bool ReparentBrushesCommand::performUndo() {
     Model::EntityList entities;
     if (!m_newParent.worldspawn())
         entities.push_back(&m_newParent);
     
     Model::BrushList::const_iterator it, end;
     for (it = m_brushes.begin(), end = m_brushes.end(); it != end; ++it) {
         Model::Brush* brush = *it;
         Model::Entity* oldParent = m_oldParents[brush];
         if (oldParent != NULL &&
             !oldParent->worldspawn() &&
             std::find(entities.begin(), entities.end(), oldParent) == entities.end())
             entities.push_back(oldParent);
     }
     
     document().entitiesWillChange(entities);
     for (it = m_brushes.begin(), end = m_brushes.end(); it != end; ++it) {
         Model::Brush& brush = **it;
         Model::Entity* oldParent = m_oldParents[&brush];
         m_newParent.removeBrush(brush);
         if (oldParent != NULL)
             oldParent->addBrush(brush);
     }
     document().entitiesDidChange(entities);
     
     return true;
 }
Beispiel #2
0
        void MapWriter::writeObjectsToStream(const Model::EntityList& pointEntities, const Model::BrushList& brushes, std::ostream& stream) {
            assert(stream.good());
            stream.unsetf(std::ios::floatfield);

            Model::Entity* worldspawn = NULL;
            
            // group the brushes by their containing entities
            typedef std::map<Model::Entity*, Model::BrushList> EntityBrushMap;
            EntityBrushMap entityToBrushes;
            
            Model::BrushList::const_iterator brushIt, brushEnd;
            for (brushIt = brushes.begin(), brushEnd = brushes.end(); brushIt != brushEnd; ++brushIt) {
                Model::Brush& brush = **brushIt;
                Model::Entity& entity = *brush.entity();
                entityToBrushes[&entity].push_back(&brush);
                if (entity.worldspawn())
                    worldspawn = &entity;
            }
            
            // write worldspawn first
            if (worldspawn != NULL) {
                Model::BrushList& brushList = entityToBrushes[worldspawn];
                writeEntityHeader(*worldspawn, stream);
                for (brushIt = brushList.begin(), brushEnd = brushList.end(); brushIt != brushEnd; ++brushIt) {
                    writeBrush(**brushIt, stream);
                }
                writeEntityFooter(stream);
            }
            
            // now write the point entities
            Model::EntityList::const_iterator entityIt, entityEnd;
            for (entityIt = pointEntities.begin(), entityEnd = pointEntities.end(); entityIt != entityEnd; ++entityIt) {
                Model::Entity& entity = **entityIt;
                writeEntity(entity, stream);
            }

            // finally write the brush entities
            EntityBrushMap::iterator it, end;
            for (it = entityToBrushes.begin(), end = entityToBrushes.end(); it != end; ++it) {
                Model::Entity* entity = it->first;
                if (entity != worldspawn) {
                    Model::BrushList& brushList = it->second;
                    writeEntityHeader(*entity, stream);
                    for (brushIt = brushList.begin(), brushEnd = brushList.end(); brushIt != brushEnd; ++brushIt) {
                        writeBrush(**brushIt, stream);
                    }
                    writeEntityFooter(stream);
                }
            }
        }
Beispiel #3
0
        void EntityRenderer::addEntities(const Model::EntityList& entities) {
            if (entities.empty())
                return;

            EntityModelRendererManager& modelRendererManager = m_document.sharedResources().modelRendererManager();

            for (unsigned int i = 0; i < entities.size(); i++) {
                Model::Entity* entity = entities[i];
                const String* classname = entity->classname();
                if (classname == NULL)
                    classname = &Model::Entity::NoClassnameValue;
                if (classname != NULL) {
                    EntityModelRenderer* renderer = modelRendererManager.modelRenderer(*entity, m_document.searchPaths());
                    if (renderer != NULL)
                        m_modelRenderers[entity] = CachedEntityModelRenderer(renderer, *classname);

                    m_classnameRenderer->addString(entity, *classname, Text::TextAnchor::Ptr(new EntityClassnameAnchor(*entity, renderer)));
                }
            }

            m_entities.insert(entities.begin(), entities.end());
            m_boundsValid = false;
        }