Beispiel #1
0
/**
  Run the dynamics for a cycle.
*/
void run( Real dt ) {

    // fetch the command in the buffer
    //get_command();

    #ifdef USE_OSG
    if (ONSCREEN_RENDER)
    {
      if (viewer.done())
        return;
      viewer.frame();
    }
    #endif

    // Note: research how the original driver sets up all the parameters that
    // drive step size.  sim->step(dt) is not sufficient in and of itself so
    // there must be another or more parameters that manipulate this state info
    //sim->step( dt );
    // step the sim forward
    STEP_SIZE = dt;
    step((void*) &sim);

    // publish any state change
    //publish_state();

    //#ifdef USE_OSG
    //usleep(DYNAMICS_FREQ);
    //#endif

}
Beispiel #2
0
int main(int argc, char** argv)
{
	viewer.setSceneData(root.get());
	filename = argv[1];	
	
	startMenu = new StartMenu(&viewer, startApplication);
	root->addChild(startMenu->_camera);


	if(root.valid())
	{	
		
		//viewer.setCameraManipulator(new osgGA::TrackballManipulator());
		viewer.realize();
	
		while(!viewer.done())
		{
			viewer.frame();
			//update();
		}
	}
	else
	{
		std::cout << "Invalid Graph!" << std::endl;
	}
	
	return 0;
}
Beispiel #3
0
/// Utility function you call before something you want to time, so that the 
/// recorded times will all be consistent using the viewer's time.
void startTiming(osgViewer::Viewer& viewer, const std::string& name)
{
    osg::Timer_t tick = osg::Timer::instance()->tick();
    double currentTime = osg::Timer::instance()->delta_s(viewer.getStartTick(), tick);
    int framenumber = viewer.getFrameStamp()->getFrameNumber();

    viewer.getViewerStats()->setAttribute(framenumber, name + " begin", currentTime);
}
Beispiel #4
0
Level::Level(const std::string &mapfile) :
    _numDeaths(0),
    _reachedFinish(false)
{
    _shadowedScene = new osgShadow::ShadowedScene;
    _shadowedScene->setReceivesShadowTraversalMask(RECEIVE_SHADOW_MASK);
	_shadowedScene->setCastsShadowTraversalMask(CAST_SHADOW_MASK);
	_shadowedScene->setShadowTechnique(new osgShadow::ShadowMap);
 
    addChild(_shadowedScene);

    _headUpDisplay = new HeadUpDisplay();
    addChild(_headUpDisplay->getCamera());
    addChild((new Sky())->getCamera());
    
    initializePhysicsWorld();
    
    // load map from file
    loadMapFromFile(mapfile);
    
    // add player to level
    _shadowedScene->addChild(Player::getInstance());
    addChild(Player::getInstance()->getParticleEffects());
	
    // add player ghost object to world
    _physicsWorld->addCollisionObject(Player::getInstance()->getGhostObject(),
                               btBroadphaseProxy::CharacterFilter,
                               btBroadphaseProxy::StaticFilter | btBroadphaseProxy::DefaultFilter);
                               
    // register player controller
    _physicsWorld->addAction(Player::getInstance()->getController());
    
    // initialize members
    LazyCameraManipulator *cameraManipulator = new LazyCameraManipulator();
    
    // setup manipulator to track the player
    cameraManipulator->setTrackNode(Player::getInstance());
    cameraManipulator->setHomePosition(LEVEL_CAMERA_HOME_EYE, LEVEL_CAMERA_HOME_CENTER, LEVEL_CAMERA_HOME_UP);

    // player must be updated after physic is updated
    Player::getInstance()->setUpdateCallback(new PlayerUpdater());
    
    // set _cameraManipulator as manipulator for the scene
    viewer.setCameraManipulator(cameraManipulator);
                
    LevelUpdater *stepCallback = new LevelUpdater(this);
    setUpdateCallback(stepCallback);
    
    // player keyboard control
    _keyboardHandler = new LevelKeyboardHandler();
    viewer.addEventHandler(_keyboardHandler);
    
    initializeLighting();
    
