Beispiel #1
0
void ParticleEffect::Initialize(Ogre::SceneManager *sceneManager, Ogre::SceneNode* parentNode, Ogre::String object_name, Ogre::String material_name, PhysicsEngine &physicsEngine, unsigned int parentID)
{
	PhysicsEntity::Initialize(sceneManager, parentNode, physicsEngine, parentID);
	bodyType = ENTITY_BODY_METAPHYSICAL;

	 Ogre::Entity* entity = sceneManager->createEntity(object_name);

	/* Apply a material to the entity */
	materialName = material_name + std::to_string(objectID);
	Ogre::MaterialPtr origMat = Ogre::MaterialManager::getSingleton().getByName(material_name);
	Ogre::Material* mat = origMat.get();
	mat->clone(materialName);
	entity->setMaterialName(materialName);

	sceneNode->attachObject(entity);
	sceneNode->translate(0,0,0);
	
}