int UtcDaliControlRendererSetOnOffStage(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererSetDepthIndex" );

  RendererFactory factory = RendererFactory::Get();
  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "color-renderer");
  propertyMap.Insert("blend-color", Color::BLUE);
  ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );

  Actor actor = Actor::New();
  actor.SetSize(200.f, 200.f);
  Stage::GetCurrent().Add( actor );

  application.SendNotification();
  application.Render(0);
  DALI_TEST_CHECK( actor.GetRendererCount() == 0u );

  controlRenderer.SetOnStage( actor );
  application.SendNotification();
  application.Render(0);
  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );

  controlRenderer.SetOffStage( actor );
  application.SendNotification();
  application.Render(0);
  DALI_TEST_CHECK( actor.GetRendererCount() == 0u );

  END_TEST;
}
int UtcDaliControlRendererSetGetDepthIndex(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererSetDepthIndex" );

  RendererFactory factory = RendererFactory::Get();
  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "color-renderer");
  propertyMap.Insert("blend-color", Color::BLUE);
  ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );

  controlRenderer.SetDepthIndex( 1.f );

  Actor actor = Actor::New();
  actor.SetSize(200.f, 200.f);
  Stage::GetCurrent().Add( actor );
  controlRenderer.SetOnStage( actor );

  DALI_TEST_EQUALS( actor.GetRendererAt(0u).GetDepthIndex(), 1.f, TEST_LOCATION );
  DALI_TEST_EQUALS( controlRenderer.GetDepthIndex(), 1.f, TEST_LOCATION );

  controlRenderer.SetDepthIndex( -1.f );
  DALI_TEST_EQUALS( actor.GetRendererAt(0u).GetDepthIndex(), -1.f, TEST_LOCATION );
  DALI_TEST_EQUALS( controlRenderer.GetDepthIndex(), -1.f, TEST_LOCATION );

  END_TEST;
}
int UtcDaliControlRendererGetPropertyMap6(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap6: NPatchRenderer" );

  RendererFactory factory = RendererFactory::Get();
  Property::Map propertyMap;
  propertyMap.Insert( "renderer-type", "n-patch-renderer" );
  propertyMap.Insert( "image-url", TEST_NPATCH_FILE_NAME );
  propertyMap.Insert( "border-only", true );
  ControlRenderer nPatchRenderer = factory.GetControlRenderer( propertyMap );

  Property::Map resultMap;
  nPatchRenderer.CreatePropertyMap( resultMap );

  // check the property values from the returned map from control renderer
  Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "n-patch-renderer" );

  value = resultMap.Find( "image-url", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == TEST_NPATCH_FILE_NAME );

  value = resultMap.Find( "border-only", Property::BOOLEAN );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<bool>() );

  END_TEST;
}
int UtcDaliControlRendererCopyAndAssignment(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererCopyAndAssignment" );

  RendererFactory factory = RendererFactory::Get();
  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "color-renderer");
  propertyMap.Insert("blend-color", Color::BLUE);
  ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );

  ControlRenderer controlRendererCopy( controlRenderer );
  DALI_TEST_CHECK(controlRenderer == controlRendererCopy);

  ControlRenderer emptyControlRenderer;
  ControlRenderer emptyControlRendererCopy( emptyControlRenderer );
  DALI_TEST_CHECK(emptyControlRenderer == emptyControlRendererCopy);

  ControlRenderer controlRendererEquals;
  controlRendererEquals = controlRenderer;
  DALI_TEST_CHECK(controlRenderer == controlRendererEquals);

  ControlRenderer emptyControlRendererEquals;
  emptyControlRendererEquals = emptyControlRenderer;
  DALI_TEST_CHECK( emptyControlRenderer == emptyControlRendererEquals );

  //self assignment
  controlRenderer = controlRenderer;
  DALI_TEST_CHECK( controlRenderer = controlRendererCopy );

  END_TEST;
}
int UtcDaliControlRendererGetPropertyMap1(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap1: ColorRenderer" );

  RendererFactory factory = RendererFactory::Get();
  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "color-renderer");
  propertyMap.Insert("blend-color", Color::BLUE);
  ControlRenderer colorRenderer = factory.GetControlRenderer( propertyMap );