    Sound::getInstance()->stop(MENU_MUSIC_FILE);
    Sound::getInstance()->playInLoop(LEVEL_MUSIC_FILE);    
}
Beispiel #5
0
void
viewerSetUp( osgViewer::Viewer& viewer, unsigned int width, unsigned int height, osg::Node* node )
{
    double aspect = (double)width / (double)height;

    viewer.setThreadingModel( osgViewer::ViewerBase::SingleThreaded );
    viewer.getCamera()->setComputeNearFarMode( osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR );
    viewer.getCamera()->setProjectionMatrix( createProjection( aspect ) );

    viewer.getCamera()->setClearMask( 0 );

    viewer.setSceneData( backdropFX::Manager::instance()->getManagedRoot() );

    // No longer needed, apparently. Seems like Viewer used to focus the
    // camera manipulator on the entire SkyDome, putting it too far away from
    // the scene. This code compensated for that.
    //osgGA::TrackballManipulator* tb = new osgGA::TrackballManipulator();
    //viewer.setCameraManipulator( tb );
    //tb->setNode( root.get() );
    //tb->home( 0 );

    viewer.addEventHandler( new osgViewer::StatsHandler );
    viewer.addEventHandler( new osgViewer::ThreadingHandler );
    viewer.addEventHandler( new ResizeHandler( viewer, width, height ) );

    osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator;
    viewer.setCameraManipulator( tbm );
    tbm->setNode( node );
    tbm->home( 0 );
}
Beispiel #6
0
// Step the dynamics forward
    void step( const Real &dt ) {

#ifdef USE_OSG
        if( ONSCREEN_RENDER ) {
            if( viewer.done( ) ) return;
            viewer.frame( );
        }
#endif

        // step the sim forward
        STEP_SIZE = dt;
        step( (void*) &sim );
    }
Beispiel #7
0
void AppState::updateNear()
{
    // Assume that the viewing frustum is symmetric.
    double fovy, aspectRatio, cNear, cFar;
    viewer->getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio,
                                                          cNear, cFar);
    viewer->getCamera()->setProjectionMatrixAsPerspective(fovy, aspectRatio,
                                                          zNear, cFar);
    stringstream nearStream;
    nearStream << "near: " << zNear;
    zNearText->setText(nearStream.str());
    zNearText->update();
}
void InitWnd(osgViewer::Viewer &viewer)
{
	int xoffset = 40;
	int yoffset = 40;

	osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
	traits->x = xoffset + 0;
	traits->y = yoffset + 0;
	traits->width = 600;
	traits->height = 480;
	traits->windowDecoration = true;
	traits->doubleBuffer = true;
	traits->sharedContext = 0;

	osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());

	osg::ref_ptr<osg::Camera> camera = new osg::Camera;
	camera->setGraphicsContext(gc.get());
	camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
	GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
	camera->setDrawBuffer(buffer);
	camera->setReadBuffer(buffer);
	//camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
	//camera->setClearColor(osg::Vec4f(0.2f, 0.2f, 0.4f, 1.0f));
	//camera->setProjectionMatrixAsPerspective(
	//	30.0f, static_cast<double>(traits->width) / static_cast<double>(traits->height), 1.0, 1000.0);

	// add this slave camera to the viewer, with a shift left of the projection matrix
	viewer.addSlave(camera.get(), osg::Matrixd::translate(1.0, 0.0, 0.0), osg::Matrixd());
}
Beispiel #9
0
void setViewer(osgViewer::Viewer& viewer, float width, float height, float distance)
{
    double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
    // double hfov = osg::RadiansToDegrees(atan2(width/2.0f,distance)*2.0);

    viewer.getCamera()->setProjectionMatrixAsPerspective( vfov, width/height, 0.1, 1000.0);
}
Beispiel #10
0
void CameraPacket::writeEventQueue(osgViewer::Viewer& viewer)
{
    osg::notify(osg::INFO)<<"received events = "<<_events.size()<<std::endl;

