Beispiel #1
0
					virtual bool apply(LLViewerObject* object)
					{
						object->boostTexturePriority(TRUE);
						LLViewerObject::child_list_t children = object->getChildren();
						children.push_front(object); //push root onto list
						LLSD prim_llsd = LLObjectBackup::getInstance()->primsToLLSD(children);				
						LLSD stuff;
						stuff["root_position"] = object->getPosition().getValue();
						stuff["root_rotation"] = ll_sd_from_quaternion(object->getRotation());
						stuff["group_body"] = prim_llsd;
						LLObjectBackup::getInstance()->mLLSD["data"].append(stuff);
						return true;
					}
				virtual bool apply(LLViewerObject* object)
				{
					bool is_attachment = object->isAttachment();
					object->boostTexturePriority(true);
					LLViewerObject::child_list_t children = object->getChildren();
					children.push_front(object); //push root onto list
					LLObjectBackup* self = findInstance();
					LLSD prim_llsd = self->primsToLLSD(children,
													   is_attachment);
					LLSD stuff;
					if (is_attachment)
					{
						stuff["root_position"] = object->getPositionEdit().getValue();
						stuff["root_rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
					}
					else
					{
						stuff["root_position"] = object->getPosition().getValue();
						stuff["root_rotation"] = ll_sd_from_quaternion(object->getRotation());
					}
					stuff["group_body"] = prim_llsd;
					self->mLLSD["data"].append(stuff);
					return true;
				}
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list, bool is_attachment)
{
	LLViewerObject* object;
	LLSD llsd;
	char localid[16];

	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		object = (*i);
		LLUUID id = object->getID();

		LL_INFOS("ObjectBackup") << "Exporting prim " << object->getID().asString() << LL_ENDL;

		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{
			// Parent id
			snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Name and description
		LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object);
		if (node)
		{
			prim_llsd["name"] = node->mName;
			prim_llsd["description"] = node->mDescription;
		}

		// Transforms
		if (is_attachment)
		{
			prim_llsd["position"] = object->getPositionEdit().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		prim_llsd["scale"] = object->getScale().getValue();

		// Flags
		prim_llsd["shadows"] = FALSE;
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = object->flagUsePhysics();

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();

			LLUUID sculpt_texture = sculpt->getSculptTexture();
			if (sculpt_texture == validateTextureID(sculpt_texture))
			{
				bool alreadyseen = false;
				std::list<LLUUID>::iterator iter;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
				{
					if ((*iter) == sculpt_texture)
						alreadyseen = true;
				}
				if (alreadyseen == false)
				{
					LL_INFOS("ObjectBackup") << "Found a sculpt texture, adding to list " << sculpt_texture << LL_ENDL;
					mTexturesList.push_back(sculpt_texture);
				}
			}
			else
			{
				LL_WARNS("ObjectBackup") << "Incorrect permission to export a sculpt texture." << LL_ENDL;
				LLObjectBackup::getInstance()->mExportState = EXPORT_FAILED;
			}
		}

		// Textures
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLUUID t_id;
		U8 te_count = object->getNumTEs();
		for (U8 i = 0; i < te_count; i++)
		{
			bool alreadyseen = false;
			t_id = validateTextureID(object->getTE(i)->getID());
			this_te_llsd = object->getTE(i)->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			// Do not export Linden textures even though they don't taint creation.
			if (t_id != LL_TEXTURE_PLYWOOD && 
			    t_id != LL_TEXTURE_BLANK && 
			    t_id != LL_TEXTURE_TRANSPARENT &&
			    t_id != LL_TEXTURE_INVISIBLE &&
			    t_id != LL_TEXTURE_MEDIA)
 			{
				std::list<LLUUID>::iterator iter;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
				{
					if ((*iter) == t_id)
						alreadyseen = true;
				}
				if (alreadyseen == false)
					mTexturesList.push_back(t_id);
			}
		}
		prim_llsd["textures"] = te_llsd;

		// The keys in the primitive maps do not have to be localids, they can be any
		// string. We simply use localids because they are a unique identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}
	updateExportNumbers();
	return llsd;
}
void LLFloaterTools::refresh()
{
	const S32 INFO_WIDTH = getRect().getWidth();
	const S32 INFO_HEIGHT = 384;
	LLRect object_info_rect(0, 0, INFO_WIDTH, -INFO_HEIGHT);
	BOOL all_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME );

	S32 idx_features = mTab->getPanelIndexByTitle(PANEL_NAMES[PANEL_FEATURES]);
	S32 idx_face = mTab->getPanelIndexByTitle(PANEL_NAMES[PANEL_FACE]);
	S32 idx_contents = mTab->getPanelIndexByTitle(PANEL_NAMES[PANEL_CONTENTS]);

	S32 selected_index = mTab->getCurrentPanelIndex();

	if (!all_volume && (selected_index == idx_features || selected_index == idx_face ||
		selected_index == idx_contents))
	{
		mTab->selectFirstTab();
	}

	mTab->enableTabButton(idx_features, all_volume);
	mTab->enableTabButton(idx_face, all_volume);
	mTab->enableTabButton(idx_contents, all_volume);

	// Refresh object and prim count labels
	LLLocale locale(LLLocale::USER_LOCALE);
	// Added in Link Num value -HgB
	S32 object_count = LLSelectMgr::getInstance()->getSelection()->getRootObjectCount();
	S32 prim_count = LLSelectMgr::getInstance()->getEditSelection()->getObjectCount();
	std::string value_string;
	std::string desc_string;
	if ((gSavedSettings.getBOOL("EditLinkedParts"))&&(prim_count == 1)) //Selecting a single prim in "Edit Linked" mode, show link number
	{
		desc_string = "Link number:";

		LLViewerObject* selected = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
		if (selected && selected->getRootEdit())
		{
			LLViewerObject::child_list_t children = selected->getRootEdit()->getChildren();
			if (children.empty())
			{
				value_string = "0"; // An unlinked prim is "link 0".
			}
			else 
			{
				children.push_front(selected->getRootEdit()); // need root in the list too
				S32 index = 0;
				for (LLViewerObject::child_list_t::iterator iter = children.begin(); iter != children.end(); ++iter)
				{
					index++;
					if ((*iter)->isSelected())
					{
						LLResMgr::getInstance()->getIntegerString(value_string, index);
						break;
					}
				}
			}
		}
	}
	else
	{
		desc_string = "Selected objects:";
		LLResMgr::getInstance()->getIntegerString(value_string, object_count);
	}
	childSetTextArg("link_num_obj_count",  "[DESC]", desc_string);	
	childSetTextArg("link_num_obj_count",  "[NUM]", value_string);
	
	LLStringUtil::format_map_t selection_args;
	selection_args["COUNT"] = llformat("%.1d", (S32)prim_count);
	if(gMeshRepo.meshRezEnabled())
	{
		F32 link_cost  = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectCost();
		LLStringUtil::format_map_t prim_equiv_args;
		prim_equiv_args["SEL_WEIGHT"] = llformat("%.1d", (S32)link_cost);
		selection_args["PE_STRING"] = getString("status_selectprimequiv", prim_equiv_args);
	}
	else
	{
		selection_args["PE_STRING"] = "";
	}
	std::string prim_count_string = getString("status_selectcount",selection_args);
	childSetText("prim_count", prim_count_string);

	// Refresh child tabs
	mPanelPermissions->refresh();
	mPanelObject->refresh();
	mPanelVolume->refresh();
	mPanelFace->refresh();
	mPanelContents->refresh();
	mPanelLandInfo->refresh();
}
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list,
								 bool is_attachment)
{
	LLViewerObject* object;
	LLSD llsd;
	char localid[16];
	LLUUID t_id;

	for (LLViewerObject::child_list_t::iterator i = child_list.begin();
		 i != child_list.end(); ++i)
	{
		object = (*i);
		LLUUID id = object->getID();

		LL_INFOS() << "Exporting prim " << object->getID().asString() << LL_ENDL;

		// Create an LLSD object that represents this prim. It will be injected
		// in to the overall LLSD tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{
			// Parent id
			snprintf(localid, sizeof(localid), "%u",
					 object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Name and description
		LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object);
		if (node)
		{
			prim_llsd["name"] = node->mName;
			prim_llsd["description"] = node->mDescription;
		}

		// Transforms
		if (is_attachment)
		{
			prim_llsd["position"] = object->getPositionEdit().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		prim_llsd["scale"] = object->getScale().getValue();

		// Flags
		prim_llsd["phantom"] = object->flagPhantom();		// legacy
		prim_llsd["physical"] = object->flagUsePhysics();	// legacy
		prim_llsd["flags"] = (S32)object->getFlags();		// new way

		// Extra physics flags
		if (mGotExtraPhysics)
		{
			LLSD& physics = prim_llsd["ExtraPhysics"];
			physics["PhysicsShapeType"] = object->getPhysicsShapeType();
			physics["Gravity"] = object->getPhysicsGravity();
			physics["Friction"] = object->getPhysicsFriction();
			physics["Density"] = object->getPhysicsDensity();
			physics["Restitution"] = object->getPhysicsRestitution();
		}