  Property::Map resultMap;
  colorRenderer.CreatePropertyMap( resultMap );

  Property::Value* typeValue = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( typeValue );
  DALI_TEST_CHECK( typeValue->Get<std::string>() == "color-renderer" );

  Property::Value* colorValue = resultMap.Find( "blend-color", Property::VECTOR4 );
  DALI_TEST_CHECK( colorValue );
  DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::BLUE );

  // change the blend color
  Actor actor;
  factory.ResetRenderer( colorRenderer, actor, Color::CYAN );
  colorRenderer.CreatePropertyMap( resultMap );

  colorValue = resultMap.Find( "blend-color", Property::VECTOR4 );
  DALI_TEST_CHECK( colorValue );
  DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::CYAN );

  END_TEST;
}
int UtcDaliVideoViewProperty4(void)
{
  ToolkitTestApplication application;
  tet_infoline(" UtcDaliVideoViewProperty4");

  Toolkit::VideoView view = Toolkit::VideoView::New();
  DALI_TEST_CHECK( view );

  float left, right;
  left = right = 0.f;

  Property::Map map;
  map.Insert( VOLUME_LEFT, 1.0f );
  map.Insert( VOLUME_RIGHT, 0.5f );

  Property::Map map2;
  view.SetProperty( VideoView::Property::VOLUME, map );
  Property::Value val4 = view.GetProperty( VideoView::Property::VOLUME );
  DALI_TEST_CHECK( val4.Get( map2 ) );

  Property::Value* volumeLeft = map.Find( VOLUME_LEFT );
  Property::Value* volumeRight = map.Find( VOLUME_RIGHT );

  DALI_TEST_CHECK( volumeLeft && volumeLeft->Get( left ) );
  DALI_TEST_CHECK( volumeRight && volumeRight->Get( right ) );
  DALI_TEST_CHECK( left == 1.0f );
  DALI_TEST_CHECK( right == 0.5f );

  END_TEST;
}
Beispiel #7
0
int UtcDaliPropertyMapInsertP(void)
{
  Property::Map map;
  DALI_TEST_EQUALS( 0, map.Count(), TEST_LOCATION );
  map.Insert( "foo", "bar");
  DALI_TEST_EQUALS( 1, map.Count(), TEST_LOCATION );
  Property::Value* value = map.Find( "foo" );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( "bar", value->Get<std::string>(), TEST_LOCATION );
  map.Insert( std::string("foo2"), "testing" );
  DALI_TEST_EQUALS( 2, map.Count(), TEST_LOCATION );
  value = map.Find( "foo2" );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( "testing", value->Get<std::string>(), TEST_LOCATION );

  END_TEST;
}
int UtcDaliControlRendererGetPropertyMap2(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap2: BorderRenderer" );

  RendererFactory factory = RendererFactory::Get();
  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "border-renderer");
  propertyMap.Insert("border-color", Color::BLUE);
  propertyMap.Insert("border-size", 5.f);
  ControlRenderer borderRenderer = factory.GetControlRenderer( propertyMap );

  Property::Map resultMap;
  borderRenderer.CreatePropertyMap( resultMap );

  // check the property values from the returned map from control renderer
  Property::Value* typeValue = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( typeValue );
  DALI_TEST_CHECK( typeValue->Get<std::string>() == "border-renderer" );

  Property::Value* colorValue = resultMap.Find( "border-color", Property::VECTOR4 );
  DALI_TEST_CHECK( colorValue );
  DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::BLUE );

  Property::Value* sizeValue = resultMap.Find( "border-size", Property::FLOAT );
  DALI_TEST_CHECK( sizeValue );
  DALI_TEST_CHECK( sizeValue->Get<float>() == 5.f );

  borderRenderer = factory.GetControlRenderer( 10.f, Color::CYAN );
  borderRenderer.CreatePropertyMap( resultMap );

  typeValue = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( typeValue );
  DALI_TEST_CHECK( typeValue->Get<std::string>() == "border-renderer" );

   colorValue = resultMap.Find( "border-color", Property::VECTOR4 );
  DALI_TEST_CHECK( colorValue );
  DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::CYAN );

  colorValue = resultMap.Find( "border-size", Property::FLOAT );
  DALI_TEST_CHECK( colorValue );
  DALI_TEST_CHECK( colorValue->Get<float>() == 10.f );

