Beispiel #1
0
void DoViewUpdate()
{
	mws_render_wipe(M->state);
	mws_render_draw(M->state);

	/* XXX: Hack. I don't want to deal with setting updateView in
	 *      the mws_* methods, thus just always update view, even
	 *      if it is unnecessary.
	 */
	updateView = TRUE;

	if (updateView) {	/* paint the screen */


		/* XXX: I don't think this is necessary anymore as the
		 *      mws_render_* functions take care of it.
		ShowPosition(MY_X_LOC, MY_Y_LOC, MY_DIR);
		 */
		if (M->peeking())
			ShowView(M->xPeek(), M->yPeek(), M->dirPeek());
		else
			ShowView(MY_X_LOC, MY_Y_LOC, MY_DIR);
		updateView = FALSE;
	}
}
Beispiel #2
0
void DoViewUpdate()
{
	if (updateView) {	/* paint the screen */
		ShowPosition(MY_X_LOC, MY_Y_LOC, MY_DIR);
		if (M->peeking())
			ShowView(M->xPeek(), M->yPeek(), M->dirPeek());
		else
			ShowView(MY_X_LOC, MY_Y_LOC, MY_DIR);
		updateView = FALSE;
	}
}