Beispiel #1
0
    void StereoManager::updateAllDependentRenderTargets(bool isLeftEye)
    {
        Ogre::uint32 mask;
        if(isLeftEye)
        {
            mask = left_mask_;
        }
        else
        {
            mask = right_mask_;
        }

        RenderTargetList::iterator itarg, itargend;
        itargend = rendertarget_list_.end();
        for( itarg = rendertarget_list_.begin(); itarg != itargend; ++itarg )
        {
            Ogre::RenderTarget *rt = itarg->first;

            int n = rt->getNumViewports();
            std::vector<int> maskVector(n); // VS2005 gives a warning if I declare the vector as uint32 but not with int

            for(int i = 0; i<n ; ++i)
            {
                maskVector[i] = rt->getViewport(i)->getVisibilityMask();
                rt->getViewport(i)->setVisibilityMask(maskVector[i] & mask);
            }

            rt->update();

            for(int i = 0; i<n ; ++i)
            {
                rt->getViewport(i)->setVisibilityMask(maskVector[i]);
            }
        }
    }
Beispiel #2
0
void Screen::toggleRenderMode()
{

	if (mPolygonMode == Ogre::PM_SOLID) {
		mPolygonMode = Ogre::PM_WIREFRAME;
	} else {
		mPolygonMode = Ogre::PM_SOLID;
	}

	Ogre::RenderSystem::RenderTargetIterator renderTargetI = Ogre::Root::getSingleton().getRenderSystem()->getRenderTargetIterator();

	for (Ogre::RenderSystem::RenderTargetIterator::iterator I = renderTargetI.begin(); I != renderTargetI.end(); ++I) {
		Ogre::RenderTarget* renderTarget = I->second;
		for (unsigned short i = 0; i < renderTarget->getNumViewports(); ++i) {
			Ogre::Camera* camera = renderTarget->getViewport(i)->getCamera();
			if (camera) {
				camera->setPolygonMode(mPolygonMode);
			}
		}

	}

}