void CBlendingAnimationsView::OnTimer(UINT_PTR nIDEvent)
{
	CEngine *Engine = ((CBlendingAnimationsApp*)AfxGetApp())->m_Engine;			
	Ogre::Root *Root = Engine->GetRoot();
	Ogre::SceneNode *RobotNode = Root->getSceneManager("Walking")->getSceneNode("Robot");

	Ogre::Entity *RobotEntity = Root->getSceneManager("Walking")->getEntity("Robot");
	Ogre::Skeleton *Skeleton = RobotEntity->getSkeleton();

	if (m_WeightDlg->m_IsAverage)
	{
		Skeleton->setBlendMode(Ogre::SkeletonAnimationBlendMode::ANIMBLEND_AVERAGE);
	}
	else
	{
		Skeleton->setBlendMode(Ogre::SkeletonAnimationBlendMode::ANIMBLEND_CUMULATIVE);
	}

	double WalkWeight;
	double SlumpWeight;

	switch(nIDEvent)
	{
	case 1:
	
		WalkWeight = m_WeightDlg->m_WalkWeight.GetPos() / 10.0;
		SlumpWeight = m_WeightDlg->m_SlumpWeight.GetPos() / 10.0;

		m_WalkAnimation->setWeight(WalkWeight);
		m_SlumpAnimation->setWeight(SlumpWeight);
		
		m_WalkAnimation->addTime(0.01);
		m_SlumpAnimation->addTime(0.01);

		break;
	
	case 2:

		m_WalkAnimation->addTime(0.01);

	break;

	case 3:
		
		m_SlumpAnimation->addTime(0.01);

		break;
	}

	Root->renderOneFrame();
	CView::OnTimer(nIDEvent);
}
AnimationSystem::AnimationSystem( Ogre::Entity* entity )
: ExampleAnimationSystem()
, m_animations( NULL )
{
	assert( entity );

	m_animations = entity->getAllAnimationStates();

	bool entityIsAnimated = ( entity->getAllAnimationStates() != NULL );
	assert( entityIsAnimated );

	Ogre::Skeleton* skeleton = entity->getSkeleton();
	skeleton->setBlendMode( Ogre::ANIMBLEND_CUMULATIVE );
}
//!
//! Create new scene.
//! \return True if the scene was successfully created, otherwise False.
//!
bool Model2SceneNode::createEntity(QString name, QString fileName)
{
    // destroy the entity through its scene manager
    Ogre::SceneManager *sceneManager = OgreManager::getSceneManager();
    // create a new OGRE entity for each vertex
    m_entity = sceneManager->createEntity(name.toStdString(), fileName.toStdString());
    if (m_entity) {
        // set cumulative blend mode instead of Ogre::ANIMBLEND_AVERAGE which is default
        if (m_entity->hasSkeleton()) {
            Ogre::Skeleton *skeleton = m_entity->getSkeleton();
            skeleton->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE);
        }
    }

    // create a container for the entity
    m_entityContainer = new OgreContainer(m_entity);
    m_entity->setUserAny(Ogre::Any(m_entityContainer));

	return true;
}
Beispiel #4
0
//!
//! Clones an Ogre::MovableObject.
//!
//! Is needed because OGRE does not provide clone functions for cameras and
//! lights.
//!
//! \param movableObject The object to clone.
//! \param name The name to use for the object.
//! \param sceneManager The scene manager to use for creating the object.
//! \return The cloned object.
//!
Ogre::MovableObject * OgreTools::cloneMovableObject ( Ogre::MovableObject *movableObject, const QString &name, Ogre::SceneManager *sceneManager /* =  0 */ )
{
    // make sure the given object is valid
    if (!movableObject) {
        Log::error("The given movable object is invalid.", "OgreTools::cloneMovableObject");
        return 0;
    }

    // make sure a valid scene manager is available
    if (!sceneManager)
        sceneManager = movableObject->_getManager();
    if (!sceneManager) {
        Log::error("No valid scene manager available.", "OgreTools::cloneMovableObject");
        return 0;
    }

