Beispiel #1
0
// returns a masked version of given image where every pixel
// above / below a given value ( in quantum range ) gets transparent
Magick::Image masked( bool below, double value, Magick::Image img )
{
    Magick::Image mask = img;
    mask.type( Magick::GrayscaleMatteType );
    mask.normalize();
    double v = below ? value : 1-value;
    mask.threshold( v*MaxRGB );
    if( below )
        mask.negate();
    mask.type( Magick::TrueColorMatteType );
    mask.transparent( "black" );

    Magick::Image masked = img;
    masked.composite( mask, Magick::CenterGravity, Magick::CopyOpacityCompositeOp );
    return masked;
}
Beispiel #2
0
void Magick::negateImage::operator()( Magick::Image &image_ ) const
{
  image_.negate( _grayscale );
}