Beispiel #1
0
bool CGUIDialogIgnoreInput::AddPrimitive(const JOYSTICK::CDriverPrimitive& primitive)
{
  bool bValid = false;

  if (primitive.Type() == JOYSTICK::PRIMITIVE_TYPE::BUTTON ||
      primitive.Type() == JOYSTICK::PRIMITIVE_TYPE::SEMIAXIS)
  {
    auto PrimitiveMatch = [&primitive](const JOYSTICK::CDriverPrimitive& other)
      {
        return primitive.Type() == other.Type() &&
               primitive.Index() == other.Index();
      };

    bValid = std::find_if(m_capturedPrimitives.begin(), m_capturedPrimitives.end(), PrimitiveMatch) == m_capturedPrimitives.end();
  }

  if (bValid)
  {
    m_capturedPrimitives.emplace_back(primitive);
    return true;
  }

  return false;
}
bool CGUIConfigurationWizard::MapPrimitive(JOYSTICK::IButtonMap* buttonMap,
                                           IKeymap* keymap,
                                           const JOYSTICK::CDriverPrimitive& primitive)
{
  using namespace JOYSTICK;

  bool bHandled = false;

  // Handle esc key separately
  if (!m_deviceName.empty() && m_deviceName != buttonMap->DeviceName())
  {
    bool bIsCancelAction = false;

    //! @todo This only succeeds for game.controller.default; no actions are
    //        currently defined for other controllers
    if (keymap)
    {
      std::string feature;
      if (buttonMap->GetFeature(primitive, feature))
      {
        const auto &actions = keymap->GetActions(CJoystickUtils::MakeKeyName(feature)).actions;
        if (!actions.empty())
        {
          //! @todo Handle multiple actions mapped to the same key
          switch (actions.begin()->actionId)
          {
          case ACTION_NAV_BACK:
          case ACTION_PREVIOUS_MENU:
            bIsCancelAction = true;
            break;
          default:
            break;
          }
        }
      }
    }

    if (bIsCancelAction)
    {
      CLog::Log(LOGDEBUG, "%s: device \"%s\" is cancelling prompt", buttonMap->ControllerID().c_str(), buttonMap->DeviceName().c_str());
      Abort(false);
    }
    else
      CLog::Log(LOGDEBUG, "%s: ignoring input for device \"%s\"", buttonMap->ControllerID().c_str(), buttonMap->DeviceName().c_str());

    // Discard input
    bHandled = true;
  }
  else if (primitive.Type() == PRIMITIVE_TYPE::BUTTON &&
           primitive.Index() == ESC_KEY_CODE)
  {
    // Handle esc key
    bHandled = Abort(false);
  }
  else if (m_history.find(primitive) != m_history.end())
  {
    // Primitive has already been mapped this round, ignore it
    bHandled = true;
  }
  else if (buttonMap->IsIgnored(primitive))
  {
    bHandled = true;
  }
  else
  {
    // Get the current state of the thread
    IFeatureButton* currentButton;
    ANALOG_STICK_DIRECTION currentDirection;
    {
      CSingleLock lock(m_stateMutex);
      currentButton = m_currentButton;
      currentDirection = m_currentDirection;
    }

    if (currentButton)
    {
      const CControllerFeature& feature = currentButton->Feature();

      CLog::Log(LOGDEBUG, "%s: mapping feature \"%s\" for device %s",
        m_strControllerId.c_str(), feature.Name().c_str(), buttonMap->DeviceName().c_str());

      switch (feature.Type())
      {
        case FEATURE_TYPE::SCALAR:
        {
          buttonMap->AddScalar(feature.Name(), primitive);
          bHandled = true;
          break;
        }
        case FEATURE_TYPE::ANALOG_STICK:
        {
          buttonMap->AddAnalogStick(feature.Name(), currentDirection, primitive);
          bHandled = true;
          break;
        }
        case FEATURE_TYPE::RELPOINTER:
        {
          buttonMap->AddRelativePointer(feature.Name(), currentDirection, primitive);
          bHandled = true;
          break;
        }
        default:
          break;
      }

      if (bHandled)
      {
        m_history.insert(primitive);