    // copy the events to osgProducer style events.
    viewer.getEventQueue()->appendEvents(_events);
}
Beispiel #11
0
void addDeviceTo(osgViewer::Viewer& viewer, const std::string& device_name)
{
    osg::ref_ptr<osgGA::Device> dev = osgDB::readFile<osgGA::Device>(device_name);
    if (dev.valid())
    {
        OSG_INFO << "Adding Device : " << device_name << std::endl;
        viewer.addDevice(dev.get());

        if (dev->getCapabilities() & osgGA::Device::SEND_EVENTS)
            viewer.getEventHandlers().push_front(new ForwardToDeviceEventHandler(dev.get()));
    }
    else
    {
        OSG_WARN << "could not open device: " << device_name << std::endl;
    }
}
Beispiel #12
0
void LevelMenu::loadLevels()
{
    _itemsPat = new osg::PositionAttitudeTransform();
	_itemsPat->setPosition(osg::Vec3(viewer.getCamera()->getViewport()->width() - 400, viewer.getCamera()->getViewport()->height() - 250, 0)); 
    
    // load XML document
    rapidxml::file<> mf(LEVEL_OVERVIEW_FILE);
    rapidxml::xml_document<> xml_doc;
    xml_doc.parse<0>(mf.data());
    
    int itemIndex = 0;
    
    // parse XML document
    for(rapidxml::node_iterator<char> it(xml_doc.first_node()); it.dereference() != NULL; ++it, ++itemIndex)
    {
        if(strcmp(it->name(), "road") == 0)
        {         
            std::string name = it->first_attribute("name")->value();

        	osg::Geode *itemNode = new osg::Geode();

        	osgText::Text *text = new osgText::Text();
        	text->setFont(MENU_FONT);
        	text->setPosition(osg::Vec3(0, - (itemIndex * MENU_ITEM_HEIGHT), 0));
            text->setText(name);

            itemNode->addDrawable(text);
            _itemsPat->addChild(itemNode);
            
            std::map<std::string, std::string> item;

            item["name"] = it->first_attribute("name")->value();
            item["filename"] = it->first_attribute("filename")->value();
            item["besttime"] = it->first_attribute("besttime")->value();
            item["completions"] = it->first_attribute("completions")->value();
            item["deaths"] = it->first_attribute("deaths")->value();
            
            _items.push_back(item);
        }
        else
        {
            throw std::runtime_error("Error: Unrecognized element in level file!");
        }
    }
    
    _menuPat->addChild(_itemsPat);
}
Beispiel #13
0
/// Utility function you call after something you want to time, so that the 
/// recorded times will all be consistent using the viewer's time.
void endTiming(osgViewer::Viewer& viewer, const std::string& name)
{
    osg::Timer_t tick = osg::Timer::instance()->tick();
    double currentTime = osg::Timer::instance()->delta_s(viewer.getStartTick(), tick);
    int framenumber = viewer.getFrameStamp()->getFrameNumber();

    viewer.getViewerStats()->setAttribute(framenumber, name + " end", currentTime);

    double begin = 0.0;
    double elapsed = 0.0;
    if (viewer.getViewerStats()->getAttribute(framenumber, name + " begin", begin))
    {
        elapsed = currentTime - begin;
    }

    viewer.getViewerStats()->setAttribute(framenumber, name + " time taken", elapsed);
}
Beispiel #14
0
void CameraPacket::readEventQueue(osgViewer::Viewer& viewer)
{
    _events.clear();

    viewer.getEventQueue()->copyEvents(_events);

    osg::notify(osg::INFO)<<"written events = "<<_events.size()<<std::endl;
}
Beispiel #15
0
void SetCameraProjectionMatrix (osgViewer::Viewer& viewer, dFloat viewAngleInDegress, dFloat aspectRatio, dFloat nearPlane, dFloat farPlane)
{
	osg::Camera* const camera = viewer.getCamera();
	camera->setProjectionMatrixAsPerspective (viewAngleInDegress, aspectRatio, nearPlane, farPlane);

