Beispiel #1
0
Ogre::MeshPtr CMapLoader::LoadModel(const char * path)
{
	MapResource<Ogre::MeshPtr> res;
	Ogre::MeshPtr pMesh;

	// Check if this model was already loaded
	pMesh = Ogre::MeshManager::getSingleton().getByName(path);
	if(!pMesh.isNull())
		return pMesh;

	sectionitem_t * item = LoadItem(path, &res.map);
	if(item == NULL)
		return Ogre::MeshPtr(NULL);

	pMesh = Ogre::MeshManager::getSingleton().createManual(path,
		Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

	Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(item->data, item->size, false, true));
	Ogre::MeshSerializer serializer;
	serializer.importMesh(stream, pMesh.getPointer());

	// No need to keep this in memory
	mapUnloadItem(item);

	// Track this resource
	res.data = pMesh;
	meshes.push_back(res);
	
	return pMesh;
}
Beispiel #2
0
bool OgreMeshAsset::SerializeTo(std::vector<u8> &data, const QString &serializationParameters) const
{
    UNREFERENCED_PARAM(serializationParameters);

    if (ogreMesh.isNull())
    {
        LogWarning("OgreMeshAsset::SerializeTo: Tried to export non-existing Ogre mesh " + Name() + ".");
        return false;
    }
    try
    {
        Ogre::MeshSerializer serializer;
        QString tempFilename = assetAPI->GenerateTemporaryNonexistingAssetFilename(Name());
        // Ogre has a limitation of not supporting serialization to a file in memory, so serialize directly to a temporary file,
        // load it up and delete the temporary file.
        serializer.exportMesh(ogreMesh.get(), tempFilename.toStdString());
        bool success = LoadFileToVector(tempFilename.toStdString().c_str(), data);
        QFile::remove(tempFilename); // Delete the temporary file we used for serialization.
        return success;
    }
    catch(const std::exception &e)
    {
        LogError("OgreMeshAsset::SerializeTo: Failed to export Ogre mesh " + Name() + ": " + (e.what() ? QString(e.what()) : ""));
    }
    return false;
}
bool AssetsManager::exportMesh(Ogre::MeshPtr mesh, const std::string& filePath)
{
	if (filePath != "") {
		Ogre::MeshSerializer serializer;
		try {
			serializer.exportMesh(mesh.get(), filePath);
			S_LOG_INFO("Exported mesh " << filePath);
		} catch (const Ogre::Exception& ex) {
			S_LOG_FAILURE("Error when exporting mesh " << mesh->getName() << "to path " << filePath <<"." << ex);
			return false;
		}
		return true;
	}
	return false;
}
Beispiel #4
0
int main(int argc, char** argv)
{	
	static Ogre::String s_strDefault = "";
	Ogre::Root* lpRoot = new Ogre::Root(s_strDefault, s_strDefault, s_strDefault);

	CFBXLoader loader;
	if (argc > 1)
	{
		Ogre::DefaultHardwareBufferManager* lpBufferManager = new Ogre::DefaultHardwareBufferManager(); // needed because we don't have a rendersystem
		Ogre::MeshPtr lpMesh = Ogre::MeshManager::getSingleton().createManual("conversion", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
		loader.convertFbxToMesh(argv[1], lpMesh.get());
		Ogre::MeshSerializer nSerializer;
		nSerializer.exportMesh(lpMesh.get(), "test.mesh", Ogre::MESH_VERSION_1_8);

		delete lpBufferManager;
	}

	delete lpRoot;
	return 0;
}
Beispiel #5
0
VALUE _export(int argc,VALUE *argv,VALUE self)
{
	VALUE filename,opt,endian = Qnil,version = Qnil;
	rb_scan_args(argc, argv, "11",&filename,&opt);

	if(rb_obj_is_kind_of(opt,rb_cHash))
	{
		endian = rb_hash_aref(opt,ID2SYM(rb_intern("endian")));
		version = rb_hash_aref(opt,ID2SYM(rb_intern("version")));
	}

	Ogre::MeshSerializer serial;
	serial.exportMesh(_self.get(),
		wrap<Ogre::String>(filename),
		wrapenum<Ogre::MeshVersion>(version),
		wrapenum<Ogre::MeshSerializer::Endian>(endian)
	);

	return self;

}
Beispiel #6
0
bool AssetsManager::exportMesh(Ogre::MeshPtr mesh, const std::string& filePath)
{
	if (filePath != "") {
		Ogre::MeshSerializer serializer;
		try {
			std::string dirname(filePath);
			size_t end = dirname.find_last_of("/\\");
			if (end != std::string::npos) {
				dirname = dirname.substr(0, end);
			}
			oslink::directory osdir(dirname);
			if (!osdir.isExisting()) {
				oslink::directory::mkdir(dirname.c_str());
			}
			serializer.exportMesh(mesh.get(), filePath);
			S_LOG_INFO("Exported mesh " << filePath);
		} catch (const Ogre::Exception& ex) {
			S_LOG_FAILURE("Error when exporting mesh " << mesh->getName() << "to path " << filePath <<"." << ex);
			return false;
		}
		return true;
	}
	return false;
}
Beispiel #7
0
void OgreExporter_c::ExportLevel(const WadLevel_c &level, const WadFile_c &file)
{	
	this->ExportLevelMaterials(level, file);

