Beispiel #1
0
    void checkCloning_data()
    {
        QTest::addColumn<Qt3DCore::QTransform *>("transform");

        Qt3DCore::QTransform *defaultConstructed = new Qt3DCore::QTransform();
        QTest::newRow("defaultConstructed") << defaultConstructed;

        Qt3DCore::QTransform *matrixPropertySet = new Qt3DCore::QTransform();
        matrixPropertySet->setMatrix(Qt3DCore::QTransform::rotateAround(QVector3D(0.1877f, 0.6868f, 0.3884f), 45.0f, QVector3D(0.0f, 0.0f, 1.0f)));
        QTest::newRow("matrixPropertySet") << matrixPropertySet;

        Qt3DCore::QTransform *translationSet = new Qt3DCore::QTransform();
        translationSet->setTranslation(QVector3D(0.1877f, 0.6868f, 0.3884f));
        QTest::newRow("translationSet") << translationSet;

        Qt3DCore::QTransform *scaleSet = new Qt3DCore::QTransform();
        scaleSet->setScale3D(QVector3D(0.1f, 0.6f, 0.3f));
        QTest::newRow("scaleSet") << scaleSet;

        Qt3DCore::QTransform *rotationSet = new Qt3DCore::QTransform();
        scaleSet->setRotation(Qt3DCore::QTransform::fromAxisAndAngle(0.0f, 0.0f, 1.0f, 30.0f));
        QTest::newRow("rotationSet") << rotationSet;

        Qt3DCore::QTransform *eulerRotationSet = new Qt3DCore::QTransform();
        eulerRotationSet->setRotationX(90.0f);
        eulerRotationSet->setRotationY(10.0f);
        eulerRotationSet->setRotationZ(1.0f);
        QTest::newRow("eulerRotationSet") << eulerRotationSet;
    }
Beispiel #2
0
Transformer::Transformer()
   : m_bed(new Qt3DCore::QEntity())
{
   Qt3DRender::QPlaneMesh * cube = new Qt3DRender::QPlaneMesh();
   cube->setWidth(20.0f);
   cube->setHeight(20.0f);
   cube->setMeshResolution(QSize(20,20));
   m_bed->addComponent(cube);

   Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform;
   cylinderTransform->setScale(1.0f);
   cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 90.0f));
   cylinderTransform->setTranslation(QVector3D{0,0,10});

   m_material = new Qt3DRender::QPhongMaterial();
   m_material->setAmbient(Qt::red);
   m_material->setDiffuse(Qt::red);
   m_material->setSpecular(Qt::black);
   m_material->setEnabled(true);

   m_bed->addComponent(m_material);
}
Beispiel #3
0
void View3D::createCoordSystem(Qt3DCore::QEntity* parent)
{
    // Y - red
    Qt3DRender::QCylinderMesh *YAxis = new Qt3DRender::QCylinderMesh();
    YAxis->setRadius(0.1f);
    YAxis->setLength(3);
    YAxis->setRings(100);
    YAxis->setSlices(20);

    m_YAxisEntity = QSharedPointer<Qt3DCore::QEntity>(new Qt3DCore::QEntity(parent));
    m_YAxisEntity->addComponent(YAxis);

    Qt3DRender::QPhongMaterial *phongMaterialY = new Qt3DRender::QPhongMaterial();
    phongMaterialY->setDiffuse(QColor(255, 0, 0));
    phongMaterialY->setAmbient(Qt::gray);
    phongMaterialY->setSpecular(Qt::white);
    phongMaterialY->setShininess(50.0f);
    m_YAxisEntity->addComponent(phongMaterialY);

    // Z - blue
    Qt3DRender::QCylinderMesh *ZAxis = new Qt3DRender::QCylinderMesh();
    ZAxis->setRadius(0.1f);
    ZAxis->setLength(3);
    ZAxis->setRings(100);
    ZAxis->setSlices(20);

    Qt3DCore::QTransform *transformZ = new Qt3DCore::QTransform();
    transformZ->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1,0,0), 90));

    m_ZAxisEntity = QSharedPointer<Qt3DCore::QEntity>(new Qt3DCore::QEntity(parent));
    m_ZAxisEntity->addComponent(ZAxis);
    m_ZAxisEntity->addComponent(transformZ);

    Qt3DRender::QPhongMaterial *phongMaterialZ = new Qt3DRender::QPhongMaterial();
    phongMaterialZ->setDiffuse(QColor(0, 0, 255));
    phongMaterialZ->setAmbient(Qt::gray);
    phongMaterialZ->setSpecular(Qt::white);
    phongMaterialZ->setShininess(50.0f);
    m_ZAxisEntity->addComponent(phongMaterialZ);

    // X - green
    Qt3DRender::QCylinderMesh *XAxis = new Qt3DRender::QCylinderMesh();
    XAxis->setRadius(0.1f);
    XAxis->setLength(3);
    XAxis->setRings(100);
    XAxis->setSlices(20);

    Qt3DCore::QTransform *transformX = new Qt3DCore::QTransform();
    transformX->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0,0,1), 90));

    m_XAxisEntity = QSharedPointer<Qt3DCore::QEntity>(new Qt3DCore::QEntity(parent));
    m_XAxisEntity->addComponent(XAxis);
    m_XAxisEntity->addComponent(transformX);