    Ogre::MovableObject *result = 0;
    Ogre::String typeName = movableObject->getMovableType();
    if (typeName == "Entity") {
        // clone entity
        Ogre::Entity *entity = dynamic_cast<Ogre::Entity *>(movableObject);
        //movableObjectCopy = entity->clone(name.toStdString());
        Ogre::Entity *entityCopy = sceneManager->createEntity(name.toStdString(), entity->getMesh()->getName());
        Ogre::AnimationStateSet *animationStateSet = entity->getAllAnimationStates();
        Ogre::AnimationStateSet *animationStateSetCopy  = entityCopy->getAllAnimationStates();
        // set the same blend mode on entity copy
        if (entity && entityCopy) {
            if (entity->hasSkeleton() && entityCopy->hasSkeleton()) {
                Ogre::Skeleton *skeleton = entity->getSkeleton();
                Ogre::Skeleton *skeletonCopy = entityCopy->getSkeleton();
                skeletonCopy->setBlendMode(skeleton->getBlendMode());
            }
        }
        // copy all animation states
        if (animationStateSet && animationStateSetCopy) {
            Ogre::AnimationStateIterator animationStateIter = animationStateSet->getAnimationStateIterator();
            Ogre::AnimationStateIterator animationStateCopyIter = animationStateSetCopy->getAnimationStateIterator();
            while (animationStateIter.hasMoreElements()) {
                if (!animationStateCopyIter.hasMoreElements())
                    break;
                Ogre::AnimationState *animationState = animationStateIter.getNext();
                Ogre::AnimationState *animationStateCopy = animationStateCopyIter.getNext();
                animationStateCopy->setLoop(animationState->getLoop());
                //bool enabled = animationState->getEnabled();
                //animationStateCopy->setEnabled(animationState->getEnabled());
                animationStateCopy->setEnabled(true);
                animationStateCopy->setTimePosition(animationState->getTimePosition());
            }
        }

        // create a new container for the cloned entity
        OgreContainer *entityCopyContainer = new OgreContainer(entityCopy);
        entityCopy->setUserAny(Ogre::Any(entityCopyContainer));
        if (!entity->getUserAny().isEmpty()) {
            OgreContainer *entityContainer = Ogre::any_cast<OgreContainer *>(entity->getUserAny());
			if (entityContainer) {
                QObject::connect(entityContainer, SIGNAL(animationStateUpdated(const QString &, double)), entityCopyContainer, SLOT(updateAnimationState(const QString &, double)));
				QObject::connect(entityContainer, SIGNAL(boneTransformUpdated(const QString &, double, double, double, double, double, double)), entityCopyContainer, SLOT(updateBoneTransform(const QString &, double, double, double, double, double, double)));
			}
        }
        result = dynamic_cast<Ogre::MovableObject *>(entityCopy);
    } else if (typeName == "Light") {
        // clone light
        Ogre::Light *light = dynamic_cast<Ogre::Light *>(movableObject);
        Ogre::Light *lightCopy = sceneManager->createLight(name.toStdString());
        lightCopy->setType(light->getType());
        lightCopy->setDiffuseColour(light->getDiffuseColour());
        lightCopy->setSpecularColour(light->getSpecularColour());
        lightCopy->setAttenuation(light->getAttenuationRange(), light->getAttenuationConstant(), light->getAttenuationLinear(), light->getAttenuationQuadric());
        lightCopy->setPosition(light->getPosition());
        lightCopy->setDirection(light->getDirection());
        if (lightCopy->getType() == Ogre::Light::LT_SPOTLIGHT)
            lightCopy->setSpotlightRange(light->getSpotlightInnerAngle(), light->getSpotlightOuterAngle(), light->getSpotlightFalloff());
        lightCopy->setPowerScale(light->getPowerScale());
        lightCopy->setCastShadows(light->getCastShadows());

        // create a new container for the cloned light
        OgreContainer *lightCopyContainer = new OgreContainer(lightCopy);
        lightCopy->setUserAny(Ogre::Any(lightCopyContainer));
        if (!light->getUserAny().isEmpty()) {
            OgreContainer *lightContainer = Ogre::any_cast<OgreContainer *>(light->getUserAny());
            if (lightContainer)
                QObject::connect(lightContainer, SIGNAL(sceneNodeUpdated()), lightCopyContainer, SLOT(updateLight()));
        }
        result = dynamic_cast<Ogre::MovableObject *>(lightCopy);
    } else if (typeName == "Camera") {
        // clone camera
        Ogre::Camera *camera = dynamic_cast<Ogre::Camera *>(movableObject);
        Ogre::Camera *cameraCopy = sceneManager->createCamera(name.toStdString());
        //cameraCopy->setCustomParameter(0, camera->getCustomParameter(0));
        cameraCopy->setAspectRatio(camera->getAspectRatio());
        cameraCopy->setAutoAspectRatio(camera->getAutoAspectRatio());
        //cameraCopy->setAutoTracking(...);
        cameraCopy->setCastShadows(camera->getCastsShadows());
        //cameraCopy->setCullingFrustum(camera->getCullingFrustum());
        //cameraCopy->setCustomParameter(...);
        //cameraCopy->setCustomProjectionMatrix(..);
        //cameraCopy->setCustomViewMatrix(..);
        //cameraCopy->setDebugDisplayEnabled(...);
        //cameraCopy->setDefaultQueryFlags(...);
        //cameraCopy->setDefaultVisibilityFlags(...);
        cameraCopy->setDirection(camera->getDirection());
        //cameraCopy->setFixedYawAxis(...);
        cameraCopy->setFocalLength(camera->getFocalLength());
        cameraCopy->setFOVy(camera->getFOVy());