	Ogre::DefaultHardwareBufferManager hardwareBufferManager;
	Ogre::ManualObject manualMesh(level.GetName());	

	const LineDef_s *lineDefs = level.GetLineDefs();
	const size_t numLineDefs = level.GetNumLineDefs();

	const SideDef_s *sideDefs = level.GetSideDefs();
	const Sector_s *sectors = level.GetSectors();

	const Vertex_s *vertices = level.GetVertices();
	for(size_t i = 0;i < numLineDefs; ++i)
	{
		if(lineDefs[i].iLeftSideDef >= 0)
		{
			const SideDef_s &leftSide = sideDefs[lineDefs[i].iLeftSideDef];
			const Sector_s &leftSideSector = sectors[leftSide.iSector];

			const SideDef_s &rightSide = sideDefs[lineDefs[i].iRightSideDef];
			const Sector_s &rightSideSector = sectors[rightSide.iSector];


			if(leftSide.uMiddleTexture.uName != '-')
			{
				this->ExportWallMesh(manualMesh, leftSideSector.iFloorHeight, leftSideSector.iCeilHeight, leftSide.uMiddleTexture, leftSide.iOffsetX, leftSide.iOffsety, vertices, lineDefs[i], file);				
			}

			if(leftSide.uLowerTexture.uName != '-')
			{
				this->ExportWallMesh(manualMesh, leftSideSector.iFloorHeight, leftSideSector.iFloorHeight, leftSide.uLowerTexture, leftSide.iOffsetX, leftSide.iOffsety, vertices, lineDefs[i], file);				
			}

			if(leftSide.uUpperTexture.uName != '-')
			{
				this->ExportWallMesh(manualMesh, rightSideSector.iCeilHeight, leftSideSector.iCeilHeight, leftSide.uUpperTexture, leftSide.iOffsetX, leftSide.iOffsety, vertices, lineDefs[i], file);				
			}
		}
		
		if(lineDefs[i].iRightSideDef >= 0)
		{			
			const SideDef_s &rightSide = sideDefs[lineDefs[i].iRightSideDef];
			const Sector_s &rightSideSector = sectors[rightSide.iSector];

			if(rightSide.uLowerTexture.uName != '-')
			{
				const SideDef_s &leftSide = sideDefs[lineDefs[i].iLeftSideDef];
				const Sector_s &leftSideSector = sectors[leftSide.iSector];

				this->ExportWallMesh(manualMesh, rightSideSector.iFloorHeight, leftSideSector.iFloorHeight, rightSide.uLowerTexture, rightSide.iOffsetX, rightSide.iOffsety, vertices, lineDefs[i], file);				
			}	

			if(rightSide.uMiddleTexture.uName != '-')
			{
				this->ExportWallMesh(manualMesh, rightSideSector.iFloorHeight, rightSideSector.iCeilHeight, rightSide.uMiddleTexture, rightSide.iOffsetX, rightSide.iOffsety, vertices, lineDefs[i], file);				
			}		

			if(rightSide.uUpperTexture.uName != '-')
			{
				const SideDef_s &leftSide = sideDefs[lineDefs[i].iLeftSideDef];
				const Sector_s &leftSideSector = sectors[leftSide.iSector];

				this->ExportWallMesh(manualMesh, leftSideSector.iCeilHeight, rightSideSector.iCeilHeight, rightSide.uUpperTexture, rightSide.iOffsetX, rightSide.iOffsety, vertices, lineDefs[i], file);				
			}	
		}
	}

	namespace fs = boost::filesystem;

	fs::path path(strLevelDirectory);

	std::string levelName = level.GetName();
	levelName += ".mesh";

	path /= levelName;	

	Ogre::LogManager logManager;
	logManager.createLog("ogre.log", true, true, false);

	Ogre::ResourceGroupManager resourceGroupManager;
	Ogre::MeshManager meshManager;
	Ogre::LodStrategyManager logStrategyManager;
	Ogre::MeshPtr mesh = manualMesh.convertToMesh(level.GetName());

	Ogre::MeshSerializer serializer;
	serializer.exportMesh(mesh.get(), path.string());

	mesh.setNull();

	resourceGroupManager.shutdownAll();	

	this->CreateResourcesCfg();
}
Beispiel #8
0
bool OgreMeshAsset::DeserializeFromData(const u8 *data_, size_t numBytes, bool allowAsynchronous)
{
    PROFILE(OgreMeshAsset_LoadFromFileInMemory);

    /// Force an unload of this data first.
    Unload();

    /// @todo Duplicate allowAsynchronous code in OgreMeshAsset and TextureAsset.
    if ((OGRE_THREAD_SUPPORT == 0) || !assetAPI->Cache() || assetAPI->IsHeadless() || IsAssimpFileType() ||
        assetAPI->GetFramework()->HasCommandLineParameter("--noAsyncAssetLoad") ||
        assetAPI->GetFramework()->HasCommandLineParameter("--no_async_asset_load")) /**< @todo Remove support for the deprecated underscore version at some point. */
    {
        allowAsynchronous = false;
    }

    QString cacheDiskSource;
    if (allowAsynchronous)
    {
        cacheDiskSource = assetAPI->Cache()->FindInCache(Name());
        if (cacheDiskSource.isEmpty())
            allowAsynchronous = false;
    }
    
    // Asynchronous loading
    // 1. AssetAPI allows a asynch load. This is false when called from LoadFromFile(), LoadFromCache() etc.
    // 2. We have a rendering window for Ogre as Ogre::ResourceBackgroundQueue does not work otherwise. Its not properly initialized without a rendering window.
    // 3. The Ogre we are building against has thread support.
    if (allowAsynchronous)
    {
        // We can only do threaded loading from disk, and not any disk location but only from asset cache.
        // local:// refs will return empty string here and those will fall back to the non-threaded loading.
        // Do not change this to do DiskCache() as that directory for local:// refs will not be a known resource location for ogre.
        QFileInfo fileInfo(cacheDiskSource);
        std::string sanitatedAssetRef = fileInfo.fileName().toStdString();
        //! \todo - Should we set this somewhere for async path?: ogreMesh->setAutoBuildEdgeLists(false);
        loadTicket_ = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MeshManager::getSingleton().getResourceType(),
                          sanitatedAssetRef, OgreRenderer::OgreRenderingModule::CACHE_RESOURCE_GROUP, false, 0, 0, this);
        return true;
    }

    if (!data_)
    {
        LogError("OgreMeshAsset::DeserializeFromData: Cannot deserialize from null input data");
        return false;
    }
    
