Beispiel #1
0
void KPager::slotWindowAdded( WId win)
{
    KWin::WindowInfo* inf = info( win );
    if (!inf)
        return; // never should be here

    for ( int i=1; i <= (int) m_desktops.count(); ++i)
    {
        if ( inf->isOnDesktop( i ))
            m_desktops[i-1]->repaint(false);
    }
}
Beispiel #2
0
/**
 * Show/hide playlist global shortcut and PlayerWindow PlaylistButton connect to this slot
 * RULES:
 * 1. hidden & iconified -> deiconify & show @n
 * 2. hidden & deiconified -> show @n
 * 3. shown & iconified -> deiconify @n
 * 4. shown & deiconified -> hide @n
 * 5. don't hide if there is no tray icon or playerWindow. todo (I can't be arsed) @n
 *
 * @note isMinimized() can only be true if the window isShown()
 * this has taken me hours to get right, change at your peril!
 * there are more contingencies than you can believe
 */
void PlaylistWindow::showHide() //SLOT
{

    const KWin::WindowInfo info = KWin::windowInfo( winId() );
    const uint desktop = KWin::currentDesktop();
    const bool isOnThisDesktop = info.isOnDesktop( desktop );
    const bool isShaded = false;

    if( isShaded )
    {
        KWin::clearState( winId(), NET::Shaded );
        setShown( true );
    }

    if( !isOnThisDesktop )
    {
        KWin::setOnDesktop( winId(), desktop );
        setShown( true );
    }
    else if( !info.isMinimized() && !isShaded ) setShown( !isShown() );

    if( isShown() ) KWin::deIconifyWindow( winId() );
}
Beispiel #3
0
void KPager::slotWindowChanged( WId win , unsigned int prop)
{
    bool repaint=false;

    KWin::WindowInfo* inf = m_windows[win];
    if (!inf)
    {
      inf=info(win);
      prop=0; // info already calls KWin::info, so there's no need
      // to update anything else.
      repaint=true;
    };

    bool onAllDesktops = inf ? inf->onAllDesktops() : false;
    int desktop = inf ? inf->desktop() : 0;

    if (prop)
    {
      m_windows.remove( (long) win );
      inf = info( win );
    }
    
    if((prop & ~( NET::WMName | NET::WMVisibleName )) != 0 )
	repaint = true;

    if (repaint)
    for ( int i=1; i <= (int) m_desktops.count(); ++i)
    {
      if ((inf && (inf->isOnDesktop(i)))
	  || onAllDesktops || desktop == i )
        {
            m_desktops[i-1]->repaint(false);
        }
    }
//	redrawDesktops();
}
Beispiel #4
0
bool PlaylistWindow::isReallyShown() const
{
    const KWin::WindowInfo info = KWin::windowInfo( winId() );
    return isShown() && !info.isMinimized() && info.isOnDesktop( KWin::currentDesktop() );
}