  END_TEST;
}
void DissolveEffectApp::OnInit( Application& application )
{
  Stage::GetCurrent().KeyEventSignal().Connect(this, &DissolveEffectApp::OnKeyEvent);

  // Creates a default view with a default tool bar, the view is added to the stage.
  mContent = DemoHelper::CreateView( application, mView,mToolBar, "", TOOLBAR_IMAGE, "" );

  // Add an effect-changing button on the right of the tool bar.
  mEffectChangeButton = Toolkit::PushButton::New();
  mEffectChangeButton.SetProperty( Toolkit::Button::Property::UNSELECTED_STATE_IMAGE, EFFECT_HIGHP_IMAGE );
  mEffectChangeButton.SetProperty( Toolkit::Button::Property::SELECTED_STATE_IMAGE, EFFECT_HIGHP_IMAGE_SELECTED );
  mEffectChangeButton.ClickedSignal().Connect( this, &DissolveEffectApp::OnEffectButtonClicked );
  mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );

  // Add title to the tool bar.
  mTitleActor = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_HIGHP );
  mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter );

  // Add an slide-show button on the right of the title
  mPlayStopButton = Toolkit::PushButton::New();
  mPlayStopButton.SetProperty( Toolkit::Button::Property::UNSELECTED_STATE_IMAGE, PLAY_ICON );
  mPlayStopButton.SetProperty( Toolkit::Button::Property::SELECTED_STATE_IMAGE, PLAY_ICON_SELECTED );
  mPlayStopButton.ClickedSignal().Connect( this, &DissolveEffectApp::OnSildeshowButtonClicked );
  mToolBar.AddControl( mPlayStopButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );

  // use pan gesture to detect the cursor or finger movement
  mPanGestureDetector = PanGestureDetector::New();
  mPanGestureDetector.DetectedSignal().Connect( this, &DissolveEffectApp::OnPanGesture );

  mViewTimer = Timer::New( VIEWINGTIME );
  mViewTimer.TickSignal().Connect( this, &DissolveEffectApp::OnTimerTick );
  mTimerReady = true;

  // Set size to stage size to avoid seeing a black border on transition
  mParent = Actor::New();
  mParent.SetSize( Stage::GetCurrent().GetSize() );
  mParent.SetParentOrigin( ParentOrigin::CENTER );
  mContent.Add( mParent );

  // show the first image
  mCurrentImage = CreateStageFillingImageView( IMAGES[mIndex] );
  mCurrentImage.SetParentOrigin( ParentOrigin::CENTER );
  mCurrentImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
  mCurrentImage.SetSizeScalePolicy( SizeScalePolicy::FIT_WITH_ASPECT_RATIO );
  mParent.Add( mCurrentImage );

  mPanGestureDetector.Attach( mCurrentImage );

  mDissolveEffect = Dali::Toolkit::CreateDissolveEffect( mUseHighPrecision );
  Property::Map emptyShaderMap;
  mEmptyEffect.Insert( "shader", emptyShaderMap );
}
int UtcDaliCheckBoxSetLabelP(void)
{
  TestApplication application;

  CheckBoxButton checkBox = CheckBoxButton::New();

  Property::Map propertyMap;
  propertyMap.Insert("text",  "activate");
  checkBox.SetProperty( checkBox.GetPropertyIndex("label"), propertyMap );

  DALI_TEST_EQUALS( checkBox.GetLabelText(), "activate", TEST_LOCATION ); // Change to use GerProperty once that code is implemented

  END_TEST;
}
int UtcDaliCheckBoxSetLabelDisabledP(void)
{
  TestApplication application;

  CheckBoxButton checkBox = CheckBoxButton::New();
  Stage::GetCurrent().Add( checkBox );

  checkBox.SetSize( Vector2( 20.0f, 20.0f ) );
  checkBox.SetDisabledBackgroundImage( "Image.jpg" );

  application.SendNotification();
  application.Render();

  Property::Map propertyMap;
  propertyMap.Insert("text",  "activate");
  checkBox.SetProperty(checkBox.GetPropertyIndex("disabled"), true);

  checkBox.SetProperty( checkBox.GetPropertyIndex("label"), propertyMap );

