void kore_program_linkwithstructures2(BKore_Program* p, BKore_Shader* vs, BKore_Shader* fs, BKore_VertexStructure* s0, BKore_VertexStructure* s1, BKore_VertexStructure* s2, BKore_VertexStructure* s3, int size)
	{
		Kore::Program* program = reinterpret_cast<Kore::Program*>(p);
		Kore::Shader* vertexShader = reinterpret_cast<Kore::Shader*>(vs);
		Kore::Shader* fragmentShader = reinterpret_cast<Kore::Shader*>(fs);
		program->setVertexShader(vertexShader);
		program->setFragmentShader(fragmentShader);
		Kore::VertexStructure* structures2[4] = { reinterpret_cast<Kore::VertexStructure*>(s0), reinterpret_cast<Kore::VertexStructure*>(s1), reinterpret_cast<Kore::VertexStructure*>(s2), reinterpret_cast<Kore::VertexStructure*>(s3) };
		program->link(structures2, size);
	}
Beispiel #2
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extern "C" vbyte *hl_kore_program_get_textureunit(vbyte *program, vbyte *name) {
	Kore::Program* prog = (Kore::Program*)program;
	return (vbyte*)new Kore::TextureUnit(prog->getTextureUnit((char*)name));
}
Beispiel #3
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extern "C" vbyte *hl_kore_program_get_constantlocation(vbyte *program, vbyte *name) {
	Kore::Program* prog = (Kore::Program*)program;
	return (vbyte*)new Kore::ConstantLocation(prog->getConstantLocation((char*)name));
}
Beispiel #4
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extern "C" void hl_kore_program_set(vbyte *program) {
	Kore::Program* prog = (Kore::Program*)program;
	prog->set();
}
Beispiel #5
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extern "C" void hl_kore_program_link(vbyte *program, vbyte *structure) {
	Kore::Program* prog = (Kore::Program*)program;
	Kore::VertexStructure* struc = (Kore::VertexStructure*)structure;
	prog->link(*struc);
}
Beispiel #6
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extern "C" void hl_kore_program_set_fragment_shader(vbyte *program, vbyte *shader) {
	Kore::Program* prog = (Kore::Program*)program;
	Kore::Shader* sh = (Kore::Shader*)shader;
	prog->setFragmentShader(sh);
}
Beispiel #7
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extern "C" void hl_kore_program_set_vertex_shader(vbyte *program, vbyte *shader) {
	Kore::Program* prog = (Kore::Program*)program;
	Kore::Shader* sh = (Kore::Shader*)shader;
	prog->setVertexShader(sh);
}