    // Synchronous loading
    if (ogreMesh.isNull())
    {   
        ogreMesh = Ogre::MeshManager::getSingleton().createManual(
            AssetAPI::SanitateAssetRef(this->Name()).toStdString(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
        if (ogreMesh.isNull())
        {
            LogError("OgreMeshAsset::DeserializeFromData: Failed to create mesh " + Name());
            return false; 
        }
        ogreMesh->setAutoBuildEdgeLists(false);
    }

    // Convert file to Ogre mesh using assimp
    if (IsAssimpFileType())
    {
#ifdef ASSIMP_ENABLED
        emit ExternalConversionRequested(this, data_, numBytes);
        return true;
#else
        LogError(QString("OgreMeshAsset::DeserializeFromData: cannot convert " + Name() + " to Ogre mesh. OpenAssetImport is not enabled."));
        return false;
#endif
    }

    try
    {
        std::vector<u8> tempData(data_, data_ + numBytes);
#include "DisableMemoryLeakCheck.h"
        Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream((void*)&tempData[0], numBytes, false));
#include "EnableMemoryLeakCheck.h"
        Ogre::MeshSerializer serializer;
        serializer.importMesh(stream, ogreMesh.getPointer()); // Note: importMesh *adds* submeshes to an existing mesh. It doesn't replace old ones.
    }
    catch (Ogre::Exception &e)
    {
        LogError(QString("OgreMeshAsset::DeserializeFromData: Ogre::MeshSerializer::importMesh failed when loading asset '" + Name() + "': ") + e.what());

        if(IsAssimpFileType())
            LogError(QString("OgreMeshAsset::DeserializeFromData: cannot convert " + Name() + " to Ogre mesh. OpenAssetImport is not enabled."));

        return false;
    }

    if (GenerateMeshData())
    {        
        // We did a synchronous load, must call AssetLoadCompleted here.
        assetAPI->AssetLoadCompleted(Name());
        return true;
    }
    else 
        return false;
}
Beispiel #9
0
Ogre::Entity*
ModelFile::GetModel( const ModelInfo& info )
{
    VectorTexForGen textures;
    Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create( info.data.name + "export", "General" );
    Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create( info.data.name + "export", "General" );

    int number_of_bones = GetU8( 0x02 );
    int number_of_parts = GetU8( 0x03 );
    int offset_to_bones = GetU32LE( 0x0c );
    int offset_to_parts = GetU32LE( 0x10 );



    Ogre::Bone* root1 = skeleton->createBone( "0", 0 );
    Ogre::Bone* root2 = skeleton->createBone( "1", 1 );
    root1->addChild( root2 );

    for( int i = 0; i < number_of_bones; ++i )
    {
        Bone bone;
        bone.parent_id = ( i != 0 ) ? ( s8 )GetU8( offset_to_bones + i * 0x04 + 0x03 ) : -1;
        bone.length    = ( s16 )GetU16LE( offset_to_bones + i * 0x04 + 0x00 );
        m_Skeleton.push_back(bone);

        Ogre::Bone* bone1 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 2 ), i * 2 + 2 );
        Ogre::Bone* bone2 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 3 ), i * 2 + 3 );

        LOGGER->Log( "Add skeleton bone: bone_id = " + Ogre::StringConverter::toString( i ) + ", length = " + Ogre::StringConverter::toString( bone.length ) + ", parent = " + Ogre::StringConverter::toString( bone.parent_id ) + ".\n" );

        if( bone.parent_id == -1 )
        {
            skeleton->getBone( 1 )->addChild( bone1 );
        }
        else
        {
            skeleton->getBone( bone.parent_id * 2 + 3 )->addChild( bone1 );
        }
        bone1->addChild( bone2 );
    }



    AnimationExtractor( skeleton, info, m_Skeleton );



    // draw skeleton
    {
        //DrawSkeleton( m_Skeleton, mesh );
    }



    for( int i = 0; i < number_of_parts; ++i )
    {
        MeshExtractor( info.data, "ffix/field_model/" + info.data.name, this, offset_to_parts + i * 0x28, textures, mesh );
    }



    // <OGRE> ///////////////////////////////
    skeleton->optimiseAllAnimations();
    Ogre::SkeletonSerializer skeleton_serializer;
    skeleton_serializer.exportSkeleton( skeleton.getPointer(), "exported/models/field/units/" + info.data.name + ".skeleton" );

    // Update bounds
    Ogre::AxisAlignedBox aabb( -999, -999, -999, 999, 999, 999 );
    mesh->_setBounds( aabb, false );
    mesh->_setBoundingSphereRadius( 999 );

    mesh->setSkeletonName( "models/field/units/" + info.data.name + ".skeleton" );

    Ogre::MeshSerializer ser;
    ser.exportMesh( mesh.getPointer(), "exported/models/field/units/" + info.data.name + ".mesh" );



    // create and export textures for model
    //if (textures.size() > 0)
    {
        Vram* vram = new Vram();

        File* tex = new File( "./data/field/5/1b/2/4/1.tim" );
        LoadTimFileToVram( tex, 0, vram );
        delete tex;
        tex = new File( "./data/field/5/1b/2/4/2.tim" );
        LoadTimFileToVram( tex, 0, vram );
        delete tex;

        vram->Save( "1.jpg" );

        CreateTexture( vram, info.data, "exported/models/field/units/" + info.data.name + ".png", textures );

        delete vram;
    }



    CreateMaterial( "ffix/field_model/" + info.data.name, "exported/models/field/units/" + info.data.name + ".material", ( textures.size() > 0 ) ? "models/field/units/" + info.data.name + ".png" : "", "", "" );



    Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
    Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/field/units/" + info.data.name + ".mesh" );
    //thisEntity->setDisplaySkeleton(true);
    //thisEntity->setDebugDisplayEnabled(true);
    thisEntity->setVisible( false );
    thisEntity->getAnimationState( info.animations_name[ 0 ] )->setEnabled(true);
    thisEntity->getAnimationState( info.animations_name[ 0 ] )->setLoop(true);
    Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode();
    thisSceneNode->setPosition( 0, 0, 0 );
    thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) );
    thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) );
    thisSceneNode->pitch( Ogre::Radian( Ogre::Degree(90.0f ) ) );
    thisSceneNode->attachObject( thisEntity );

    return thisEntity;
}
void MilkshapePlugin::doExportMesh(msModel* pModel)
{


    // Create singletons
    Ogre::SkeletonManager skelMgr;
    Ogre::DefaultHardwareBufferManager defHWBufMgr;
	Ogre::LogManager& logMgr = Ogre::LogManager::getSingleton();
	Ogre::MeshManager meshMgr;


    //
    // choose filename
    //
    OPENFILENAME ofn;
    memset (&ofn, 0, sizeof (OPENFILENAME));

    char szFile[MS_MAX_PATH];
    char szFileTitle[MS_MAX_PATH];
    char szDefExt[32] = "mesh";
    char szFilter[128] = "OGRE .mesh Files (*.mesh)\0*.mesh\0All Files (*.*)\0*.*\0\0";
    szFile[0] = '\0';
    szFileTitle[0] = '\0';

    ofn.lStructSize = sizeof (OPENFILENAME);
    ofn.lpstrDefExt = szDefExt;
    ofn.lpstrFilter = szFilter;
    ofn.lpstrFile = szFile;
    ofn.nMaxFile = MS_MAX_PATH;
    ofn.lpstrFileTitle = szFileTitle;
    ofn.nMaxFileTitle = MS_MAX_PATH;
    ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_PATHMUSTEXIST;
    ofn.lpstrTitle = "Export to OGRE Mesh";

    if (!::GetSaveFileName (&ofn))
        return /*0*/;

    logMgr.logMessage("Creating Mesh object...");
    Ogre::MeshPtr ogreMesh = Ogre::MeshManager::getSingleton().create("export", 
        Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
    logMgr.logMessage("Mesh object created.");

    bool foundBoneAssignment = false;

    // No shared geometry
    int i;
	int wh, numbones;
	int intweight[3], intbones[3];
    size_t j;
    Ogre::Vector3 min, max, currpos;
    Ogre::Real maxSquaredRadius;
    bool first = true;
    for (i = 0; i < msModel_GetMeshCount (pModel); i++)
    {
        msMesh *pMesh = msModel_GetMeshAt (pModel, i);

        logMgr.logMessage("Creating SubMesh object...");
        Ogre::SubMesh* ogreSubMesh = ogreMesh->createSubMesh();
        logMgr.logMessage("SubMesh object created.");
        // Set material
        logMgr.logMessage("Getting SubMesh Material...");
        int matIdx = msMesh_GetMaterialIndex(pMesh);

        if (matIdx == -1)
        {
            // No material, use blank
            ogreSubMesh->setMaterialName("BaseWhite");
            logMgr.logMessage("No Material, using default 'BaseWhite'.");
        }
        else
        {

            msMaterial *pMat = msModel_GetMaterialAt(pModel, matIdx);
            ogreSubMesh->setMaterialName(pMat->szName);
            logMgr.logMessage("SubMesh Material Done.");
        }


        logMgr.logMessage("Setting up geometry...");
        // Set up mesh geometry
        ogreSubMesh->vertexData = new Ogre::VertexData();
        ogreSubMesh->vertexData->vertexCount = msMesh_GetVertexCount (pMesh);
        ogreSubMesh->vertexData->vertexStart = 0;
        Ogre::VertexBufferBinding* bind = ogreSubMesh->vertexData->vertexBufferBinding;
        Ogre::VertexDeclaration* decl = ogreSubMesh->vertexData->vertexDeclaration;
        // Always 1 texture layer, 2D coords
        #define POSITION_BINDING 0
        #define NORMAL_BINDING 1
        #define TEXCOORD_BINDING 2
        decl->addElement(POSITION_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
        decl->addElement(NORMAL_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
        decl->addElement(TEXCOORD_BINDING, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES);
        // Create buffers
        Ogre::HardwareVertexBufferSharedPtr pbuf = Ogre::HardwareBufferManager::getSingleton().
            createVertexBuffer(decl->getVertexSize(POSITION_BINDING), ogreSubMesh->vertexData->vertexCount,
                Ogre::HardwareBuffer::HBU_DYNAMIC, false);
        Ogre::HardwareVertexBufferSharedPtr nbuf = Ogre::HardwareBufferManager::getSingleton().
            createVertexBuffer(decl->getVertexSize(NORMAL_BINDING), ogreSubMesh->vertexData->vertexCount,
                Ogre::HardwareBuffer::HBU_DYNAMIC, false);
        Ogre::HardwareVertexBufferSharedPtr tbuf = Ogre::HardwareBufferManager::getSingleton().
            createVertexBuffer(decl->getVertexSize(TEXCOORD_BINDING), ogreSubMesh->vertexData->vertexCount,
                Ogre::HardwareBuffer::HBU_DYNAMIC, false);
        bind->setBinding(POSITION_BINDING, pbuf);
        bind->setBinding(NORMAL_BINDING, nbuf);
        bind->setBinding(TEXCOORD_BINDING, tbuf);

        ogreSubMesh->useSharedVertices = false;

        float* pPos = static_cast<float*>(
            pbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));

        logMgr.logMessage("Doing positions and texture coords...");
        for (j = 0; j < ogreSubMesh->vertexData->vertexCount; ++j)
        {
            logMgr.logMessage("Doing vertex " + Ogre::StringConverter::toString(j));
            msVertex *pVertex = msMesh_GetVertexAt (pMesh, (int)j);
			msVertexEx *pVertexEx=msMesh_GetVertexExAt(pMesh, (int)j);
            msVec3 Vertex;
            msVertex_GetVertex (pVertex, Vertex);