  DALI_TEST_CHECK(  checkBox.GetProperty<bool>(checkBox.GetPropertyIndex("disabled")) );
  DALI_TEST_EQUALS( checkBox.GetLabelText(), "activate", TEST_LOCATION ); // Change to use GerProperty once that code is implemented

  END_TEST;
}
int UtcDaliControlRendererGetPropertyMap5(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap5: ImageRenderer" );

  RendererFactory factory = RendererFactory::Get();
  Property::Map propertyMap;
  propertyMap.Insert( "renderer-type", "image-renderer" );
  propertyMap.Insert( "image-url", TEST_IMAGE_FILE_NAME );
  propertyMap.Insert( "image-desired-width", 20 );
  propertyMap.Insert( "image-desired-height", 30 );
  propertyMap.Insert( "image-fitting-mode", "fit-height" );
  propertyMap.Insert( "image-sampling-mode", "box-then-nearest" );

  ControlRenderer imageRenderer = factory.GetControlRenderer(propertyMap);
  DALI_TEST_CHECK( imageRenderer );

  Property::Map resultMap;
  imageRenderer.CreatePropertyMap( resultMap );

  // check the property values from the returned map from control renderer
  Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "image-renderer" );

  value = resultMap.Find( "image-url", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == TEST_IMAGE_FILE_NAME );

  value = resultMap.Find( "image-fitting-mode", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "fit-height" );

  value = resultMap.Find( "image-sampling-mode", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "box-then-nearest" );

  value = resultMap.Find( "image-desired-width", Property::INTEGER );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<int>() == 20 );

  value = resultMap.Find( "image-desired-height", Property::INTEGER );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<int>() == 30 );

  // Get an image renderer with an image handle, and test the default property values
  Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
  imageRenderer = factory.GetControlRenderer(image);
  imageRenderer.CreatePropertyMap( resultMap );

  value = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "image-renderer" );

  value = resultMap.Find( "image-url", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == TEST_IMAGE_FILE_NAME );

  value = resultMap.Find( "image-fitting-mode", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "shrink-to-fit" );

  value = resultMap.Find( "image-sampling-mode", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "box" );

  value = resultMap.Find( "image-desired-width", Property::INTEGER );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<int>() == 100 );

  value = resultMap.Find( "image-desired-height", Property::INTEGER );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<int>() == 200 );

  END_TEST;
}
int UtcDaliControlRendererGetPropertyMap4(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap4: radial GradientRenderer" );

  RendererFactory factory = RendererFactory::Get();
  DALI_TEST_CHECK( factory );

  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "gradient-renderer");

  Vector2 center(100.f, 100.f);
  float radius = 100.f;
  propertyMap.Insert("gradient-units", "user-space");
  propertyMap.Insert("gradient-center", center);
  propertyMap.Insert("gradient-radius", radius);
  propertyMap.Insert("gradient-stop-offset", Vector3(0.1f, 0.3f, 1.1f));

  Property::Array stopColors;
  stopColors.PushBack( Color::RED );
  stopColors.PushBack( Color::BLACK );
  stopColors.PushBack( Color::GREEN );
  propertyMap.Insert("gradient-stop-color", stopColors);

  ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
  DALI_TEST_CHECK( gradientRenderer );

  Property::Map resultMap;
  gradientRenderer.CreatePropertyMap( resultMap );

  // check the property values from the returned map from control renderer
  Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "gradient-renderer" );

  value = resultMap.Find( "gradient-units", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "user-space" );

  value = resultMap.Find( "gradient-spread-method", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "pad" );

  value = resultMap.Find( "gradient-center", Property::VECTOR2 );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<Vector2>(), center , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-radius", Property::FLOAT );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<float>(), radius , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-offset", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* offsetArray = value->GetArray();
  DALI_TEST_CHECK( offsetArray->Count() == 3 );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(0).Get<float>(), 0.1f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(1).Get<float>(), 0.3f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  // any stop value will be clamped to [0.0, 1.0];
  DALI_TEST_EQUALS( offsetArray->GetElementAt(2).Get<float>(), 1.0f , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-color", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* colorArray = value->GetArray();
  DALI_TEST_CHECK( colorArray->Count() == 3 );
  DALI_TEST_EQUALS( colorArray->GetElementAt(0).Get<Vector4>(), Color::RED , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( colorArray->GetElementAt(1).Get<Vector4>(), Color::BLACK , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( colorArray->GetElementAt(2).Get<Vector4>(), Color::GREEN , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  END_TEST;
}
int UtcDaliControlRendererGetPropertyMap3(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap3: linear GradientRenderer" );

