GameplayScreen::~GameplayScreen()
{
	//Destroy our game objects
	delete mWhacker;
	for(unsigned int i=0; i<mDragons.size(); i++)
	{
		delete mDragons[i];
	}
	//Destroy all entities created
	Ogre::SceneManager* mSceneManager = Ogre::Root::getSingletonPtr()->getSceneManager("ApplicationSceneManager");
	mSceneManager->destroyEntity("Stage");
	//Remove the stage mesh
	mStageNode->removeAndDestroyAllChildren();
	mStageNode->getParentSceneNode()->removeAndDestroyChild(mStageNode->getName());
	//Destroy our score overlay
	//To do this, we must traverse all elements contained within
	//the overlay and remove them one at a time.
	Ogre::OverlayManager* overlayMgr = Ogre::OverlayManager::getSingletonPtr();
	Ogre::Overlay::Overlay2DElementsIterator iter = mOverlay->get2DElementsIterator();
	for(;iter.hasMoreElements();)
	{
		Ogre::OverlayContainer * childContainer = iter.getNext();
		Ogre::OverlayContainer::ChildIterator contIter = childContainer->getChildIterator();
		for(;contIter.hasMoreElements();)
		{
			Ogre::OverlayElement* curElement = contIter.getNext();
			overlayMgr->destroyOverlayElement(curElement->getName());
		}
		overlayMgr->destroyOverlayElement(childContainer->getName());
	}
	overlayMgr->destroy(mOverlay->getName());
}
void	cDialog::SetZOrder				(const size_t iZOrder) { 
	mpOverlay->setZOrder(iZOrder);
	
    // work around Ogre::Overlay::setZOrder() bug (dagon 1.2.4) (multiplication with 100 was missing)
	Ogre::Overlay::Overlay2DElementsIterator itor = mpOverlay->get2DElementsIterator();
	while (itor.hasMoreElements()) itor.getNext()->_notifyZOrder(iZOrder*100);
}
void ResourceGroupReloader::updateOnEveryRenderable()
{

	//1/ get all the available object type (entity, light, user defined types ...)
	std::vector<std::string> allAvailableTypes; 
	Ogre::Root::MovableObjectFactoryIterator iterFactory = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
	for(;iterFactory.hasMoreElements();)
	{
		Ogre::MovableObjectFactory* factory = iterFactory.getNext();
		allAvailableTypes.push_back(factory->getType());
	}

	UpdateMaterialRenderableVisitor lRenderableVisitor;

	//2/ for each scene manager, lets visit renderables!
	// unfortunately that does not cover all renderables type... (overlays...)
	Ogre::SceneManagerEnumerator::SceneManagerIterator iterSceneManager = Ogre::Root::getSingleton().getSceneManagerIterator();
	for(;iterSceneManager.hasMoreElements();)
	{
		Ogre::SceneManager * scMgr = iterSceneManager.getNext();

		std::vector<std::string>::iterator iterMovableType = allAvailableTypes.begin();
		std::vector<std::string>::iterator iterMovableTypeEnd = allAvailableTypes.end();
		for(;iterMovableType!=iterMovableTypeEnd;iterMovableType++)
		{
			Ogre::SceneManager::MovableObjectIterator iterMovable = scMgr->getMovableObjectIterator(*iterMovableType);
			for(;iterMovable.hasMoreElements();)
			{
				Ogre::MovableObject * movable = iterMovable.getNext();
				movable->visitRenderables(&lRenderableVisitor,false);
			}
		}
	}

	// 3 / visit overlays!
	{
		Ogre::OverlayManager::OverlayMapIterator iterOverlay = Ogre::OverlayManager::getSingleton().getOverlayIterator();
		for(;iterOverlay.hasMoreElements();)
		{
			Ogre::Overlay* lOverlay = iterOverlay.getNext();
			// get the first level of OverlayContainer in the Overlay
			Ogre::Overlay::Overlay2DElementsIterator iterOverlayElem = lOverlay->get2DElementsIterator();
			for(;iterOverlayElem.hasMoreElements();)
			{
				Ogre::OverlayContainer * lOverlayCont = iterOverlayElem.getNext();
				visitRecursivelyRenderablesFrom(lOverlayCont,lRenderableVisitor, false);
			}
		}
	}
}
Beispiel #4
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/**
 * Get all the childrens of an overlay
 * @param	ov		The overlay where we will retreive the childrens
 * @param	ch		Childrens
 */
void GUIHelper::getChildrens(Ogre::Overlay *ov,
		std::vector<Ogre::OverlayContainer *> &ch)
{
	ASSERT(ov);
	ch.clear();

	Ogre::Overlay::Overlay2DElementsIterator bit = ov->get2DElementsIterator();
	Ogre::OverlayContainer *parent = 0;
	while(bit.hasMoreElements()){
		parent = bit.peekNext();
		if(!parent){
			break;
		}
		ch.push_back(parent);
		bit.moveNext();
	}
}
Beispiel #5
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Ogre::OverlayContainer *GUIHelper::findContainer(Ogre::Overlay *overlay,
		const Ogre::String subStrName)
{
	ASSERT(overlay);