            *pPos++ = Vertex[0];
            *pPos++ = Vertex[1];
            *pPos++ = Vertex[2];
            // Deal with bounds
            currpos = Ogre::Vector3(Vertex[0], Vertex[1], Vertex[2]);
            if (first)
            {
                min = max = currpos;
                maxSquaredRadius = currpos.squaredLength();
                first = false;
            }
            else
            {
                min.makeFloor(currpos);
                max.makeCeil(currpos);
                maxSquaredRadius = std::max(maxSquaredRadius, currpos.squaredLength());
            }

            int boneIdx = msVertex_GetBoneIndex(pVertex);
            if (boneIdx != -1)
            {
				foundBoneAssignment = true;
				numbones = 1;
				intbones[0] = intbones[1] = intbones[2] = -1;
				intweight[0] = intweight[1] = intweight[2] = 0;
				for(wh = 0; wh < 3; ++wh) 
				{
					intbones[wh] = msVertexEx_GetBoneIndices(pVertexEx, wh);
					if(intbones[wh] == -1) 
						break;

					++numbones;
					intweight[wh] = msVertexEx_GetBoneWeights(pVertexEx, wh);

				} // for(k)
				Ogre::VertexBoneAssignment vertAssign;
				vertAssign.boneIndex = boneIdx;
				vertAssign.vertexIndex = (unsigned int)j;
				if(numbones == 1) 
				{
					vertAssign.weight = 1.0;
				} // single assignment
				else 
				{
					vertAssign.weight=(Ogre::Real)intweight[0]/100.0;
				}
				ogreSubMesh->addBoneAssignment(vertAssign);
				if(numbones > 1) 
				{
					// this somewhat contorted logic is because the first weight [0] matches to the bone assignment
					// located with pVertex. The next two weights [1][2] match up to the first two bones found
					// with pVertexEx [0][1]. The weight for the fourth bone, if present, is the unassigned weight
					for(wh = 0; wh < 3; wh++) 
					{
						boneIdx = intbones[wh];
						if(boneIdx == -1) 
							break;
						vertAssign.boneIndex = boneIdx;
						vertAssign.vertexIndex = (unsigned int)j;
						if(wh == 2) 
						{ 
							// fourth weight is 1.0-(sumoffirstthreeweights)
							vertAssign.weight = 1.0-(((Ogre::Real)intweight[0]/100.0)+
								((Ogre::Real)intweight[1]/100.0)+((Ogre::Real)intweight[2]/100.0));
						}
						else 
						{
							vertAssign.weight=(Ogre::Real)intweight[wh+1];
						}
						ogreSubMesh->addBoneAssignment(vertAssign);
					} // for(k)
				} // if(numbones)
			}

        }
        pbuf->unlock();

        float* pTex = static_cast<float*>(
            tbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
        logMgr.logMessage("Doing uvs, normals and indexes (v2)...");

        // Aargh, Milkshape uses stupid separate normal indexes for the same vertex like 3DS
        // Normals aren't described per vertex but per triangle vertex index
        // Pain in the arse, we have to do vertex duplication again if normals differ at a vertex (non smooth)
        // WHY don't people realise this format is a pain for passing to 3D APIs in vertex buffers?
        float* pNorm = static_cast<float*>(
            nbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
        ogreSubMesh->indexData->indexCount = msMesh_GetTriangleCount (pMesh) * 3;
        // Always use 16-bit buffers, Milkshape can't handle more anyway
        Ogre::HardwareIndexBufferSharedPtr ibuf = Ogre::HardwareBufferManager::getSingleton().
            createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT,
            ogreSubMesh->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
        ogreSubMesh->indexData->indexBuffer = ibuf;
        unsigned short *pIdx = static_cast<unsigned short*>(
            ibuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
        for (j = 0; j < ogreSubMesh->indexData->indexCount; j+=3)
        {
            msTriangle *pTriangle = msMesh_GetTriangleAt (pMesh, (int)j/3);
			msTriangleEx *pTriangleEx=msMesh_GetTriangleExAt(pMesh, (int)j/3);
            word nIndices[3];
            msTriangle_GetVertexIndices (pTriangle, nIndices);
            msVec3 Normal;
            msVec2 uv;
            int k, vertIdx;

            for (k = 0; k < 3; ++k)
            {
                vertIdx = nIndices[k];
                // Face index
                pIdx[j+k] = vertIdx;

                // Vertex normals
                // For the moment, ignore any discrepancies per vertex
				msTriangleEx_GetNormal(pTriangleEx, k, &Normal[0]);
				msTriangleEx_GetTexCoord(pTriangleEx, k, &uv[0]);
				pTex[(vertIdx*2)]=uv[0];
				pTex[(vertIdx*2)+1]=uv[1];
                pNorm[(vertIdx*3)] = Normal[0];
                pNorm[(vertIdx*3)+1] = Normal[1];
                pNorm[(vertIdx*3)+2] = Normal[2];
            }

        } // Faces
        nbuf->unlock();
        ibuf->unlock();
        tbuf->unlock();

        // Now use Ogre's ability to reorganise the vertex buffers the best way
        Ogre::VertexDeclaration* newDecl = 
            ogreSubMesh->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(
                foundBoneAssignment, false);
        Ogre::BufferUsageList bufferUsages;
        for (size_t u = 0; u <= newDecl->getMaxSource(); ++u)
            bufferUsages.push_back(Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
        ogreSubMesh->vertexData->reorganiseBuffers(newDecl, bufferUsages);


        logMgr.logMessage("Geometry done.");
    } // SubMesh

    // Set bounds
    ogreMesh->_setBoundingSphereRadius(Ogre::Math::Sqrt(maxSquaredRadius));
    ogreMesh->_setBounds(Ogre::AxisAlignedBox(min, max), false);