  RendererFactory factory = RendererFactory::Get();
  DALI_TEST_CHECK( factory );

  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "gradient-renderer");

  Vector2 start(-1.f, -1.f);
  Vector2 end(1.f, 1.f);
  propertyMap.Insert("gradient-start-position", start);
  propertyMap.Insert("gradient-end-position", end);
  propertyMap.Insert("gradient-spread-method", "repeat");

  propertyMap.Insert("gradient-stop-offset", Vector2(0.2f, 0.8f));

  Property::Array stopColors;
  stopColors.PushBack( Color::RED );
  stopColors.PushBack( Color::GREEN );
  propertyMap.Insert("gradient-stop-color", stopColors);

  ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);

  Property::Map resultMap;
  gradientRenderer.CreatePropertyMap( resultMap );

  // check the property values from the returned map from control renderer
  Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "gradient-renderer" );

  value = resultMap.Find( "gradient-units", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "object-bounding-box" );

  value = resultMap.Find( "gradient-spread-method", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "repeat" );

  value = resultMap.Find( "gradient-start-position", Property::VECTOR2 );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<Vector2>(), start , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-end-position", Property::VECTOR2 );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<Vector2>(), end , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-offset", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* offsetArray = value->GetArray();
  DALI_TEST_CHECK( offsetArray->Count() == 2 );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(0).Get<float>(), 0.2f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(1).Get<float>(), 0.8f , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-color", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* colorArray = value->GetArray();
  DALI_TEST_CHECK( colorArray->Count() == 2 );
  DALI_TEST_EQUALS( colorArray->GetElementAt(0).Get<Vector4>(), Color::RED , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( colorArray->GetElementAt(1).Get<Vector4>(), Color::GREEN , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  END_TEST;
}
Beispiel #15
0
bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value,
                          const Replacement& replacer )
{
  bool done = false;

  switch(type)
  {
    case Property::BOOLEAN:
    {
      if( OptionalBoolean v = replacer.IsBoolean(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::FLOAT:
    {
      if( OptionalFloat v = replacer.IsFloat(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::INTEGER:
    {
      if( OptionalInteger v = replacer.IsInteger(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::VECTOR2:
    {
      if( OptionalVector2 v = replacer.IsVector2(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::VECTOR3:
    {
      if( OptionalVector3 v = replacer.IsVector3(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::VECTOR4:
    {
      if( OptionalVector4 v = replacer.IsVector4(node) )
      {
        value = *v;
        done = true;
      }
      else if( OptionalString s = replacer.IsString(node) )
      {
        if( (*s)[0] == '#' && 7 == (*s).size() )
        {
          value = HexStringToVector4( &(*s)[1] );
          done = true;
        }
        else if( Dali::ColorController::Get() )
        {
          Vector4 color;
          done = Dali::ColorController::Get().RetrieveColor( *s, color );
          value = color;
        }
      }
      else if( TreeNode::OBJECT == node.GetType() )
      {
        // check for "r", "g" and "b" child color component nodes
        OptionalInteger r = replacer.IsInteger( IsChild(node, "r") );
        OptionalInteger g = replacer.IsInteger( IsChild(node, "g") );
        OptionalInteger b = replacer.IsInteger( IsChild(node, "b") );
        if( r && g && b )
        {
          float red( (*r) * (1.0f/255.0f) );
          float green( (*g) * (1.0f/255.0f) );
          float blue( (*b) * (1.0f/255.0f) );
          // check for optional "a" (alpha) node, default to fully opaque if it is not found.
          float alpha( 1.0f );
          OptionalInteger a = replacer.IsInteger( IsChild(node, "a") );
          if( a )
          {
            alpha = (*a) * (1.0f/255.0f);
          }
          value = Vector4( red, green, blue, alpha );
          done = true;
        }
      }
      break;
    }
    case Property::MATRIX3:
    {
      if( OptionalMatrix3 v = replacer.IsMatrix3(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::MATRIX:
    {
      if( OptionalMatrix v = replacer.IsMatrix(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::RECTANGLE:
    {
      if( OptionalRect v = replacer.IsRect(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::ROTATION:
    {
      if(4 == node.Size())
      {
        if( OptionalVector4 ov = replacer.IsVector4(node) )
        {
          const Vector4& v = *ov;
          // angle, axis as per spec
          value = Quaternion(Radian(Degree(v[3])),
                             Vector3(v[0],v[1],v[2]));
          done = true;
        }
      }
      else
      {
        // degrees Euler as per spec
        if( OptionalVector3 v = replacer.IsVector3(node) )
        {
          value = Quaternion(Radian(Degree((*v).x)),
                             Radian(Degree((*v).y)),
                             Radian(Degree((*v).z)));
          done = true;
        }
      }
      break;
    }
    case Property::STRING:
    {
      if( OptionalString v = replacer.IsString(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::ARRAY:
    {
      if( replacer.IsArray( node, value ) )
      {
        done = true;
      }
      else if(node.Size())
      {
        value = Property::Value(Property::ARRAY);
        Property::Array* array = value.GetArray();

