virtual void onKey(int key, int scancode, int action, int mods) {
    if (GLFW_PRESS != action) {
      return;
    }

    switch (key) {
    case GLFW_KEY_R:
      ovrSensorFusion.Reset();
      return;
    case GLFW_KEY_UP:
      ovrSensorFusion.SetPrediction(ovrSensorFusion.GetPredictionDelta() * 1.5f, true);
      return;
    case GLFW_KEY_DOWN:
      ovrSensorFusion.SetPrediction(ovrSensorFusion.GetPredictionDelta() / 1.5f, true);
      return;
    }
    GlfwApp::onKey(key, scancode, action, mods);
  }
Beispiel #2
0
void initRift() {
  OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All));

  pManager = *OVR::DeviceManager::Create();

  //pManager->SetMessageHandler(this);

  pHMD = *pManager->EnumerateDevices<OVR::HMDDevice>().CreateDevice();

  if (pHMD)
    {
      pSensor = *pHMD->GetSensor();

      InfoLoaded = pHMD->GetDeviceInfo(&Info);

      strncpy(Info.DisplayDeviceName, RiftMonitorName, 32);

      RiftDisplayId = Info.DisplayId;

      EyeDistance = Info.InterpupillaryDistance;
      DistortionK[0] = Info.DistortionK[0];
      DistortionK[1] = Info.DistortionK[1];
      DistortionK[2] = Info.DistortionK[2];
      DistortionK[3] = Info.DistortionK[3];
    }
  else
    {
      pSensor = *pManager->EnumerateDevices<OVR::SensorDevice>().CreateDevice();
    }

  if (pSensor)
    {
      FusionResult.AttachToSensor(pSensor);
      FusionResult.SetPredictionEnabled(true);
      float motionPred = FusionResult.GetPredictionDelta(); // adjust in 0.01 increments
      if(motionPred < 0) motionPred = 0;
      FusionResult.SetPrediction(motionPred);

      if(InfoLoaded) {
	riftConnected = true;

	riftX = Info.DesktopX;
	riftY = Info.DesktopY;

	riftResolutionX = Info.HResolution;
	riftResolutionY = Info.VResolution;
      }
    }

#ifdef WIN32
  getRiftDisplay();
#endif
}