Beispiel #1
0
static bool writeFileNames( osgDB::OutputStream& os, const osg::ProxyNode& node )
{
    os << node.getNumFileNames() << os.BEGIN_BRACKET << std::endl;
    for ( unsigned int i=0; i<node.getNumFileNames(); ++i )
    {
        os.writeWrappedString( node.getFileName(i) );
        os << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
Beispiel #2
0
void
ShaderGenerator::apply(osg::ProxyNode& node)
{
    if ( !_active )
        return;

    if ( ignore(&node) )
        return;

    if ( node.getLoadingExternalReferenceMode() != osg::ProxyNode::LOAD_IMMEDIATELY )
    {
        // rewrite the filenames to include the shadergen pseudo-loader extension so
        // that dynamically loaded children will have the same shadergen applied.
        for( unsigned i=0; i<node.getNumFileNames(); ++i )
        {
            const std::string& filename = node.getFileName( i );
            if (!filename.empty() && 
                osgDB::getLowerCaseFileExtension(filename).compare(SHADERGEN_PL_EXTENSION) != 0 )
            {
                node.setFileName( i, Stringify() << filename << "." << SHADERGEN_PL_EXTENSION );
            }
        }
    }

    apply( static_cast<osg::Group&>(node) );
}
Beispiel #3
0
static bool writeChildren( osgDB::OutputStream& os, const osg::ProxyNode& node )
{
    unsigned int size=node.getNumFileNames(), dynamicLoadedSize=0;
    for ( unsigned int i=0; i<size; ++i )
    {
        if ( !node.getFileName(i).empty() )
            dynamicLoadedSize++;
    }

    unsigned int realSize = size-dynamicLoadedSize; os << realSize;
    if ( realSize>0 )
    {
        os << os.BEGIN_BRACKET << std::endl;
        for ( unsigned int i=0; i<size; ++i )
        {
            if ( !node.getFileName(i).empty() ) continue;
            if ( i<node.getNumChildren() )
                os << node.getChild(i);
        }
        os << os.END_BRACKET;
    }
    os << std::endl;
    return true;
}
Beispiel #4
0
// _filenameList
static bool checkFileNames( const osg::ProxyNode& node )
{
    return node.getNumFileNames()>0;
}