//	camera->setViewMatrixAsLookAt (osg::Vec3 (-3.0f, -5.0f, 2.0f), osg::Vec3 (0.0f, 0.0f, 2.0f), osg::Vec3 (0.0f, 0.0f, 1.0f));
	camera->setViewMatrixAsLookAt (osg::Vec3 (-0.0f, -5.0f, 2.0f), osg::Vec3 (0.0f, 0.0f, 2.0f), osg::Vec3 (0.0f, 0.0f, 1.0f));
}
Beispiel #16
0
void
viewerSetUp( osgViewer::Viewer& viewer, double aspect, osg::Node* node )
{
    viewer.getCamera()->setComputeNearFarMode( osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR );
    viewer.getCamera()->setProjectionMatrixAsPerspective( 35., aspect, .1, 50. );

    viewer.getCamera()->setClearMask( 0 );

    viewer.setSceneData( backdropFX::Manager::instance()->getManagedRoot() );

    // No longer needed, apparently. Seems like Viewer used to focus the
    // camera manipulator on the entire SkyDome, putting it too far away from
    // the scene. This code compensated for that.
    //osgGA::TrackballManipulator* tb = new osgGA::TrackballManipulator();
    //viewer.setCameraManipulator( tb );
    //tb->setNode( root.get() );
    //tb->home( 0 );

    viewer.addEventHandler( new osgViewer::StatsHandler );
    viewer.addEventHandler( new osgViewer::ThreadingHandler );

    osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator;
    viewer.setCameraManipulator( tbm );
    tbm->setNode( node );
    tbm->home( 0 );
}
Beispiel #17
0
void LevelMenu::returnFromLevel()
{
   	
    if(_currentLevel->playerReachedFinish())
    {
        // update completions
        {
            std::stringstream ss;
            ss << atoi(_items[_currentItemIndex]["completions"].c_str()) + 1;
            _items[_currentItemIndex]["completions"] = ss.str();
        }
        
        // update best time
        {
            time_t t = _currentLevel->getTime();

            if(_items[_currentItemIndex]["besttime"] == "" | t < atol(_items[_currentItemIndex]["besttime"].c_str()))
            {
                std::stringstream ss;
                ss << t;
                _items[_currentItemIndex]["besttime"] =  ss.str();
            }
        }
    }

    // update number of deaths
    {
        std::stringstream ss;
        ss << atoi(_items[_currentItemIndex]["deaths"].c_str()) + _currentLevel->getNumDeaths();
        _items[_currentItemIndex]["deaths"] = ss.str();
    }
    
    viewer.setCameraManipulator(NULL); 
    viewer.getCamera()->setViewMatrixAsLookAt(MENU_CAMERA_HOME_EYE, MENU_CAMERA_HOME_CENTER, MENU_CAMERA_HOME_UP);
	
    _currentLevel->resetScene();
    viewer.setSceneData(this);
    _currentLevel = NULL;
    
    Player::getInstance()->reset();
    updateDetails();
    
    Sound::getInstance()->stop(LEVEL_MUSIC_FILE);
    Sound::getInstance()->playInLoop(MENU_MUSIC_FILE);
}
Beispiel #18
0
void setViewer(osgViewer::Viewer& viewer, float width, float height, float distance)
{
    double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
    // double hfov = osg::RadiansToDegrees(atan2(width/2.0f,distance)*2.0);

    viewer.getCamera()->setProjectionMatrixAsPerspective( vfov, width/height, 0.1, 1000.0);

    OSG_NOTICE<<"setProjectionMatrixAsPerspective( "<<vfov<<", "<<width/height<<", "<<0.1<<", "<<1000.0<<");"<<std::endl;
}
Beispiel #19
0
void Level::playerDied()
{
    Player::getInstance()->getPlayerState()->setSpeed(0.0f);
    Player::getInstance()->resetPosition();
    ((LazyCameraManipulator *)viewer.getCameraManipulator())->resetCamera();
    