		// Click action
		if (S32 action = object->getClickAction()) // Non-zero
			prim_llsd["clickaction"] = action;

		// Prim material
		prim_llsd["material"] = object->getMaterial();

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244

		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex;
			flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}

		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light;
			light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
		{
			// Light image
			LLLightImageParams* light_param;
			light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
			t_id = validateTextureID(light_param->getLightTexture());
			if (mTexturesList.count(t_id) == 0)
			{
				LL_INFOS() << "Found a light texture, adding to list " << t_id
						<< LL_ENDL;
				mTexturesList.insert(t_id);
			}
			prim_llsd["light_texture"] = light_param->asLLSD();
		}

		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt;
			sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
			if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
			{
				LLUUID sculpt_texture = sculpt->getSculptTexture();
				if (sculpt_texture == validateTextureID(sculpt_texture))
				{
					if (mTexturesList.count(sculpt_texture) == 0)
					{
						LL_INFOS() << "Found a sculpt texture, adding to list "
								<< sculpt_texture << LL_ENDL;
						mTexturesList.insert(sculpt_texture);
					}
				}
				else
				{
					LL_WARNS() << "Incorrect permission to export a sculpt texture."
							<< LL_ENDL;
					mExportState = EXPORT_FAILED;
				}
			}
		}

		// Textures and materials
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLSD te_mat_llsd;
		LLSD this_te_mat_llsd;
		bool has_materials = false;
		for (U8 i = 0, count = object->getNumTEs(); i < count; ++i)
		{
			LLTextureEntry* te = object->getTE(i);
			if (!te) continue;	// Paranoia

			// Normal texture/diffuse map
			t_id = validateTextureID(te->getID());
			this_te_llsd = te->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			// Do not export non-existent default textures
			if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE)
			{
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}
			}

			// Materials
			LLMaterial* mat = te->getMaterialParams().get();
			if (mat)
			{
				has_materials = true;
				this_te_mat_llsd = mat->asLLSD();

				t_id = validateTextureID(mat->getNormalID());
				this_te_mat_llsd["NormMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				t_id = validateTextureID(mat->getSpecularID());
				this_te_mat_llsd["SpecMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				te_mat_llsd.append(this_te_mat_llsd);
			}
		}
		prim_llsd["textures"] = te_llsd;
		if (has_materials)
		{
			prim_llsd["materials"] = te_mat_llsd;
		}

		// The keys in the primitive maps do not have to be localids, they can
		// be any string. We simply use localids because they are a unique
		// identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}

	updateExportNumbers();

	return llsd;
}
LLSD primbackup::prims_to_llsd(LLViewerObject::child_list_t child_list)
{

	LLViewerObject* object;
	LLSD llsd;

	char localid[16];

	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		object=(*i);
		LLUUID id = object->getID();

		llinfos << "Exporting prim " << object->getID().asString() << llendl;

		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{

			// Parent id
			snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Transforms
		prim_llsd["position"] = object->getPosition().getValue();
		prim_llsd["scale"] = object->getScale().getValue();
		prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());

		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
			
			LLUUID sculpt_texture=sculpt->getSculptTexture();
			bool alreadyseen=false;
			std::list<LLUUID>::iterator iter;
			for(iter = textures.begin(); iter != textures.end() ; iter++) 
			{
				if( (*iter)==sculpt_texture)
					alreadyseen=true;
			}
			if(alreadyseen==false)
			{
				llinfos << "Found a sculpt texture, adding to list "<<sculpt_texture<<llendl;
				textures.push_back(sculpt_texture);
			}
		}

		// Textures
		LLSD te_llsd;
		U8 te_count = object->getNumTEs();
		for (U8 i = 0; i < te_count; i++)
		{
			bool alreadyseen=false;
			te_llsd.append(object->getTE(i)->asLLSD());
			std::list<LLUUID>::iterator iter;
			for(iter = textures.begin(); iter != textures.end() ; iter++) 
			{
				if( (*iter)==object->getTE(i)->getID())
					alreadyseen=true;
			}
			if(alreadyseen==false)
				textures.push_back(object->getTE(i)->getID());
		}
		prim_llsd["textures"] = te_llsd;

		// The keys in the primitive maps do not have to be localids, they can be any
		// string. We simply use localids because they are a unique identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}

	updateexportnumbers();

	return llsd;
}