    // Keep hold of a Skeleton pointer for deletion later
    // Mesh uses Skeleton pointer for skeleton name
    Ogre::SkeletonPtr pSkel;

    if (exportSkeleton && foundBoneAssignment)
    {
        // export skeleton, also update mesh to point to it
        pSkel = doExportSkeleton(pModel, ogreMesh);
    }
    else if (!exportSkeleton && foundBoneAssignment)
    {
        // We've found bone assignments, but skeleton is not to be exported
        // Prompt the user to find the skeleton
        if (!locateSkeleton(ogreMesh))
            return;

    }

    // Export
    logMgr.logMessage("Creating MeshSerializer..");
    Ogre::MeshSerializer serializer;
    logMgr.logMessage("MeshSerializer created.");

    // Generate LODs if required
    if (generateLods)
    {
        // Build LOD depth list
        Ogre::Mesh::LodDistanceList distList;
        float depth = 0;
        for (unsigned short depthidx = 0; depthidx < numLods; ++depthidx)
        {
            depth += lodDepthIncrement;
            distList.push_back(depth);
        }

        ogreMesh->generateLodLevels(distList, lodReductionMethod, lodReductionAmount);
    }

    if (generateEdgeLists)
    {
        ogreMesh->buildEdgeList();
    }

    if (generateTangents)
    {
		unsigned short src, dest;
		ogreMesh->suggestTangentVectorBuildParams(tangentSemantic, src, dest);
		ogreMesh->buildTangentVectors(tangentSemantic, src, dest, tangentsSplitMirrored, tangentsSplitRotated, tangentsUseParity);
    }

    // Export
    Ogre::String msg;
	msg  = "Exporting mesh data to file '" + Ogre::String(szFile) + "'";
    logMgr.logMessage(msg);
    serializer.exportMesh(ogreMesh.getPointer(), szFile);
    logMgr.logMessage("Export successful");

    Ogre::MeshManager::getSingleton().remove(ogreMesh->getHandle());
    if (!pSkel.isNull())
        Ogre::SkeletonManager::getSingleton().remove(pSkel->getHandle());

	if (exportMaterials && msModel_GetMaterialCount(pModel) > 0)
	{
		doExportMaterials(pModel);
	}
}
Beispiel #11
0
    bool OgreMeshResource::SetData(Foundation::AssetPtr source)
    {
        if (!source)
        {
            OgreRenderingModule::LogError("Null source asset data pointer");     
            return false;
        }
        if (!source->GetSize())
        {
            OgreRenderingModule::LogError("Zero sized mesh asset");     
            return false;
        }
                
        try
        {
            if (ogre_mesh_.isNull())
            {   
                ogre_mesh_ = Ogre::MeshManager::getSingleton().createManual(
                    id_, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
                if (ogre_mesh_.isNull())
                {
                    OgreRenderingModule::LogError("Failed to create mesh " + id_);
                    return false; 
                }   
                ogre_mesh_->setAutoBuildEdgeLists(false);
            }

            Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream((void*)source->GetData(), source->GetSize(), false));
            Ogre::MeshSerializer serializer;
            serializer.importMesh(stream, ogre_mesh_.getPointer());
            
            // Generate tangents to mesh
            try
            {
                unsigned short src, dest;
                if (!ogre_mesh_->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src, dest))
                    ogre_mesh_->buildTangentVectors(Ogre::VES_TANGENT, src, dest);
            }
            catch (...) {}
            
            // Generate extremity points to submeshes, 1 should be enough
            try
            {
                for(uint i = 0; i < ogre_mesh_->getNumSubMeshes(); ++i)
                {
                    Ogre::SubMesh *smesh = ogre_mesh_->getSubMesh(i);
                    if (smesh)
                        smesh->generateExtremes(1);
                }
            }
            catch (...) {}
            
            // Assign default materials that won't complain
            original_materials_.clear();
            for (uint i = 0; i < ogre_mesh_->getNumSubMeshes(); ++i)
            {
                Ogre::SubMesh* submesh = ogre_mesh_->getSubMesh(i);
                if (submesh)
                {
                    original_materials_.push_back(submesh->getMaterialName());
                    submesh->setMaterialName("UnlitTextured");
                }
            }
            
        }
        catch (Ogre::Exception &e)
        {
            OgreRenderingModule::LogError("Failed to create mesh " + id_ + ": " + std::string(e.what()));
            RemoveMesh();
            return false;
        }

        OgreRenderingModule::LogDebug("Ogre mesh " + id_ + " created");
        return true;
    }
Beispiel #12
0
void saveAsDotScene(const QString& path, QFile& file, Ogre::SceneManager* sceneManager)
{
    Ogre::MeshSerializer* mMeshSerializer = new Ogre::MeshSerializer();
    Ogre::MaterialSerializer* mMaterialSerializer = new Ogre::MaterialSerializer();

    int idCounter = 3;
    if (!file.open(QIODevice::WriteOnly))
    {
        /* show wrror message if not able to open file */
        QMessageBox::warning(0, "Read only", "The file is in read only mode");
    }
    else
    {
        Ogre::SceneManager::MovableObjectIterator iterator = sceneManager->getMovableObjectIterator("Entity");
        QXmlStreamWriter* xmlWriter = new QXmlStreamWriter();
        xmlWriter->setAutoFormatting(true);
        xmlWriter->setDevice(&file);
        xmlWriter->writeStartElement("scene");
        xmlWriter->writeAttribute("formatVersion","");