    _headUpDisplay->resetTimer();
    _numDeaths++;
}
Beispiel #20
0
void InitWindowsSystem (osgViewer::Viewer& viewer, const char* const title, int x, int y, int width, int height)
{
	viewer.setUpViewInWindow(x, y, width, height);

	//Get the traits of the current window
	osg::ref_ptr< osg::GraphicsContext::Traits > traits = new osg::GraphicsContext::Traits( *viewer.getCamera()->getGraphicsContext()->getTraits());

	//Set the title
	traits->windowName = title;

	// disable vertical sync
	traits->vsync = false;

	//Create a new graphics context with the modified traits
	osg::ref_ptr< osg::GraphicsContext > gc = osg::GraphicsContext::createGraphicsContext( traits.get() );
	gc->realize();
	gc->makeCurrent();

	// set the vertical black off by default
	osgViewer::Viewer::Windows windows;
	viewer.getWindows(windows);
	for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); itr != windows.end(); ++itr) {
		osgViewer::GraphicsWindow* const graphicsWindow = (*itr);
		graphicsWindow->setSyncToVBlank (false);
	}

	//Create the new camera which is a copy of the current camera in the viewer
	osg::ref_ptr<osg::Camera> cam = new osg::Camera( *viewer.getCamera() ); 

	//Set the cameras graphics context to the gc we made above
	cam->setGraphicsContext( gc );

	//assign the viewer the new camera
	viewer.setCamera( cam.get() );

	// int the camera default perspective matrix
	SetCameraProjectionMatrix (viewer, 60.0f, dFloat (width) / height, 0.01, 1000.0f);


	// set the file find callback
	osg::ref_ptr<DemosFindFileCallback> filecallback = new DemosFindFileCallback;
	osgDB::Registry::instance()->setFindFileCallback (filecallback.get());
}
void build_world(osg::Group* root, osg::Node* scene, osgViewer::Viewer& viewer)
{
    osg::ref_ptr<EffectPanel> effect_panel = build_gui(root);
    effect_panel->setScene(scene);
    effect_panel->rebuild();

    viewer.addEventHandler(new EffectPanel::KeyboardHandler(effect_panel.get()));

    root->addChild(effect_panel->getRoot());
}
Beispiel #22
0
LevelMenu::LevelMenu() :
    _currentLevel(NULL),
    _currentItemIndex(0)
{
	_menuPat = new osg::PositionAttitudeTransform();
	_menuPat->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);

    _keyboardHandler = new MenuKeyboardHandler(this);
    viewer.addEventHandler(_keyboardHandler);

	initializeCamera();
    initializeHeader();
    initializeBackgroundAnimation();
    initializeSelector();
    loadLevels();
    updateDetails();
            
    viewer.getCamera()->setUpdateCallback(new LevelMenuUpdater(this));

    Sound::getInstance()->playInLoop(MENU_MUSIC_FILE);    
}
Beispiel #23
0
void LevelMenu::initializeHeader()
{
    osg::PositionAttitudeTransform *headerPat = new osg::PositionAttitudeTransform();
    osg::Geode *headerGeode = new osg::Geode();
    osg::Geometry *textureDrawable = new osg::Geometry();
    osg::Texture2D *texture;

    osg::Vec3Array *vertices = new osg::Vec3Array();
    {
        vertices->push_back(osg::Vec3(0, 0, 0));
        vertices->push_back(osg::Vec3(436, 0, 0));
        vertices->push_back(osg::Vec3(436, 75, 0));
        vertices->push_back(osg::Vec3(0, 75, 0));
    }

    textureDrawable->setVertexArray( vertices );

    osg::DrawElementsUInt *face = new osg::DrawElementsUInt(osg::PrimitiveSet::QUADS, 0);
    face->push_back(0);
    face->push_back(1);
    face->push_back(2);
    face->push_back(3);
    
    textureDrawable->addPrimitiveSet(face);
        
