void SimpleDotVisitor::handle(osg::Group &node, int id)
{
    std::stringstream label;

    label << "<top> " << node.className();
    if (!node.getName().empty())
    {
        label << "| " << node.getName();
    }

    drawNode(id, "record", "solid", label.str(), "black", "white");
}
/** Attacca al/ai nodi che corrispondono a nodeName */
void LoadThreadsHandler::AttachNodeToSceneByName::apply(osg::Group& grp)
{
	if (grp.getName() == _nodeName)
	{
		if(!_attached || _multipleattach)
		{
			if(_ranged)
			{
				osg::ref_ptr<osg::LOD> newlod = new osg::LOD;
				newlod->setName("RangedLOD_" + _attachNode->getName());

				newlod->addChild(_attachNode.get(), _min, _max);

				grp.addChild(newlod.get());
			}
			else
			{
				grp.addChild(_attachNode.get());
			}
			
			_attached = true;
		}
	}

	traverse(grp);
}
void
FltExportVisitor::writeObject(const osg::Group &group, osgSim::ObjectRecordData *ord)
{
    uint16   length(28);
    IdHelper id(*this, group.getName());

    if (!ord)
    {
        std::string warning("fltexp: writeObject has invalid ObjectRecordData.");
        OSG_WARN << warning << std::endl;
        _fltOpt->getWriteResult().warn(warning);
        return;
    }

    _records->writeInt16((int16) OBJECT_OP);
    _records->writeInt16(length);
    _records->writeID(id);
    _records->writeInt32(ord->_flags);
    _records->writeInt16(ord->_relativePriority);
    _records->writeUInt16(ord->_transparency);
    _records->writeUInt16(ord->_effectID1);
    _records->writeUInt16(ord->_effectID2);
    _records->writeUInt16(ord->_significance);
    _records->writeUInt16(0);   // reserved
}
void
FltExportVisitor::writeGroup(const osg::Group &group,
                             int32 flags,
                             int32 loopCount,
                             float32 loopDuration,
                             float32 lastFrameDuration) // <-- placeholder: ignored
{
    int16    length(44);
    IdHelper id(*this, group.getName());

    _records->writeInt16((int16) GROUP_OP);
    _records->writeInt16(length);
    _records->writeID(id);
    _records->writeInt16(0);          // Relative priority
    _records->writeInt16(0);          // Reserved
    _records->writeUInt32(flags);
    _records->writeInt16(0);          // Special effect ID1
    _records->writeInt16(0);          // Special effect ID2
    _records->writeInt16(0);          // Significance
    _records->writeInt8(0);           // Layer code
    _records->writeInt8(0);           // Reserved
    _records->writeInt32(0);          // Reserved
    _records->writeInt32(loopCount);
    _records->writeFloat32(loopDuration);
    _records->writeFloat32(lastFrameDuration);
}
Beispiel #5
0
 void FindByNameVisitor::apply(osg::Group &group)
 {
     if (Misc::StringUtils::ciEqual(group.getName(), mNameToFind))
     {
         mFoundNode = &group;
         return;
     }
     traverse(group);
 }
Beispiel #6
0
void TileMapper::apply(osg::Group& node)
{
    if (node.getName()=="TileContent") 
    {
        _containsGeode = true;
        return;
    }

    if (isCulled(node))
        return;

    // push the culling mode.
    pushCurrentMask();

    TileIdentifier* tid = dynamic_cast<TileIdentifier*>(node.getUserData());
    
    if (tid)
    {
        _containsGeode = false;
    }

    traverse(node);

    if (tid)
    {
        if (_containsGeode)
        {
            insertTile(*tid);

            _containsGeode = false;

        }
    
    }

    // pop the culling mode.
    popCurrentMask();
}
Beispiel #7
0
void TileMapper::apply(osg::Group& node)
{
    if (node.getName()=="TileContent") 
    {
        _containsGeode = true;
        return;
    }

    if (isCulled(node))
	return;

    // push the culling mode.
    pushCurrentMask();