    Qt3DRender::QPhongMaterial *phongMaterialX = new Qt3DRender::QPhongMaterial();
    phongMaterialX->setDiffuse(QColor(0, 255, 0));
    phongMaterialX->setAmbient(Qt::gray);
    phongMaterialX->setSpecular(Qt::white);
    phongMaterialX->setShininess(50.0f);
    m_XAxisEntity->addComponent(phongMaterialX);
}
Beispiel #4
0
SceneModifier::SceneModifier(Qt3DCore::QEntity *rootEntity)
    : m_rootEntity(rootEntity)
{

    // Torus shape data
    //! [0]
    m_torus = new Qt3DExtras::QTorusMesh();
    m_torus->setRadius(1.0f);
    m_torus->setMinorRadius(0.4f);
    m_torus->setRings(100);
    m_torus->setSlices(20);
    //! [0]

    // TorusMesh Transform
    //! [1]
    Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform();
    torusTransform->setScale(2.0f);
    torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 25.0f));
    torusTransform->setTranslation(QVector3D(5.0f, 4.0f, 0.0f));
    //! [1]

    //! [2]
    Qt3DExtras::QPhongMaterial *torusMaterial = new Qt3DExtras::QPhongMaterial();
    torusMaterial->setDiffuse(QColor(QRgb(0xbeb32b)));
    //! [2]

    // Torus
    //! [3]
    m_torusEntity = new Qt3DCore::QEntity(m_rootEntity);
    m_torusEntity->addComponent(m_torus);
    m_torusEntity->addComponent(torusMaterial);
    m_torusEntity->addComponent(torusTransform);
    //! [3]

    // Cone shape data
    Qt3DExtras::QConeMesh *cone = new Qt3DExtras::QConeMesh();
    cone->setTopRadius(0.5);
    cone->setBottomRadius(1);
    cone->setLength(3);
    cone->setRings(50);
    cone->setSlices(20);

    // ConeMesh Transform
    Qt3DCore::QTransform *coneTransform = new Qt3DCore::QTransform();
    coneTransform->setScale(1.5f);
    coneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
    coneTransform->setTranslation(QVector3D(0.0f, 4.0f, -1.5));

    Qt3DExtras::QPhongMaterial *coneMaterial = new Qt3DExtras::QPhongMaterial();
    coneMaterial->setDiffuse(QColor(QRgb(0x928327)));

    // Cone
    m_coneEntity = new Qt3DCore::QEntity(m_rootEntity);
    m_coneEntity->addComponent(cone);
    m_coneEntity->addComponent(coneMaterial);
    m_coneEntity->addComponent(coneTransform);

    // Cylinder shape data
    Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
    cylinder->setRadius(1);
    cylinder->setLength(3);
    cylinder->setRings(100);
    cylinder->setSlices(20);

    // CylinderMesh Transform
    Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
    cylinderTransform->setScale(1.5f);
    cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
    cylinderTransform->setTranslation(QVector3D(-5.0f, 4.0f, -1.5));

    Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial();
    cylinderMaterial->setDiffuse(QColor(QRgb(0x928327)));

    // Cylinder
    m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
    m_cylinderEntity->addComponent(cylinder);
    m_cylinderEntity->addComponent(cylinderMaterial);
    m_cylinderEntity->addComponent(cylinderTransform);

    // Cuboid shape data
    Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh();

    // CuboidMesh Transform
    Qt3DCore::QTransform *cuboidTransform = new Qt3DCore::QTransform();
    cuboidTransform->setScale(4.0f);
    cuboidTransform->setTranslation(QVector3D(5.0f, -4.0f, 0.0f));

    Qt3DExtras::QPhongMaterial *cuboidMaterial = new Qt3DExtras::QPhongMaterial();
    cuboidMaterial->setDiffuse(QColor(QRgb(0x665423)));

    //Cuboid
    m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity);
    m_cuboidEntity->addComponent(cuboid);
    m_cuboidEntity->addComponent(cuboidMaterial);
    m_cuboidEntity->addComponent(cuboidTransform);

    // Plane shape data
    Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh();
    planeMesh->setWidth(2);
    planeMesh->setHeight(2);

    // Plane mesh transform
    Qt3DCore::QTransform *planeTransform = new Qt3DCore::QTransform();
    planeTransform->setScale(1.3f);
    planeTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
    planeTransform->setTranslation(QVector3D(0.0f, -4.0f, 0.0f));

    Qt3DExtras::QPhongMaterial *planeMaterial = new Qt3DExtras::QPhongMaterial();
    planeMaterial->setDiffuse(QColor(QRgb(0xa69929)));

    // Plane
    m_planeEntity = new Qt3DCore::QEntity(m_rootEntity);
    m_planeEntity->addComponent(planeMesh);
    m_planeEntity->addComponent(planeMaterial);
    m_planeEntity->addComponent(planeTransform);

    // Sphere shape data
    Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh();
    sphereMesh->setRings(20);
    sphereMesh->setSlices(20);
    sphereMesh->setRadius(2);

    // Sphere mesh transform
    Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform();

    sphereTransform->setScale(1.3f);
    sphereTransform->setTranslation(QVector3D(-5.0f, -4.0f, 0.0f));

    Qt3DExtras::QPhongMaterial *sphereMaterial = new Qt3DExtras::QPhongMaterial();
    sphereMaterial->setDiffuse(QColor(QRgb(0xa69929)));

    // Sphere
    m_sphereEntity = new Qt3DCore::QEntity(m_rootEntity);
    m_sphereEntity->addComponent(sphereMesh);
    m_sphereEntity->addComponent(sphereMaterial);
    m_sphereEntity->addComponent(sphereTransform);
}