Beispiel #1
0
    m2::RectF const BaseTexture::mapRect(m2::RectF const & r) const
    {
      m2::PointF pt1(r.minX(), r.minY());
      m2::PointF pt2(r.maxX(), r.maxY());

      pt1 = mapPixel(pt1);
      pt2 = mapPixel(pt2);

      return m2::RectF(pt1.x, pt1.y, pt2.x, pt2.y);
    }
Beispiel #2
0
glsl::vec2 GetUV(m2::RectF const & texRect, float normU, float normV)
{
  return glsl::vec2(texRect.minX() * (1.0f - normU) + texRect.maxX() * normU,
                    texRect.minY() * (1.0f - normV) + texRect.maxY() * normV);
}