Beispiel #1
0
        void EntityRenderer::validateModels(RenderContext& context) {
            m_modelRenderers.clear();

            EntityModelRendererManager& modelRendererManager = m_document.sharedResources().modelRendererManager();
            Model::EntitySet::iterator entityIt, entityEnd;
            for (entityIt = m_entities.begin(), entityEnd = m_entities.end(); entityIt != entityEnd; ++entityIt) {
                Model::Entity* entity = *entityIt;
                const String* classname = entity->classname();
                if (classname != NULL) {
                    EntityModelRenderer* renderer = modelRendererManager.modelRenderer(*entity, m_document.searchPaths());
                    if (renderer != NULL)
                        m_modelRenderers[entity] = CachedEntityModelRenderer(renderer, *classname);
                }
            }

            m_modelRendererCacheValid = true;
        }
Beispiel #2
0
        void EntityRenderer::addEntity(Model::Entity& entity) {
            if (!m_entities.insert(&entity).second)
                return;

            EntityModelRendererManager& modelRendererManager = m_document.sharedResources().modelRendererManager();

            const String* classname = entity.classname();
            if (classname == NULL)
                classname = &Model::Entity::NoClassnameValue;
            if (classname != NULL) {
                EntityModelRenderer* renderer = modelRendererManager.modelRenderer(entity, m_document.searchPaths());
                if (renderer != NULL)
                    m_modelRenderers[&entity] = CachedEntityModelRenderer(renderer, *classname);

                m_classnameRenderer->addString(&entity, *classname, Text::TextAnchor::Ptr(new EntityClassnameAnchor(entity, renderer)));
            }


            m_entities.insert(&entity);
            m_boundsValid = false;
        }
Beispiel #3
0
        void EntityRenderer::addEntities(const Model::EntityList& entities) {
            if (entities.empty())
                return;

            EntityModelRendererManager& modelRendererManager = m_document.sharedResources().modelRendererManager();

            for (unsigned int i = 0; i < entities.size(); i++) {
                Model::Entity* entity = entities[i];
                const String* classname = entity->classname();
                if (classname == NULL)
                    classname = &Model::Entity::NoClassnameValue;
                if (classname != NULL) {
                    EntityModelRenderer* renderer = modelRendererManager.modelRenderer(*entity, m_document.searchPaths());
                    if (renderer != NULL)
                        m_modelRenderers[entity] = CachedEntityModelRenderer(renderer, *classname);

                    m_classnameRenderer->addString(entity, *classname, Text::TextAnchor::Ptr(new EntityClassnameAnchor(*entity, renderer)));
                }
            }

            m_entities.insert(entities.begin(), entities.end());
            m_boundsValid = false;
        }