Beispiel #1
0
void Game_RegisterLuaFunctions(lua::State& state)
{
    state.set("debuginfo", lua_debuginfo);
    state.set("mlook", lua_mlook);
    state.set("freelook", lua_freelook);
    state.set("noclip", lua_noclip);
    state.set("cam_distance", lua_cam_distance);
    state.set("timescale", lua_timescale);
}
Beispiel #2
0
	Foo(lua::State& state) {
        
        state.set("Foo_setA", [this](int value) { a = value; } );
        state.set("Foo_setB", std::function<void(int)>(std::bind(&Foo::setB, this, _1)) );
	}