        OnMotion(buttonMap);
        m_inputEvent.Set();
        m_deviceName = buttonMap->DeviceName();
      }
    }
  }
  
  return bHandled;
}
Beispiel #3
0
bool CGUIConfigurationWizard::MapPrimitive(JOYSTICK::IButtonMap* buttonMap, const JOYSTICK::CDriverPrimitive& primitive)
{
  using namespace JOYSTICK;

  bool bHandled = false;

  // Handle esc key separately
  if (primitive.Type() == PRIMITIVE_TYPE::BUTTON &&
      primitive.Index() == ESC_KEY_CODE)
  {
    bHandled = Abort(false);
  }
  else if (m_history.find(primitive) != m_history.end())
  {
    // Primitive has already been mapped this round, ignore it
    bHandled = true;
  }
  else
  {
    // Get the current state of the thread
    IFeatureButton* currentButton;
    CARDINAL_DIRECTION currentDirection;
    {
      CSingleLock lock(m_stateMutex);
      currentButton = m_currentButton;
      currentDirection = m_currentDirection;
    }

    if (currentButton)
    {
      const CControllerFeature& feature = currentButton->Feature();
      switch (feature.Type())
      {
        case FEATURE_TYPE::SCALAR:
        {
          bHandled = buttonMap->AddScalar(feature.Name(), primitive);
          break;
        }
        case FEATURE_TYPE::ANALOG_STICK:
        {
          CDriverPrimitive up;
          CDriverPrimitive down;
          CDriverPrimitive right;
          CDriverPrimitive left;

          buttonMap->GetAnalogStick(feature.Name(), up, down, right, left);

          switch (currentDirection)
          {
            case CARDINAL_DIRECTION::UP:    up    = primitive; break;
            case CARDINAL_DIRECTION::DOWN:  down  = primitive; break;
            case CARDINAL_DIRECTION::RIGHT: right = primitive; break;
            case CARDINAL_DIRECTION::LEFT:  left  = primitive; break;
            default:
              break;
          }

          bHandled = buttonMap->AddAnalogStick(feature.Name(), up, down, right, left);

          break;
        }
        default:
          break;
      }

      if (bHandled)
      {
        m_history.insert(primitive);
        m_inputEvent.Set();
      }
    }
  }
  
  return bHandled;
}
bool CGUIConfigurationWizard::MapPrimitive(JOYSTICK::IButtonMap* buttonMap,
                                           JOYSTICK::IActionMap* actionMap,
                                           const JOYSTICK::CDriverPrimitive& primitive)
{
  using namespace JOYSTICK;

  bool bHandled = false;

  // Handle esc key separately
  if (primitive.Type() == PRIMITIVE_TYPE::BUTTON &&
      primitive.Index() == ESC_KEY_CODE)
  {
    bHandled = Abort(false);
  }
  else if (m_history.find(primitive) != m_history.end())
  {
    // Primitive has already been mapped this round, ignore it
    bHandled = true;
  }
  else if (buttonMap->IsIgnored(primitive))
  {
    bHandled = true;
  }
  else
  {
    // Get the current state of the thread
    IFeatureButton* currentButton;
    ANALOG_STICK_DIRECTION currentDirection;
    {
      CSingleLock lock(m_stateMutex);
      currentButton = m_currentButton;
      currentDirection = m_currentDirection;
    }

    if (currentButton)
    {
      const CControllerFeature& feature = currentButton->Feature();

      CLog::Log(LOGDEBUG, "%s: mapping feature \"%s\" for device %s",
        m_strControllerId.c_str(), feature.Name().c_str(), buttonMap->DeviceName().c_str());

      switch (feature.Type())
      {
        case FEATURE_TYPE::SCALAR:
        {
          buttonMap->AddScalar(feature.Name(), primitive);
          bHandled = true;
          break;
        }
        case FEATURE_TYPE::ANALOG_STICK:
        {
          buttonMap->AddAnalogStick(feature.Name(), currentDirection, primitive);
          bHandled = true;
          break;
        }
        default:
          break;
      }

      if (bHandled)
      {
        m_history.insert(primitive);

        OnMotion(buttonMap);
        m_inputEvent.Set();
      }
    }
  }
  
  return bHandled;
}