Beispiel #1
0
Component::Component(
    ::Loop::ProcessModel& element,
    const ::Execution::Context& ctx,
    const Id<score::Component>& id,
    QObject* parent)
    : ::Execution::ProcessComponent_T<Loop::ProcessModel, ossia::loop>{
          element,
          ctx,
          id,
          "LoopComponent",
          parent}
{
  ossia::time_value main_duration(
      ctx.time(element.interval().duration.defaultDuration()));

  std::shared_ptr<ossia::loop> loop = std::make_shared<ossia::loop>(
      main_duration,
      ossia::time_interval::exec_callback{},
      [this, &element](ossia::time_event::status newStatus) {
        element.startEvent().setStatus(
            static_cast<Scenario::ExecutionStatus>(newStatus), process());
        switch (newStatus)
        {
          case ossia::time_event::status::NONE:
            break;
          case ossia::time_event::status::PENDING:
            break;
          case ossia::time_event::status::HAPPENED:
            startIntervalExecution(m_ossia_interval->scoreInterval().id());
            break;
          case ossia::time_event::status::DISPOSED:
            break;
          default:
            SCORE_TODO;
            break;
        }
      },
      [this, &element](ossia::time_event::status newStatus) {
        element.endEvent().setStatus(
            static_cast<Scenario::ExecutionStatus>(newStatus), process());
        switch (newStatus)
        {
          case ossia::time_event::status::NONE:
            break;
          case ossia::time_event::status::PENDING:
            break;
          case ossia::time_event::status::HAPPENED:
            stopIntervalExecution(m_ossia_interval->scoreInterval().id());
            break;
          case ossia::time_event::status::DISPOSED:
            break;
          default:
            SCORE_TODO;
            break;
        }
      });

  m_ossia_process = loop;
  node = loop->node;

  // TODO also states in BasEelement
  // TODO put graphical settings somewhere.
  auto& main_start_node = loop->get_start_timesync();
  auto& main_end_node = loop->get_end_timesync();
  auto main_start_event = *main_start_node.get_time_events().begin();
  auto main_end_event = *main_end_node.get_time_events().begin();

  using namespace Execution;
  m_ossia_startTimeSync = std::make_shared<TimeSyncRawPtrComponent>(
      element.startTimeSync(),
      system(),
      score::newId(element.startTimeSync()),
      this);
  m_ossia_endTimeSync = std::make_shared<TimeSyncRawPtrComponent>(
      element.endTimeSync(),
      system(),
      score::newId(element.endTimeSync()),
      this);

  m_ossia_startEvent = std::make_shared<EventComponent>(
      element.startEvent(),
      system(),
      score::newId(element.startEvent()),
      this);
  m_ossia_endEvent = std::make_shared<EventComponent>(
      element.endEvent(), system(), score::newId(element.endEvent()), this);

  m_ossia_startState = std::make_shared<StateComponent>(
      element.startState(),
      system(),
      score::newId(element.startState()),
      this);
  m_ossia_endState = std::make_shared<StateComponent>(
      element.endState(), system(), score::newId(element.endState()), this);

  m_ossia_interval = std::make_shared<IntervalRawPtrComponent>(
      element.interval(), system(), score::newId(element.interval()), this);

  m_ossia_startTimeSync->onSetup(
      &main_start_node, m_ossia_startTimeSync->makeTrigger());
  m_ossia_endTimeSync->onSetup(
      &main_end_node, m_ossia_endTimeSync->makeTrigger());
  m_ossia_startEvent->onSetup(
      main_start_event,
      m_ossia_startEvent->makeExpression(),
      (ossia::time_event::offset_behavior)element.startEvent()
          .offsetBehavior());
  m_ossia_endEvent->onSetup(
      main_end_event,
      m_ossia_endEvent->makeExpression(),
      (ossia::time_event::offset_behavior)element.endEvent().offsetBehavior());
  m_ossia_startState->onSetup(main_start_event);
  m_ossia_endState->onSetup(main_end_event);
  m_ossia_interval->onSetup(
      m_ossia_interval,
      &loop->get_time_interval(),
      m_ossia_interval->makeDurations());