        xmlWriter->writeStartElement("nodes");
        while(iterator.hasMoreElements())
        {
            Ogre::Entity* e = static_cast<Ogre::Entity*>(iterator.getNext());
            Ogre::Any any = e->getParentNode()->getUserAny();
            Ogre::String widgetType("");
            if(!any.isEmpty()){
                widgetType = any_cast<Ogre::String>(any);
            }
            Ogre::String tmp(widgetType + ":" + e->getParentNode()->getName());
            QString nodeName(tmp.c_str());
            xmlWriter->writeStartElement("node");
            xmlWriter->writeAttribute("name", nodeName);
            xmlWriter->writeAttribute("id", QString::number(idCounter++));


            xmlWriter->writeStartElement("position");
            xmlWriter->writeAttribute("x", QString::number(e->getParentNode()->getPosition().x));
            xmlWriter->writeAttribute("y", QString::number(e->getParentNode()->getPosition().y));
            xmlWriter->writeAttribute("z", QString::number(e->getParentNode()->getPosition().z));
            xmlWriter->writeEndElement();

            xmlWriter->writeStartElement("scale");
            xmlWriter->writeAttribute("x", QString::number(e->getParentNode()->getScale().x));
            xmlWriter->writeAttribute("y", QString::number(e->getParentNode()->getScale().y));
            xmlWriter->writeAttribute("z", QString::number(e->getParentNode()->getScale().z));
            xmlWriter->writeEndElement();

            xmlWriter->writeStartElement("entity");
            xmlWriter->writeAttribute("name", nodeName);
            xmlWriter->writeAttribute("meshFile", nodeName.toLower() + QString(".mesh") );
            xmlWriter->writeAttribute("static", QString("false"));
            xmlWriter->writeEndElement();

            const Mesh* mesh = e->getMesh().getPointer();


            mMeshSerializer->exportMesh(mesh,String(path.toStdString() +
                                                    nodeName.toLower().toStdString() +
                                                    ".mesh" ));


            std::cout << "numeber" <<  mesh->getNumSubMeshes() << std::endl;


            for(int i = 0; i < e->getNumSubEntities(); i++){


                Ogre::Material *mat = static_cast<Ogre::Material*>
                        (Ogre::MaterialManager::getSingletonPtr()->getByName(e->getSubEntity(i)->getMaterialName()).getPointer());

                //e->getMesh().get()->getSubMesh()
                if(mat->getTechnique(0)->getPass(0)->getNumTextureUnitStates() !=0){
                Ogre::String str = mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->getTextureName();

            Ogre::MaterialPtr mMatPtr =e->getSubEntity(i)->getMaterial()    ;

            mMaterialSerializer->exportMaterial(mMatPtr ,
                                                String(path.toStdString() +
                                                       nodeName.toLower().toStdString() +
                                                       QString::number(i).toStdString() + ".material" ));
            Ogre::TexturePtr* mTexPtr = new Ogre::TexturePtr(Ogre::TextureManager::getSingletonPtr()->getByName(str));
            Ogre::Texture* mTex = mTexPtr->getPointer();
            Ogre::PixelFormat pxf = mTex->getFormat();
            Ogre::Image mImage;
            mTex->convertToImage(mImage);
            std::cout << str << std::endl;
            mImage.save(String(path.toStdString() +
                                 str));
                }
}
            //material file merge

            for(int i = 0; i < e->getNumSubEntities(); i++){
                Ogre::Material *mat = static_cast<Ogre::Material*>
                        (Ogre::MaterialManager::getSingletonPtr()->getByName(e->getSubEntity(i)->getMaterialName()).getPointer());


                QString mMatFilePath = QString((path.toStdString() +
                                               nodeName.toLower().toStdString() +
                                                ".material").c_str()) ;


                 QFile mFile(mMatFilePath);
                 if (!mFile.open(QIODevice::Append))
                 {
                     /* show wrror message if not able to open file */
                     QMessageBox::warning(0, "Read only", "The file is in read only mode");
                 }
                 else{
                     QTextStream out(&mFile);

                     QString mTempMatPath = QString((path + nodeName.toLower() + QString::number(i) + ".material"));

                     QFile mTempMatFile(mTempMatPath);
                     mTempMatFile.open(QIODevice::ReadOnly);

                     QTextStream src(&mTempMatFile);

                     mFile.write(src.readAll().toStdString().c_str());
                     mTempMatFile.remove();

                 }



            }


            xmlWriter->writeEndElement();


        }

        xmlWriter->writeEndElement();
        xmlWriter->writeEndDocument();
        delete xmlWriter;
    }

    delete mMeshSerializer;
    delete mMaterialSerializer;
}
Beispiel #13
0
AssetLoadState OgreMeshAsset::DeserializeFromData(const u8 *data_, size_t numBytes)
{
    PROFILE(OgreMeshAsset_LoadFromFileInMemory);
    assert(data_);
    if (!data_)
        return ASSET_LOAD_FAILED;
    
    // Force an unload of this data first.
    Unload();

    if (OGRE_THREAD_SUPPORT != 0)
    {
        // We can only do threaded loading from disk, and not any disk location but only from asset cache.
        // local:// refs will return empty string here and those will fall back to the non-threaded loading.
        // Do not change this to do DiskCache() as that directory for local:// refs will not be a known resource location for ogre.
        QString cacheDiskSource = assetAPI->GetAssetCache()->GetDiskSource(QUrl(Name()));
        if (!cacheDiskSource.isEmpty())
        {
            QFileInfo fileInfo(cacheDiskSource);
            std::string sanitatedAssetRef = fileInfo.fileName().toStdString(); 
            loadTicket_ = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MeshManager::getSingleton().getResourceType(),
                                                                             sanitatedAssetRef, OgreRenderer::OgreRenderingModule::CACHE_RESOURCE_GROUP,
                                                                             false, 0, 0, this);
            return ASSET_LOAD_PROCESSING;
        }
    }

    if (ogreMesh.isNull())
    {   
        ogreMesh = Ogre::MeshManager::getSingleton().createManual(
            OgreRenderer::SanitateAssetIdForOgre(this->Name().toStdString()), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
        if (ogreMesh.isNull())
        {
            LogError("Failed to create mesh " + Name().toStdString());
            return ASSET_LOAD_FAILED; 
        }
        ogreMesh->setAutoBuildEdgeLists(false);
    }

    std::vector<u8> tempData(data_, data_ + numBytes);
#include "DisableMemoryLeakCheck.h"
    Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream((void*)&tempData[0], numBytes, false));
#include "EnableMemoryLeakCheck.h"
    Ogre::MeshSerializer serializer;
    serializer.importMesh(stream, ogreMesh.getPointer()); // Note: importMesh *adds* submeshes to an existing mesh. It doesn't replace old ones.
    
