Beispiel #1
0
void MainMenu::processMultiplayerHost(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuMultiplayerHost->Hide();
    } if (id == "host") {
        Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerHost->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        Rocket::Core::Element* portInput = m_mainMenuMultiplayerHost->GetElementById("port");
        Rocket::Core::String port = portInput->GetAttribute("value")->Get<Rocket::Core::String>();

        hideSubmenus();

        m_client->startMultiplayerHost(playerName.CString(), atoi(port.CString()));
    }
}
Beispiel #2
0
void MainMenu::processSingleplayerCreate(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuSingleplayerCreate->Hide();
    } else if (id == "start") {
        Rocket::Core::Element* playerNameInput = m_mainMenuSingleplayerCreate->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        hideSubmenus();
        m_client->startSinglePlayer(playerName.CString());
    }
}
Beispiel #3
0
void MainMenu::processMultiplayerJoin(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuMultiplayerJoin->Hide();
    } else if (id == "join") {
        Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerJoin->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        Rocket::Core::Element* ipInput = m_mainMenuMultiplayerJoin->GetElementById("ip");
        Rocket::Core::String ip = ipInput->GetAttribute("value")->Get<Rocket::Core::String>();
        Rocket::Core::Element* portInput = m_mainMenuMultiplayerJoin->GetElementById("port");
        Rocket::Core::String port = portInput->GetAttribute("value")->Get<Rocket::Core::String>();

        Debug::log(Debug::Area::NetworkClientInitialArea) << "joining multiplayer session with player: " << playerName.CString() << " ip: " << ip.CString() << " port: " << atoi(port.CString());

        if (m_client->startMultiplayerClientConnection(playerName.CString(), ip.CString(), atoi(port.CString()))) {
            hideSubmenus();
        } else {
            //failure
        }
    }
}