    osg::Vec2Array* texcoords = new osg::Vec2Array(4);
    {
        (*texcoords)[0].set(0.0f, 0.0f);
        (*texcoords)[1].set(1.0f, 0.0f); 
        (*texcoords)[2].set(1.0f, 1.0f);
        (*texcoords)[3].set(0.0f, 1.0f);

        textureDrawable->setTexCoordArray(0, texcoords);
    }
             
    texture = new osg::Texture2D;
    texture->setDataVariance(osg::Object::DYNAMIC); 
    texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); 
    texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);

    osg::StateSet* stateSet = new osg::StateSet();
    stateSet->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
    
    textureDrawable->setStateSet(stateSet);
    headerGeode->addDrawable(textureDrawable);
    headerPat->addChild(headerGeode);
    _menuPat->addChild(headerPat);
    
    headerPat->setPosition(osg::Vec3(100, viewer.getCamera()->getViewport()->height() - 125, -0.01)); 
	
    osg::Image *image = osgDB::readImageFile(LEVEL_HEADER_TEXTURE);
    texture->setImage(image);
}
Beispiel #24
0
int main(int argc, char* argv[]) {
  ref_ptr<Group> root = new Group;
  viewer.setUpViewInWindow(0, 0, 640, 480);
  viewer.realize();
  ref_ptr<Camera> cam = viewer.getCamera();
  ref_ptr<Geode> geode = new Geode;
  root->addChild(geode.get());



  for (int i=0; i < 10; i++) {
    osg::Sphere* sphere = new osg::Sphere( Vec3f(i+1,10,0), .1*i);
    osg::ShapeDrawable* sphereDrawable = new osg::ShapeDrawable(sphere);
    geode->addDrawable(sphereDrawable);
  }

  // osg::Sphere* sphere = new osg::Sphere( Vec3f(10,10,0), .2);
  // osg::ShapeDrawable* sphereDrawable = new osg::ShapeDrawable(sphere);
  // sphereDrawable->setColor(osg::Vec4f(1,0,0,1));
  // geode->addDrawable(sphereDrawable);

  ref_ptr<osgGA::TrackballManipulator> manip = new osgGA::TrackballManipulator();


    viewer.setCameraManipulator(manip);

  viewer.setSceneData(root.get());
  cam->setViewMatrixAsLookAt(Vec3f(10,0,0), Vec3f(10,1,0), Vec3f(0,0,1));
  //manip->setHomePosition(Vec3f(10,0,0), Vec3f(11,1,0), Vec3f(10,0,1));
  //  cam->setProjectionMatrixAsPerspective(49,640/480., .1, 10);

  viewer.run();


}
Beispiel #25
0
	virtual void run() {
		helper::PerformanceMeasurer PM;

		PM.tic();
		while(!is->done()) {
			_mutex.lock();

			is->get(frame);
			if(frame.empty()) {
				loglni("[TrackThread] no valid frame, exit!!!");
				OpenCVneedQuit = true;
				_mutex.unlock();
				break;
			}

			cvtColor(frame, gray, CV_BGR2GRAY);
			double rms, ncc;
			if( needToInit ) {
				loglni("[TrackThread] INITing...");
				Mat tmpH;
				if( findAprilTag(frame, 0, tmpH, true) ) {
#if !USE_INTERNAL_DETECTOR
					Mat initH = tmpH * iHI;
					needToInit = !tracker.init(gray, initH, rms, ncc);
#else
					needToInit=!tracker.init(gray,rms,ncc);
#endif
					if(!needToInit) loglni("[TrackThread] ...INITed");
					if(!needToInit) tracker.draw3D(frame);
				}
			} else {
				needToInit=!tracker(gray, rms, ncc, opencvDraw?&frame:0);
				if(!needToInit) tracker.GetCameraPose(camR,camT,false,true);
			}
			++BkgModifyCnt;
			loglni("[TrackThread] fps="<<1.0/PM.toctic());

