bool PrepareMapsFileInfoList(MapsFileInfoList & lists, bool multi)
{
    const Settings & conf = Settings::Get();
    ListFiles maps = conf.GetListFiles("maps", ".mp2");

    // check loyality version
    if(conf.PriceLoyaltyVersion())
        maps.Append(conf.GetListFiles("maps", ".mx2"));

    const ListDirs & list = conf.GetMapsParams();
    if(! list.empty())
    {
	for(ListDirs::const_iterator
	    it = list.begin(); it != list.end(); ++it)
	if(*it != "maps")
	{
    	    maps.Append(conf.GetListFiles(*it, ".mp2"));
	    if(conf.PriceLoyaltyVersion())
    		maps.Append(conf.GetListFiles(*it, ".mx2"));
	}
    }

    if(maps.empty()) return false;
    lists.reserve(maps.size());

    for(ListFiles::const_iterator
	it = maps.begin(); it != maps.end(); ++it)
    {
	Maps::FileInfo fi;
	if(fi.ReadMP2(*it)) lists.push_back(fi);
    }

    std::sort(lists.begin(), lists.end(), Maps::FileInfo::NameSorting);
    lists.resize(std::unique(lists.begin(), lists.end(), Maps::FileInfo::NameCompare) - lists.begin());

    if(multi == false)
    {
	MapsFileInfoList::iterator it = std::remove_if(lists.begin(), lists.end(),
				    std::mem_fun_ref(&Maps::FileInfo::isMultiPlayerMap));
	if(it != lists.begin()) lists.resize(std::distance(lists.begin(), it));
    }

    // set preferably count filter
    if(conf.PreferablyCountPlayers())
    {

	MapsFileInfoList::iterator it = std::remove_if(lists.begin(), lists.end(),
		std::not1(std::bind2nd(std::mem_fun_ref(&Maps::FileInfo::isAllowCountPlayers), conf.PreferablyCountPlayers())));
	if(it != lists.begin()) lists.resize(std::distance(lists.begin(), it));
    }

    return lists.size();
}
Beispiel #2
0
void RunTest3(void)
{
    VERBOSE("Run Test3");

    ListFiles maps = GetMapsFiles(".mp2");
    if(maps.empty()) return;

    const std::string & amap = maps.front();
    Settings & conf = Settings::Get();

    Maps::FileInfo fi;
    if(!fi.ReadMP2(amap)) return;
    
    conf.SetCurrentFileInfo(fi);
    world.LoadMapMP2(amap);

    Heroes & hero1 = *world.GetHeroes(Heroes::SANDYSANDY);
    Heroes & hero2 = *world.GetHeroes(Heroes::BAX);

    Players & players = conf.GetPlayers();

    int mycolor = Color::GetFirst(players.GetColors(CONTROL_HUMAN));
    int aicolor = Color::GetFirst(players.GetColors((CONTROL_AI)));

    players.SetPlayerControl(mycolor, CONTROL_HUMAN);
    players.SetPlayerControl(aicolor, CONTROL_HUMAN);

    Kingdom & kingdom1 = world.GetKingdom(mycolor);
    Kingdom & kingdom2 = world.GetKingdom(aicolor);

    conf.SetCurrentColor(mycolor);
    conf.SetGameType(Game::TYPE_BATTLEONLY);

    players.SetStartGame();

    hero1.SetSpellPoints(150);

    int xx = world.w() / 2;
    int yy = world.h() / 2;

    if(kingdom1.GetCastles().size())
    hero1.Recruit(kingdom1.GetColor(), Point(xx, yy));
    hero2.Recruit(kingdom2.GetColor(), Point(xx, yy + 1));

    Army & army1 = hero1.GetArmy();

    Castle* castle = kingdom2.GetCastles().at(0);
    castle->ActionNewDay();
    castle->BuyBuilding(BUILD_MAGEGUILD1);
    castle->ActionNewDay();
    castle->BuyBuilding(BUILD_CAPTAIN);
    castle->ActionNewDay();
    castle->BuyBuilding(BUILD_MOAT);

    //Army army2;
    //Army & army2 = hero2.GetArmy();
    Army & army2 = castle->GetArmy();
    if(army2.GetCommander())
    {
	army2.GetCommander()->SpellBookActivate();
	army2.GetCommander()->AppendSpellToBook(Spell::SHIELD, true);
    }

    army1.Clean();
    //army1.JoinTroop(Monster::PHOENIX, 10);
    //army1.GetTroop(0)->Set(Monster::ARCHER, 30);
    army1.GetTroop(1)->Set(Monster::BOAR, 20);
    army1.GetTroop(2)->Set(Monster::OGRE_LORD, 20);

    //army1.JoinTroop(Monster::Rand(Monster::LEVEL1), 30);
    //army1.JoinTroop(Monster::Rand(Monster::LEVEL2), 20);
    //army1.JoinTroop(Monster::Rand(Monster::LEVEL3), 10);

    army2.Clean();
    army2.GetTroop(0)->Set(Monster::BOAR, 20);
    army2.GetTroop(2)->Set(Monster::OGRE_LORD, 20);
//    army2.at(0) = Troop(Monster::OGRE, 1);
//    army2.at(1) = Troop(Monster::DWARF, 2);
//    army2.at(2) = Troop(Monster::DWARF, 2);
//    army2.at(3) = Troop(Monster::DWARF, 2);
//    army2.at(4) = Troop(Monster::DWARF, 2);
//    army2.JoinTroop(static_cast<Monster::monster_t>(1), 10);
//    army2.JoinTroop(static_cast<Monster::monster_t>(4), 10);
//    army2.JoinTroop(static_cast<Monster::monster_t>(6), 10);
//    army2.JoinTroop(static_cast<Monster::monster_t>(8), 10);

    Battle::Loader(army1, army2, army1.GetCommander()->GetIndex());
}