        //Ogre::Real left;
        //Ogre::Real right;
        //Ogre::Real top;
        //Ogre::Real bottom;
        //camera->getFrustumExtents(left, right, top, bottom);
        //cameraCopy->setFrustumExtents(left, right, top, bottom);
        //cameraCopy->setFrustumOffset(camera->getFrustumOffset());
        //cameraCopy->setListener(camera->getListener());
        cameraCopy->setLodBias(camera->getLodBias());
        //cameraCopy->setLodCamera(camera->getLodCamera());
        cameraCopy->setNearClipDistance(camera->getNearClipDistance());
        cameraCopy->setFarClipDistance(camera->getFarClipDistance());
        cameraCopy->setOrientation(camera->getOrientation());
        //cameraCopy->setOrthoWindow(...);
        //cameraCopy->setOrthoWindowHeight(...);
        //cameraCopy->setOrthoWindowWidth(...);
        cameraCopy->setPolygonMode(camera->getPolygonMode());
        cameraCopy->setPolygonModeOverrideable(camera->getPolygonModeOverrideable());
        cameraCopy->setPosition(camera->getPosition());
        cameraCopy->setProjectionType(camera->getProjectionType());
        cameraCopy->setQueryFlags(camera->getQueryFlags());
        cameraCopy->setRenderingDistance(camera->getRenderingDistance());
        cameraCopy->setRenderQueueGroup(camera->getRenderQueueGroup());
        //cameraCopy->setRenderSystemData(camera->getRenderSystemData());
        cameraCopy->setUseIdentityProjection(camera->getUseIdentityProjection());
        cameraCopy->setUseIdentityView(camera->getUseIdentityView());
        //cameraCopy->setUserAny(camera->getUserAny());
        cameraCopy->setUseRenderingDistance(camera->getUseRenderingDistance());
        //cameraCopy->setUserObject(camera->getUserObject());
        cameraCopy->setVisibilityFlags(camera->getVisibilityFlags());
        cameraCopy->setVisible(camera->getVisible());
        //cameraCopy->setWindow(...);

        if (!movableObject->getUserAny().isEmpty()) {
            CameraInfo *sourceCameraInfo = Ogre::any_cast<CameraInfo *>(movableObject->getUserAny());
            if (sourceCameraInfo) {
                CameraInfo *targetCameraInfo = new CameraInfo();
                targetCameraInfo->width = sourceCameraInfo->width;
                targetCameraInfo->height = sourceCameraInfo->height;
                dynamic_cast<Ogre::MovableObject *>(cameraCopy)->setUserAny(Ogre::Any(targetCameraInfo));
            }
        }

        //// Setup connections for instances
        //SceneNode *targetSceneNode = new SceneNode(cameraCopy);
        //((Ogre::MovableObject *)cameraCopy)->setUserAny(Ogre::Any(targetSceneNode));
        //if (!((Ogre::MovableObject *)camera)->getUserAny().isEmpty()) {
        //    SceneNode *sourceSceneNode = Ogre::any_cast<SceneNode *>(((Ogre::MovableObject *)camera)->getUserAny());
        //    if (sourceSceneNode) {
        //        QObject::connect(sourceSceneNode, SIGNAL(sceneNodeUpdated()), targetSceneNode, SLOT(updateSceneNode()));
        //    }
        //}

        result = dynamic_cast<Ogre::MovableObject *>(cameraCopy);
    }

    if (!result)
        Log::error(QString("Could not clone movable object \"%1\" of type \"%2\".").arg(movableObject->getName().c_str()).arg(typeName.c_str()), "OgreTools::cloneMovableObject");

    return result;
}
Beispiel #5
0
//void setBlendMode(SkeletonAnimationBlendMode state);
void skeleton_set_blend_mode(SkeletonHandle handle, skeleton_animation_blend_mode state)
{
    Ogre::Skeleton* skeleton = static_cast<Ogre::Skeleton*>(handle);
    Ogre::SkeletonAnimationBlendMode mode = llcoi_skeleton_blend_mode_to_ogre(state);
    skeleton->setBlendMode(mode);
}