static inline void setScenePos(const QmlDesigner::ModelNode &modelNode,const QPointF &pos)
{
    if (modelNode.hasParentProperty() && QmlDesigner::QmlItemNode::isValidQmlItemNode(modelNode.parentProperty().parentModelNode())) {
        QmlDesigner::QmlItemNode parentNode = modelNode.parentProperty().parentQmlObjectNode().toQmlItemNode();
        QPointF localPos = parentNode.instanceSceneTransform().inverted().map(pos);
        modelNode.variantProperty("x").setValue(localPos.toPoint().x());
        modelNode.variantProperty("y").setValue(localPos.toPoint().y());
    }
}
Beispiel #2
0
static inline void setScenePos(const QmlDesigner::ModelNode &modelNode,const QPointF &pos)
{
    if (modelNode.hasParentProperty() && QmlDesigner::QmlItemNode::isValidQmlItemNode(modelNode.parentProperty().parentModelNode())) {
        QmlDesigner::QmlItemNode parentNode = modelNode.parentProperty().parentQmlObjectNode().toQmlItemNode();

        if (!parentNode.modelNode().metaInfo().isLayoutable()) {
            QPointF localPos = parentNode.instanceSceneTransform().inverted().map(pos);
            modelNode.variantProperty("x").setValue(localPos.toPoint().x());
            modelNode.variantProperty("y").setValue(localPos.toPoint().y());
        } else { //Items in Layouts do not have a position
            modelNode.removeProperty("x");
            modelNode.removeProperty("y");
        }
    }
}