Beispiel #1
0
void AudioManager::playGunshot()
{
    OgreOggSound::OgreOggISound* gunShot = mSoundMgr->createSound("gunShot" + std::to_string(static_cast<long long>(gunShots)), "laser.ogg", false, false, false, NULL, true);
    gunShot->markTemporary();
    gunShot->disable3D(true);
    gunShot->setVolume(0.3);
    gunShots++;
    gunShot->play(true);
}