Beispiel #1
0
Job Job::execute() {
	int width = this->originalImage.columns();
	int height = this->originalImage.rows();
	std::vector<double> luminosities;

	int i, j;
	for (i = 0; i < width; i++) {
		for (j = 0; j < height; j++) {
			Magick::ColorHSL pixelColor = originalImage.pixelColor(i, j);
			double pixelLuminosity = pixelColor.luminosity();
			luminosities.push_back(pixelLuminosity);
		}
	}

	std::sort(luminosities.begin(), luminosities.end());
	int cutoff = (int) (width * height * percentage) / 100;
	double threshold = luminosities[cutoff];

	Magick::Image processedImage(Magick::Geometry(width, height), "white");
	this->processedImage = processedImage;
	for (i = 0; i < width; i++) {
		for (j = 0; j < height; j++) {
			Magick::ColorHSL pixelColor = originalImage.pixelColor(i, j);
			double pixelLuminosity = pixelColor.luminosity();
			this->processedImage.pixelColor(i, j, Magick::ColorMono(pixelLuminosity > threshold));
		}
	}

	return *this;
}
Beispiel #2
0
/*void ProcessImage::ReadGrayImage(const Image& image, vector<REAL>&pixval) {
 UINT m = image.rows(), n = image.columns();
 ColorGray mycolor;
 UINT count = 0;
 for (UINT i = 0; i < m; ++i) {
 for (UINT j = 0; j < n; ++j) {
 ColorGray mycolor = image.pixelColor(j, i);
 pixval[count++] = mycolor.shade();
 }
 }
 }*/
void ProcessImage::ReadHSLImage(const Image &image, vector<REAL>&h,
		vector<REAL>&s, vector<REAL>&l) {
	int count = 0;
	for (unsigned int row = 0; row < image.rows(); row++) {
		for (unsigned int col = 0; col < image.columns(); col++, ++count) {
			Magick::Color pixCol = image.pixelColor(col, row);
			Magick::ColorHSL hslPixCol = Magick::ColorHSL(pixCol); // white: 0.0h 0.0s 1.0l, black: 0.0h 0.0s 0.0h
			h[count] = hslPixCol.hue();
			s[count] = hslPixCol.saturation();
			l[count] = hslPixCol.luminosity();
		}
	}
}