Beispiel #1
0
MeshLib::CFEMesh* MshEditor::removeMeshNodes(MeshLib::CFEMesh* mesh,
                                             const std::vector<size_t>& nodes)
{
	MeshLib::CFEMesh* new_mesh(new MeshLib::CFEMesh(*mesh));

	// delete nodes and their connected elements and replace them with null
	// pointers
	size_t delNodes = nodes.size();
	for (size_t i = 0; i < delNodes; i++)
	{
		MeshLib::CNode* node = new_mesh->nod_vector[nodes[i]];
		std::vector<size_t> conn_elems = node->getConnectedElementIDs();
		for (size_t j = 0; j < conn_elems.size(); j++)
		{
			delete new_mesh->ele_vector[conn_elems[j]];
			new_mesh->ele_vector[conn_elems[j]] = NULL;
		}
		delete new_mesh->nod_vector[nodes[i]];
		new_mesh->nod_vector[nodes[i]] = NULL;
	}

	// create map to adjust node indices in element vector
	size_t nNodes = new_mesh->nod_vector.size();
	std::vector<int> id_map;
	size_t count = 0;
	for (size_t i = 0; i < nNodes; i++)
	{
		if (new_mesh->nod_vector[i])
		{
			new_mesh->nod_vector[i]->SetIndex(count);
			id_map.push_back(count);
			count++;
		}
		else
			id_map.push_back(-1);
	}

	// erase null pointers from node- and element vectors
	for (std::vector<MeshLib::CElem*>::iterator it =
	         new_mesh->ele_vector.begin();
	     it != new_mesh->ele_vector.end();)
	{
		if (*it)
			++it;
		else
			it = new_mesh->ele_vector.erase(it);
	}

	for (std::vector<MeshLib::CNode*>::iterator it =
	         new_mesh->nod_vector.begin();
	     it != new_mesh->nod_vector.end();)
	{
		if (*it)
			++it;
		else
			it = new_mesh->nod_vector.erase(it);
	}

	// re-adjust node indices
	size_t nElems = new_mesh->ele_vector.size();
	for (size_t i = 0; i < nElems; i++)
	{
		MeshLib::CElem* elem = new_mesh->ele_vector[i];
		size_t nElemNodes = elem->GetNodesNumber(false);
		for (size_t j = 0; j < nElemNodes; j++)
			elem->SetNodeIndex(j, id_map[elem->GetNodeIndex(j)]);
	}

	return new_mesh;
}
Beispiel #2
0
MeshLib::CFEMesh* GMSInterface::readGMS3DMMesh(std::string filename)
{
	std::string buffer("");

	std::ifstream in(filename.c_str());
	if (!in.is_open())
	{
		std::cout << "GMSInterface::readGMS3DMMesh() - Could not open file..." << "\n";
		return NULL;
	}

	// Read data from file
	getline(in, buffer); // "MESH3D"
	if (buffer.compare("MESH3D") != 0)
	{
		std::cout <<
		"GMSInterface::readGMS3DMMesh() - Could not read expected file header..." <<
		"\n";
		return NULL;
	}

	std::cout << "Read GMS-3DM data...";
	MeshLib::CFEMesh* mesh (new MeshLib::CFEMesh());

	while (!in.eof())
	{
		MeshLib::CElem* elem = new MeshLib::CElem();
		std::string element_id("");
		in >> element_id;

		if (element_id.compare("E6W") == 0)
		{
			elem->SetElementType(MshElemType::PRISM);
			elem->Read(in, 8);
			mesh->ele_vector.push_back(elem);
		}
		else if (element_id.compare("E4T") == 0)
		{
			elem->SetElementType(MshElemType::TETRAHEDRON);
			elem->Read(in, 8);
			mesh->ele_vector.push_back(elem);
		}
		else if ((element_id.compare("E4P") == 0) || (element_id.compare("E5P") == 0)) // KR both versions exist!
		{
			size_t i(0);
			long node_index[5];
			elem->SetElementType(MshElemType::TETRAHEDRON);
			elem->Read(in, 8);
			mesh->ele_vector.push_back(elem);
			for (size_t j = 0; j < 4; j++)
				node_index[j] = elem->GetNodeIndex(j);
			in >> node_index[4];
			i = elem->GetPatchIndex();
			elem->SetPatchIndex(node_index[4] - 1);
			node_index[4] = i;

			elem->SetNodeIndex(0, node_index[0]);
			elem->SetNodeIndex(1, node_index[1]);
			elem->SetNodeIndex(2, node_index[3]);
			elem->SetNodeIndex(3, node_index[4]);

			MeshLib::CElem* elem2 = new MeshLib::CElem(
			        mesh->ele_vector.size() - 1, elem);
			elem2->SetNodeIndex(0, node_index[1]);
			elem2->SetNodeIndex(1, node_index[2]);
			elem2->SetNodeIndex(2, node_index[3]);
			elem2->SetNodeIndex(3, node_index[4]);
			mesh->ele_vector.push_back(elem2);
		}
		else if (element_id.compare("ND") == 0)