			_mutex.unlock();
			if(OpenCVneedQuit) {
				break;
			}

			++framecnt;
		}

		OpenThreads::Thread::YieldCurrentThread();
		loglni("[TrackThread] OpenCV quited...");
		if(!videoFromWebcam) {
			loglni("[TrackThread] OpenCV notify OSG to quit...");
			viewer.setDone(true);
		}
	}
Beispiel #26
0
void Sky::initializeCamera()
{   	
	_camera = new osg::Camera();
	_camera->setProjectionMatrix(osg::Matrix::ortho2D(0, viewer.getCamera()->getViewport()->width(), 0, viewer.getCamera()->getViewport()->height()));
	_camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
	_camera->setViewMatrix(osg::Matrix::identity());
	
	_camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
    _camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
	_camera->setRenderOrder(osg::Camera::PRE_RENDER);
	_camera->addChild(_skyPat);
}
Beispiel #27
0
void startApplication()
{
	startMenu->hideAll();	
	
	osg::ref_ptr<osg::Node> groundRoot = genWorld(filename);
	root->addChild(groundRoot);

	osg::ref_ptr<FirstPersonController> controller = new FirstPersonController(&viewer);
    	viewer.setCameraManipulator(controller);

	// Add main HUD
    	mainHud = new hud(&viewer);
    	root->addChild(mainHud->_camera);

	// Set user position (aka camera)
	    osg::Vec3d eye( 0.0, -1.0, 0.0 );
	    osg::Vec3d center( 0.0, 0.0, 0.0 );
	    osg::Vec3d up( 0.0, 0.0, 90.0 );

	    viewer.getCameraManipulator()->setHomePosition(eye, center, up);
	    viewer.home();
}
Beispiel #28
0
LevelUpdater::LevelUpdater(Level *level) :
    _level(level),
    _previousStepTime(viewer.getFrameStamp()->getSimulationTime())
{
    _blendColor = new osg::BlendColor(osg::Vec4(1, 1, 1, 1));
    /*
    _level->getShadowedScene()->getOrCreateStateSet()->setAttributeAndModes(_blendColor, osg::StateAttribute::ON);
    
    _level->getShadowedScene()->getOrCreateStateSet()->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON); 
    _level->getShadowedScene()->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
    _level->getShadowedScene()->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
    */
}
Beispiel #29
0
void showNodeNames()
{
	osgViewer::ViewerBase::Scenes viewerScenes;
	osgViewer::Scene* scene;
	ShowNodeNamesVisitor snnv( true );

	viewer.getScenes(viewerScenes, true);
	for (osgViewer::ViewerBase::Scenes::iterator it = viewerScenes.begin(); it!=viewerScenes.end(); ++it)
	{
		scene = *it;
		osg::Node* node = scene->getSceneData();
		node->accept( snnv );
	}
}
Beispiel #30
0
void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
    osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
    if (!wsi) 
    {
        osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
        return;
    }
    
    unsigned int width, height;
    wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);

    osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
    traits->x = 0;
    traits->y = 0;
    traits->width = width;
    traits->height = height;
    traits->windowDecoration = true;
    traits->doubleBuffer = true;
    traits->sharedContext = 0;

    osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
    if (gc.valid())
    {
        osg::notify(osg::INFO)<<"  GraphicsWindow has been created successfully."<<std::endl;

        // need to ensure that the window is cleared make sure that the complete window is set the correct colour
        // rather than just the parts of the window that are under the camera's viewports
        gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
        gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    }
    else
    {
        osg::notify(osg::NOTICE)<<"  GraphicsWindow has not been created successfully."<<std::endl;
    }

    unsigned int numCameras = 2;
    double aspectRatioScale = 1.0;///(double)numCameras;
    for(unsigned int i=0; i<numCameras;++i)
    {
        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(gc.get());
        camera->setViewport(new osg::Viewport((i*width)/numCameras,(i*height)/numCameras, width/numCameras, height/numCameras));
        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
        camera->setDrawBuffer(buffer);
        camera->setReadBuffer(buffer);

        viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
    }
}