        unsigned int i = 0;
        TreeNode::ConstIterator iter(node.CBegin());

        if( array )
        {
          for( ; i < node.Size(); ++i, ++iter)
          {
            Property::Value childValue;
            if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
            {
              array->PushBack( childValue );
            }
          }

          if( array->Count() == node.Size() )
          {
            done = true;
          }
          else
          {
            done = false;
          }
        }
      }
      break;
    }
    case Property::MAP:
    {
      if( replacer.IsMap( node, value ) )
      {
        done = true;
      }
      else if(node.Size())
      {
        value = Property::Value(Property::MAP);
        Property::Map* map = value.GetMap();

        unsigned int i = 0;
        TreeNode::ConstIterator iter(node.CBegin());

        if( map )
        {
          for( ; i < node.Size(); ++i, ++iter)
          {
            Property::Value childValue;
            if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
            {
              map->Insert( (*iter).first, childValue );
            }
          }

          if( map->Count() == node.Size() )
          {
            done = true;
          }
          else
          {
            done = false;
          }
        }
      }
      break;
    }
    case Property::NONE:
    {
      break;
    }
  } // switch type

  return done;
}
int UtcDaliControlRendererSize(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetNaturalSize" );

  RendererFactory factory = RendererFactory::Get();
  Vector2 rendererSize( 20.f, 30.f );
  Vector2 naturalSize;

  // color renderer
  ControlRenderer colorRenderer = factory.GetControlRenderer( Color::MAGENTA );
  colorRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( colorRenderer.GetSize(), rendererSize, TEST_LOCATION );
  colorRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2::ZERO, TEST_LOCATION );

  // image renderer
  Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
  ControlRenderer imageRenderer = factory.GetControlRenderer( image );
  imageRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( imageRenderer.GetSize(), rendererSize, TEST_LOCATION );
  imageRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2(100.f, 200.f), TEST_LOCATION );

  // n patch renderer
  TestPlatformAbstraction& platform = application.GetPlatform();
  Vector2 testSize(80.f, 160.f);
  platform.SetClosestImageSize(testSize);
  image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
  ControlRenderer nPatchRenderer = factory.GetControlRenderer( image );
  nPatchRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( nPatchRenderer.GetSize(), rendererSize, TEST_LOCATION );
  nPatchRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, testSize, TEST_LOCATION );

  // border renderer
  float borderSize = 5.f;
  ControlRenderer borderRenderer = factory.GetControlRenderer( borderSize, Color::RED );
  borderRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( borderRenderer.GetSize(), rendererSize, TEST_LOCATION );
  borderRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2::ZERO, TEST_LOCATION );

