Beispiel #1
0
void Client::handleMessage(protocol::MessagePtr msg)
{
	// Handle control messages here
	// (these are sent only by the server and are not stored in the session)
	if(msg->isControl()) {
		switch(msg->type()) {
		using namespace protocol;
		case MSG_COMMAND:
			handleServerCommand(msg.cast<Command>());
			break;
		case MSG_DISCONNECT:
			handleDisconnectMessage(msg.cast<Disconnect>());
			break;
		default:
			qWarning("Received unhandled control message %d", msg->type());
		}
		return;
	}

	// Rest of the messages are part of the session
	emit messageReceived(msg);
}
Beispiel #2
0
void Client::sendDirectMessage(protocol::MessagePtr msg)
{
	if(!d->isAwaitingReset || msg->isControl())
		d->msgqueue->send(msg);
}