    // Generate tangents to mesh
    try
    {
        unsigned short src, dest;
        ///\bug Crashes if called for a mesh that has null or zero vertices in the vertex buffer, or null or zero indices in the index buffer.
        if (!ogreMesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src, dest))
            ogreMesh->buildTangentVectors(Ogre::VES_TANGENT, src, dest);
    }
    catch (...) {}
    
    // Generate extremity points to submeshes, 1 should be enough
    try
    {
        for(uint i = 0; i < ogreMesh->getNumSubMeshes(); ++i)
        {
            Ogre::SubMesh *smesh = ogreMesh->getSubMesh(i);
            if (smesh)
                smesh->generateExtremes(1);
        }
    }
    catch (...) {}
        
    try
    {
        // Assign default materials that won't complain
        SetDefaultMaterial();
        // Set asset references the mesh has
        //ResetReferences();
    }
    catch (Ogre::Exception &e)
    {
        LogError("Failed to create mesh " + this->Name().toStdString() + ": " + std::string(e.what()));
        Unload();
        return ASSET_LOAD_FAILED;
    }

    //internal_name_ = SanitateAssetIdForOgre(id_);
    
    LogDebug("Ogre mesh " + this->Name().toStdString() + " created");
    return ASSET_LOAD_SUCCESFULL;
}
Beispiel #14
0
Ogre::Entity*
StageFile::GetModel( const StageInfo& info )
{
    //DumpSettings("exported/" + info.data.name + ".lua");

    VectorTexForGen textures;
    Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create(info.data.name + "export", "General");
    Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create(info.data.name + "export", "General");

    u32 number_of_files = GetU32LE(0);
    LOGGER->Log("Number of file " + IntToString(number_of_files) + "\n");



    Ogre::Bone* root1 = skeleton->createBone( "0", 0 );
    Ogre::Bone* root2 = skeleton->createBone( "1", 1 );
    root1->addChild( root2 );

    Ogre::Animation* anim = skeleton->createAnimation( "Idle", 1 );
    Ogre::NodeAnimationTrack* track1 = anim->createNodeTrack( 0, root1 );
    track1->removeAllKeyFrames();
    Ogre::TransformKeyFrame* frame1 = track1->createNodeKeyFrame( 0 );
    Ogre::Matrix3 matrix;
    matrix.FromEulerAnglesYXZ( Ogre::Radian( Ogre::Degree( 0 ) ), Ogre::Radian( Ogre::Degree( -90 ) ), Ogre::Radian( Ogre::Degree( 0 ) ) );
    Ogre::Quaternion rot;
    rot.FromRotationMatrix( matrix );
    frame1->setRotation( rot );



    for (u32 i = 1; i < number_of_files - 1; ++i)
    {
        int offset_to_vertex = GetU32LE(0x04 + i * 0x04);
        MeshExtractor(info.data, "ffvii/battle_stage/" + info.data.name, this, offset_to_vertex, textures, mesh, Ogre::StringConverter::toString(i), 1);
    }



    // <OGRE> ///////////////////////////////
    skeleton->optimiseAllAnimations();
    Ogre::SkeletonSerializer skeleton_serializer;
    skeleton_serializer.exportSkeleton(skeleton.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".skeleton");

    // Update bounds
    Ogre::AxisAlignedBox aabb(-999, -999, -999, 999, 999, 999);
    mesh->_setBounds(aabb, false);
    mesh->_setBoundingSphereRadius(999);

    mesh->setSkeletonName( "models/ffvii/battle/stages/" + info.data.name + ".skeleton" );

    Ogre::MeshSerializer ser;
    ser.exportMesh(mesh.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".mesh");



    // create and export textures for model
    if( textures.size() > 0 )
    {
        int number_of_files = GetU32LE( 0x00 );
        int offset_to_texture = GetU32LE( number_of_files * 0x04 );
        Vram* vram = Vram::MakeInstance().release();

        LoadTimFileToVram( this, offset_to_texture, vram );
        //vram->Save( "qqq" );
        CreateTexture( vram, info.data, "exported/models/ffvii/battle/stages/" + info.data.name + ".png", textures );
        delete vram;
    }



    CreateMaterial("ffvii/battle_stage/" + info.data.name, "exported/models/ffvii/battle/stages/" + info.data.name + ".material", "models/ffvii/battle/stages/" + info.data.name + ".png", "", "");



    Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
    Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/ffvii/battle/stages/" + info.data.name + ".mesh" );
    //thisEntity->setDisplaySkeleton(true);
    //thisEntity->setDebugDisplayEnabled(true);
    thisEntity->setVisible(false);
    thisEntity->getAnimationState( "Idle" )->setEnabled( true );
    thisEntity->getAnimationState( "Idle" )->setLoop( true );
    Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode();
    thisSceneNode->setPosition( 0, 0, 0 );
    thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) );
    thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) );
    thisSceneNode->pitch( Ogre::Radian( Ogre::Degree( 90.0f ) ) );
    thisSceneNode->attachObject( thisEntity );

    return thisEntity;
}