Beispiel #1
0
void TestZone::OnLoad(mono::ICameraPtr camera)
{
    File::FilePtr world_file = File::OpenBinaryFile("world.world");
    
    world::LevelFileHeader world_header;
    world::ReadWorld(world_file, world_header);
    game::LoadWorld(this, world_header.polygons);

    AddUpdatable(std::make_shared<ListenerPositionUpdater>(camera));
    AddUpdatable(std::make_shared<HealthbarUpdater>(m_healthbars, m_damageController, *this));
    AddDrawable(std::make_shared<HealthbarDrawer>(m_healthbars), FOREGROUND);

    std::shared_ptr<Shuttle> shuttle = std::make_shared<Shuttle>(math::zeroVec, mEventHandler);
    AddPhysicsEntity(shuttle, FOREGROUND);

    AddPhysicsEntity(game::CreateCacoDemon(math::Vector(100, 100), mEventHandler), FOREGROUND);
    AddPhysicsEntity(game::CreateInvader(math::Vector(200.0f, 1000.0f), mEventHandler), MIDDLEGROUND);
    AddPhysicsEntity(game::CreateInvader(math::Vector(200.0f, 1000.0f), mEventHandler), MIDDLEGROUND);
    AddPhysicsEntity(game::CreateInvader(math::Vector(200.0f, 1000.0f), mEventHandler), MIDDLEGROUND);
    AddPhysicsEntity(game::CreateInvader(math::Vector(200.0f, 1000.0f), mEventHandler), MIDDLEGROUND);
    AddPhysicsEntity(game::CreateInvader(math::Vector(200.0f, 1000.0f), mEventHandler), MIDDLEGROUND);

    AddEntity(std::make_shared<InvaderGroup>(math::Vector(300.0f, 800.0f)), BACKGROUND);
    AddEntity(std::make_shared<DotEntity>(), FOREGROUND);
    AddEntity(std::make_shared<PathPoint>(), BACKGROUND);
    AddEntity(std::make_shared<game::CubeSwarm>(), FOREGROUND);

    AddMeteorCluster(this);

    camera->SetPosition(shuttle->Position());
    camera->Follow(shuttle, math::Vector(0, -100));

    m_backgroundMusic->Play();
}
Beispiel #2
0
void Animator::OnLoad(mono::ICameraPtr camera)
{
    m_camera = camera;
    camera->SetPosition(math::zeroVec);
}