    TileIdentifier* tid = dynamic_cast<TileIdentifier*>(node.getUserData());
    
    if (tid)
    {
        _tileStack.push_back(TileStack::value_type(*tid,&node));

        _containsGeode = false;
    }

    traverse(node);

    if (tid)
    {
        if (_containsGeode)
        {
            insertTile(*tid);

            _containsGeode = false;

#if 0
            std::cout<<"found Group="<<tid->lod
		     <<"  X="<<tid->x
		     <<"  Y="<<tid->y
		     <<"  ptr="<<&node<<std::endl;  

            std::cout<<"      inheritance list "<<_tileStack.size()<<std::endl;
            for(TileStack::iterator itr=_tileStack.begin();
                itr!=_tileStack.end();
                ++itr)
            {
                std::cout<<"      LOD="<<itr->first.lod
                         <<" X="<<itr->first.x
                         <<" Y="<<itr->first.y
                         <<" className="<<itr->second->className()
                         <<" ptr="<<itr->second<<std::endl;      
            }

            
            osg::StateSet* stateset = node.getOrCreateStateSet();
            osg::Material* material = new osg::Material;
            material->setColorMode(osg::Material::OFF);
            stateset->setAttribute(material);
            
            switch(tid->lod)
            {
            case(0): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f)); break;
            case(1): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,0.0f,0.0f,1.0f)); break;
            case(2): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,1.0f,0.0f,1.0f)); break;
            case(3): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,0.0f,1.0f,1.0f)); break;
            case(4): material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,0.0f,1.0f,1.0f)); break;
            }
            
#endif            

        }
    
        _tileStack.pop_back();
    }

    // pop the culling mode.
    popCurrentMask();
}
Beispiel #8
0
void AddQueries::apply( osg::Group& node )
{
    if( node.getName() == std::string( "__QueryStats" ) )
        // This is the QueryStats subtree. Don't instrument it with any OQ stuff.
        return;

    if( node.getCullCallback() != NULL )
    {
        traverse( node );
        return;
    }

    // Do not add callbacks to redundant Groups because the parent Group's
    // bounding volume (and query geometry) would also be redundant.
    // This Group is not redundant if it has no parents, or if its parents
    // are all Cameras, or if any one of its non-Camera parents has
    // more than one child. Otherwise, it's redundant.
    bool redundantGroup( false );
    unsigned int parentsWithOneChild( 0 );
    const unsigned int numParents( node.getNumParents() );
    unsigned int idx;
    for( idx=0; idx < numParents; idx++ )
    {
        osg::Group* parent = node.getParent( idx );
        bool parentIsCamera = ( dynamic_cast< osg::Camera* >( parent ) != NULL );
        if( parentIsCamera )
            continue;
        if( parent->getNumChildren() == 1 )
        {
            parentsWithOneChild++;
            // If all parents have one child, then we are redundant.
            if( numParents == parentsWithOneChild )
                redundantGroup = true;
        }
    }
    if( redundantGroup )
    {
        if( ( _qs != NULL ) && ( &node == _qs->getNode() ) )
            osg::notify( osg::ALWAYS ) << "Debug: Unable to add QueryStats to redundant Group \"" << node.getName() << "\"." << std::endl;
        traverse( node );
        return;
    }

    // Create QueryComputation for this node.
    // Add a QueryStats only if a) we have one and
    // b) the node addresses match.
    osgwQuery::QueryStats* debugStats( NULL );
    if( ( _qs != NULL ) && ( &node == _qs->getNode() ) )
    {
        osg::notify( osg::ALWAYS ) << "Debug: Adding QueryStats to node \"" << node.getName() << "\"." << std::endl;
        debugStats = _qs;
    }
    QueryComputation* nd = new QueryComputation( debugStats );

    QueryCullCallback* qcc = new QueryCullCallback();
    qcc->setName( node.getName() );
    qcc->attach( &node, nd );
    node.setCullCallback( qcc );

    _queryCount++;

    traverse( node );
}