  auto cable = ossia::make_edge(
      ossia::immediate_glutton_connection{},
      m_ossia_interval->OSSIAInterval()->node->outputs()[0],
      loop->node->inputs()[0],
      m_ossia_interval->OSSIAInterval()->node,
      loop->node);

  in_exec([g = system().execGraph, cable] { g->connect(cable); });
}
Beispiel #2
0
RecreateOnPlay::Loop::Component::Component(
    RecreateOnPlay::ConstraintElement& parentConstraint,
    ::Loop::ProcessModel& element,
    const Context& ctx,
    const Id<iscore::Component>& id,
    QObject* parent):
    ProcessComponent{parentConstraint, element, id, "LoopComponent", parent},
    m_ctx{ctx}
{
    OSSIA::TimeValue main_duration(iscore::convert::time(element.constraint().duration.defaultDuration()));

    auto loop = OSSIA::Loop::create(main_duration,
                                    [] (const OSSIA::TimeValue& t0,
                                        const OSSIA::TimeValue&,
    std::shared_ptr<OSSIA::StateElement>) {
    },
    [this,&element] (OSSIA::TimeEvent::Status newStatus) {

        element.startEvent().setStatus(static_cast<Scenario::ExecutionStatus>(newStatus));
        switch(newStatus)
        {
        case OSSIA::TimeEvent::Status::NONE:
            break;
        case OSSIA::TimeEvent::Status::PENDING:
            break;
        case OSSIA::TimeEvent::Status::HAPPENED:
            startConstraintExecution(m_ossia_constraint->iscoreConstraint().id());
            break;
        case OSSIA::TimeEvent::Status::DISPOSED:
            break;
        default:
            ISCORE_TODO;
            break;
        }
    },
    [this,&element] (OSSIA::TimeEvent::Status newStatus) {

        element.endEvent().setStatus(static_cast<Scenario::ExecutionStatus>(newStatus));
        switch(newStatus)
        {
        case OSSIA::TimeEvent::Status::NONE:
            break;
        case OSSIA::TimeEvent::Status::PENDING:
            break;
        case OSSIA::TimeEvent::Status::HAPPENED:
            stopConstraintExecution(m_ossia_constraint->iscoreConstraint().id());
            break;
        case OSSIA::TimeEvent::Status::DISPOSED:
            break;
        default:
            ISCORE_TODO;
            break;
        }

    }
                                   );

    m_ossia_process = loop;

    // TODO also states in BasEelement
    // TODO put graphical settings somewhere.
    auto startTN = loop->getPatternStartTimeNode();
    auto endTN = loop->getPatternEndTimeNode();
    auto startEV = *startTN->timeEvents().begin();
    auto endEV = *endTN->timeEvents().begin();
    auto startST = OSSIA::State::create();
    auto endST = OSSIA::State::create();

    startEV->addState(startST);
    endEV->addState(endST);


    m_ossia_startTimeNode = new TimeNodeElement{startTN, element.startTimeNode(),  m_ctx.devices.list(), this};
    m_ossia_endTimeNode = new TimeNodeElement{endTN, element.endTimeNode(), m_ctx.devices.list(), this};

    m_ossia_startEvent = new EventElement{startEV, element.startEvent(), m_ctx.devices.list(), this};
    m_ossia_endEvent = new EventElement{endEV, element.endEvent(), m_ctx.devices.list(), this};


    m_ossia_startState = new StateElement{
        element.startState(),
        startST,
        m_ctx,
        this};
    m_ossia_endState = new StateElement{
        element.endState(),
        endST,
        m_ctx,
        this};

    m_ossia_constraint = new ConstraintElement{loop->getPatternTimeConstraint(), element.constraint(), m_ctx, this};
}