Beispiel #1
0
bool await(const process::Future<T>& future, const Duration& duration)
{
  if (!process::Clock::paused()) {
    return future.await(duration);
  }

  // If the clock is paused, no new timers will expire.
  // Future::await(duration) may hang forever because it depends on
  // a timer to expire after 'duration'. We instead ensure all
  // expired timers are flushed and check if the future is satisfied.
  Stopwatch stopwatch;
  stopwatch.start();

  // Settle to make sure all expired timers are executed (not
  // necessarily finished, see below).
  process::Clock::settle();

  while (future.isPending() && stopwatch.elapsed() < duration) {
    // Synchronous operations and asynchronous process::Process
    // operations should finish when the above 'settle()' returns.
    // Other types of async operations such as io::write() may not.
    // Therefore we wait the specified duration for it to complete.
    // Note that nothing prevents the operations to schedule more
    // timeouts for some time in the future. These timeouts will
    // never be executed due to the paused process::Clock. In this
    // case we return after the stopwatch (system clock) runs out.
    os::sleep(Milliseconds(10));
  }

  return !future.isPending();
}
Beispiel #2
0
Option<Error> _check_failed(const process::Future<T>& f)
{
  if (f.isPending()) {
    return Some("is PENDING");
  } else if (f.isReady()) {
    return Some("is READY");
  } else if (f.isDiscarded()) {
    return Some("is DISCARDED");
  } else {
    CHECK(f.isFailed());
    return None();
  }
}
Beispiel #3
0
Option<Error> _check_discarded(const process::Future<T>& f)
{
  if (f.isPending()) {
    return Error("is PENDING");
  } else if (f.isReady()) {
    return Error("is READY");
  } else if (f.isFailed()) {
    return Error("is FAILED: " + f.failure());
  } else {
    CHECK(f.isDiscarded());
    return None();
  }
}