )
  {
    if ( client->chr->dead() )
      return;
    Mobile::Character* chr = find_character( serial );
    if ( !chr )
      return;

    if ( chr->isa( UOBJ_CLASS::CLASS_NPC ) )
    {
      Mobile::NPC* npc = static_cast<Mobile::NPC*>( chr );
      if ( npc->can_accept_event( EVID_DOUBLECLICKED ) )
      {
        npc->send_event( new Module::SourcedEvent( EVID_DOUBLECLICKED, client->chr ) );
        return;
      }
    }

    bool script_ran = false;
    ScriptDef sd;
    sd.quickconfig( "scripts/misc/dblclickother.ecl" );
    if ( sd.exists() )
    {
      ref_ptr<Bscript::EScriptProgram> prog;
      prog = find_script2( sd, false, Plib::systemstate.config.cache_interactive_scripts );
      if ( prog.get() != nullptr )
        script_ran =
            client->chr->start_script( prog.get(), false, new Module::ECharacterRefObjImp( chr ) );
    }
    if ( !script_ran && inrange( client->chr, chr ) )
    {
      // MuadDib Changed from a large if || || || to switch case. 1/4/2007
      switch ( chr->graphic )
      {
      case UOBJ_HUMAN_MALE:
      case UOBJ_HUMAN_FEMALE:
      case UOBJ_HUMAN_MALE_GHOST:
      case UOBJ_HUMAN_FEMALE_GHOST:
      case UOBJ_ELF_MALE:
      case UOBJ_ELF_FEMALE:
      case UOBJ_ELF_MALE_GHOST:
      case UOBJ_ELF_FEMALE_GHOST:
      case UOBJ_GARGOYLE_MALE:
      case UOBJ_GARGOYLE_FEMALE:
      case UOBJ_GARGOYLE_MALE_GHOST:
      case UOBJ_GARGOYLE_FEMALE_GHOST:
      case UOBJ_GAMEMASTER:
      case 0x3de:
      case 0x3df:
      case 0x3e2:
        send_paperdoll( client, chr );
        break;
      }
    }
    return;
  }
  else  // doubleclicked an item
  {
    // next, search worn items, items in the backpack, and items in the world.
    Items::Item* item = find_legal_item( client->chr, serial );

    // next, check people's backpacks. (don't recurse down)
    //    (not done yet)

    if ( item != nullptr )
    {
      const Items::ItemDesc& id = item->itemdesc();

      if ( !id.ghosts_can_use && client->chr->dead() )
      {
        private_say_above( client->chr, client->chr, "I am dead and cannot do that." );
        return;
      }
      if ( !id.can_use_while_frozen && client->chr->frozen() )
      {
        private_say_above( client->chr, client->chr, "I am frozen and cannot do that." );
        return;
      }
      if ( !id.can_use_while_paralyzed && client->chr->paralyzed() )
      {
        private_say_above( client->chr, client->chr, "I am paralyzed and cannot do that." );
        return;
      }

      unsigned short dst = pol_distance( client->chr, item );
      if ( dst > id.doubleclick_range && !client->chr->can_dblclickany() )
      {
        private_say_above( client->chr, item, "That is too far away." );
        return;
      }
      UObject* obj = item->toplevel_owner();
      obj = obj->self_as_owner();
      if ( id.use_requires_los && !client->chr->realm->has_los( *client->chr, *obj ) )  // DAVE
                                                                                        // 11/24
      {
        private_say_above( client->chr, item, "I can't see that." );
        return;
      }

      ScriptDef sd;
      sd.quickconfig( "scripts/misc/dblclickitem.ecl" );
      if ( sd.exists() )
      {
        ref_ptr<Bscript::EScriptProgram> prog;
        prog = find_script2( sd, false, Plib::systemstate.config.cache_interactive_scripts );
        if ( prog.get() != nullptr )
          client->chr->start_script( prog.get(), false, new Module::EItemRefObjImp( item ) );
      }

      item->double_click( client );
      return;
    }

    // allow looking into containers being traded
    if ( client->chr->is_trading() )
    {
      UContainer* cont = client->chr->trade_container()->find_container( serial );
      if ( cont != nullptr )
      {
        cont->builtin_on_use( client );
        if ( !cont->locked() )
        {
          if ( client->chr->trading_with->client != nullptr )
            cont->builtin_on_use( client->chr->trading_with->client );
        }
        return;
      }
    }
  }
}