	Ogre::Overlay::Overlay2DElementsIterator bit = overlay->get2DElementsIterator();
	std::queue<Ogre::OverlayContainer *> q;
	Ogre::OverlayContainer *parent = 0;
	while(bit.hasMoreElements()){
		parent = bit.peekNext();
		if(!parent){
			break;
		}
		q.push(parent);
		bit.moveNext();
	}

	while(!q.empty()){
		parent = q.back();
		q.pop();
		if(parent->getName().find(subStrName) != Ogre::String::npos){
			// we find it
			return parent;
		}
		// else we have to iterate over all the children an put it in the queue
		Ogre::OverlayContainer *child = 0;
		Ogre::OverlayContainer::ChildIterator it = parent->getChildIterator();
		while(it.hasMoreElements()){
			child = static_cast<Ogre::OverlayContainer *>(it.peekNextValue());
			if(!child){
				break;
			}
			// else we put it in the queue
			q.push(child);
			it.moveNext();
		}

	}

	return 0;
}
Beispiel #6
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void GUIHelper::fullDestroyOverlay(Ogre::Overlay *overlay)
{
	ASSERT(overlay);

	Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator();
	Ogre::OverlayManager &om = Ogre::OverlayManager::getSingleton();
	std::vector<Ogre::OverlayElement *> elements;

	Ogre::OverlayContainer *parent = 0;
	while(it.hasMoreElements()){
		parent = it.peekNext();
		if(!parent){
			break;
		}

		Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator();
		Ogre::OverlayContainer *child = 0;
		while(it2.hasMoreElements()){
			child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue());
			if(!child){
				break;
			}
			// else.. delete the container
			fullDestroyOverlayElement(child);

			it2.moveNext();
		}

		elements.push_back(parent);
		it.moveNext();
	}
	for(int i = 0; i < elements.size(); ++i){
		destroyMaterial(elements[i]->getMaterialName());
		om.destroyOverlayElement(elements[i]);
	}

	om.destroy(overlay);
}
Beispiel #7
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/**
 * Bugfix for the nested overlay containers position. This function will
 * get a overlay and will iterate over all the (child) containers and will
 * set the new "relative" position
 * @param	overlay		The overlay to fix the childs positions
 */
void GUIHelper::fixOverlayPosition(Ogre::Overlay *overlay)
{
	ASSERT(overlay);

	Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator();

	Ogre::OverlayContainer *parent = 0;
	while(it.hasMoreElements()){
		parent = it.peekNext();
		if(!parent){
			break;
		}

		// else we have the parent... get the top left and sizes
		Ogre::Real top = parent->getTop();
		Ogre::Real left = parent->getLeft();
		Ogre::Real height = parent->getHeight();
		Ogre::Real width = parent->getWidth();


		Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator();
		Ogre::OverlayContainer *child = 0;
		while(it2.hasMoreElements()){
			child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue());
			if(!child){
				break;
			}
			// else.. we have to configure this child with the parent size and
			// position
			reposContainer(child, left, top, height, width);

			it2.moveNext();
		}


		it.moveNext();
	}
}
Beispiel #8
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void OverlayMask::preViewportUpdate(const Ogre::RenderTargetViewportEvent &event)
{
    if(event.source == mViewport)
    {
        Ogre::OverlayManager &overlayMgr = Ogre::OverlayManager::getSingleton();
        for(Ogre::OverlayManager::OverlayMapIterator iter = overlayMgr.getOverlayIterator();
                iter.hasMoreElements();)
        {
            Ogre::Overlay* item = iter.getNext();
            for(Ogre::Overlay::Overlay2DElementsIterator it = item->get2DElementsIterator();
                    it.hasMoreElements();)
            {
                Ogre::OverlayContainer* container = it.getNext();
                if(container) container->hide();
            }
        }

        std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator it = mTextOverlays.begin();
        for(; it != mTextOverlays.end(); ++it)
        {
            it->second->show(true);
        }
    }
}
Beispiel #9
0
void gkHUD::newImpl(void)
{

	try
	{

		m_overlay = Ogre::OverlayManager::getSingleton().getByName(m_name.getName());

		// Auto create if it's here
		if (m_overlay)
		{
			Ogre::Overlay::Overlay2DElementsIterator elements = m_overlay->get2DElementsIterator();

			while (elements.hasMoreElements())
			{
				Ogre::OverlayContainer* cont = elements.getNext();
				addChild(new gkHUDElement(cont->getName()));

				Ogre::OverlayContainer::ChildIterator childs = cont->getChildIterator();

				while (childs.hasMoreElements())
				{
					Ogre::OverlayElement* elm = childs.getNext();
					gkHUDElement* hele = new gkHUDElement(elm->getName());
					addChild(hele);
				}
			}

		}
	}
	catch (Ogre::Exception& e)
	{
		gkLogMessage("HUD: " << e.getDescription());
		m_overlay = 0;
	}
}