  // gradient renderer
  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "gradient-renderer");
  Vector2 start(-1.f, -1.f);
  Vector2 end(1.f, 1.f);
  propertyMap.Insert("gradient-start-position", start);
  propertyMap.Insert("gradient-end-position", end);
  propertyMap.Insert("gradient-stop-offset", Vector2(0.f, 1.f));
  Property::Array stopColors;
  stopColors.PushBack( Color::RED );
  stopColors.PushBack( Color::GREEN );
  propertyMap.Insert("gradient-stop-color", stopColors);
  ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
  gradientRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( gradientRenderer.GetSize(), rendererSize, TEST_LOCATION );
  gradientRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2::ZERO,TEST_LOCATION );

  END_TEST;
}
Beispiel #17
0
bool SetPropertyFromNode( const TreeNode& node, Property::Value& value,
                          const Replacement& replacer )
{
  bool done = false;

  // some values are ambiguous as we have no Property::Type but can be disambiguated in the json

  // Currently Rotations and Rectangle must always be disambiguated when a type isnt available
  if( Disambiguated( node, value, replacer ) )
  {
    done = true;
  }
  else
  {
    if( node.Size() )
    {
      // our current heuristic for deciding an array is actually a vector and not say a map
      // is to check if the values are all floats
      bool allNumbers = true;
      for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter)
      {
        OptionalFloat f = IsFloat((*iter).second);
        if(!f)
        {
          allNumbers = false;
          break;
        }
      }

      if( allNumbers )
      {
        // prefer finding vectors over presuming composite Property::Array...
        if( OptionalMatrix v = IsMatrix(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalMatrix3 v = IsMatrix3(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalVector4 v = IsVector4(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalVector3 v = IsVector3(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalVector2 v = IsVector2(node) )
        {
          value = *v;
          done = true;
        }
        else if( 4 == node.Size() )
        {
          if( OptionalVector4 v = IsVector4(node) )
          {
            value = *v;
            done = true;
          }
        }
        else
        {
          value = Property::Value(Property::ARRAY);
          Property::Array* array = value.GetArray();

          if( array )
          {
            for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter)
            {
              Property::Value childValue;
              if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
              {
                array->PushBack( childValue );
                done = true;
              }
            }
          }
        }
      }

      if(!done)
      {
        // presume an array or map
        // container of size 1
        TreeNode::ConstIterator iter = node.CBegin();

        // its seems legal with current json parser for a map to have an empty key
        // but here we take that to mean the structure is a list
        if( ((*iter).first) == 0 )
        {
          value = Property::Value(Property::ARRAY);
          Property::Array* array = value.GetArray();

          if( array )
          {
            for(unsigned int i = 0; i < node.Size(); ++i, ++iter)
            {
              Property::Value childValue;
              if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
              {
                array->PushBack( childValue );
                done = true;
              }
            }
          }
        }
        else
        {
          value = Property::Value(Property::MAP);
          Property::Map* map = value.GetMap();

          if( map )
          {
            for(unsigned int i = 0; i < node.Size(); ++i, ++iter)
            {
              Property::Value childValue;
              if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
              {
                map->Insert( (*iter).first, childValue );
                done = true;
              }
            }
          }
        }
      } // if!done
    } // if node.size()
    else // if( 0 == node.size() )
    {
      // no children so either one of bool, float, integer, string
      OptionalBoolean aBool    = replacer.IsBoolean(node);
      OptionalInteger anInt    = replacer.IsInteger(node);
      OptionalFloat   aFloat   = replacer.IsFloat(node);
      OptionalString  aString  = replacer.IsString(node);

      if(aBool)
      {
        // a bool is also an int but here we presume int
        if(anInt)
        {
          value = *anInt;
          done = true;
        }
        else
        {
          value = *aBool;
          done = true;
        }
      }
      else
      {
        // Note: These are both floats and strings
        // {"value":"123"}
        // {"value":123}
        // This means we can't have a string with purely numeric content without disambiguation.
        if(aFloat)
        {
          value = *aFloat;
          done = true;
        }
        else if(anInt)
        {
          value = *anInt;
          done = true;
        }
        else
        {
          // string always succeeds with the current json parser so its last
          value = *aString;
          done = true;
        }

      } // if aBool

    } // if( node.size() )

  } // if Disambiguated()

  return done;
} // bool SetPropertyFromNode( const TreeNode& node, Property::Value& value )