Beispiel #1
0
bool EC_OgreCustomObject::CommitChanges(Ogre::ManualObject* object)
{
    if (!object)
        return false;
    
    if (renderer_.expired())
        return false;
    RendererPtr renderer = renderer_.lock();
            
    DestroyEntity();
    
    // If placeable is not set yet, set it manually by searching it from the parent entity
    if (!placeable_)
    {
        Scene::Entity* entity = GetParentEntity();
        if (entity)
        {
            ComponentPtr placeable = entity->GetComponent(EC_Placeable::TypeNameStatic());
            if (placeable)
                placeable_ = placeable;
        }
    }
    
    if (!object->getNumSections())
        return true;
        
    try
    {
        std::string mesh_name = renderer->GetUniqueObjectName("EC_OgreCustomObject_mesh");
        object->convertToMesh(mesh_name);
        object->clear();
    
        Ogre::SceneManager* scene_mgr = renderer->GetSceneManager();

        entity_ = scene_mgr->createEntity(renderer->GetUniqueObjectName("EC_OgreCustomObject_entity"), mesh_name);
        if (entity_)
        {
            AttachEntity();
            entity_->setRenderingDistance(draw_distance_);
            entity_->setCastShadows(cast_shadows_);
            entity_->setUserAny(Ogre::Any(GetParentEntity()));
            // Set UserAny also on subentities
            for (uint i = 0; i < entity_->getNumSubEntities(); ++i)
                entity_->getSubEntity(i)->setUserAny(entity_->getUserAny());
        }
        else
        {
            OgreRenderingModule::LogError("Could not create entity from manualobject mesh");
            return false;
        }
    }   
    catch (Ogre::Exception& e)
    {
        OgreRenderingModule::LogError("Could not convert manualobject to mesh: " + std::string(e.what()));
        return false;
    }
    
    return true;
}
Beispiel #2
0
void EC_Mesh::AutoSetPlaceable()
{
    Scene::Entity* entity = GetParentEntity();
    if (entity)
    {
        ComponentPtr placeable = entity->GetComponent(EC_Placeable::TypeNameStatic());
        if (placeable)
            SetPlaceable(placeable);
    }
}
Beispiel #3
0
void EC_Clone::Create()
{
    if (renderer_.expired())
        return;

    Ogre::SceneManager *scene = renderer_.lock()->GetSceneManager();
    assert(scene);
    if (!scene)
        return;

    Scene::Entity *entity = GetParentEntity();
    assert(entity);
    if (!entity)
        return;

    OgreRenderer::EC_OgrePlaceable *placeable = entity->GetComponent<OgreRenderer::EC_OgrePlaceable>().get();
    assert(placeable);
    if (!placeable)
        return;

    // Check out if this entity has EC_OgreMesh or EC_OgreCustomObject.
    Ogre::Entity *originalEntity  = 0;
    if (entity->GetComponent(OgreRenderer::EC_OgreMesh::NameStatic()))
    {
        OgreRenderer::EC_OgreMesh *ec_mesh= entity->GetComponent<OgreRenderer::EC_OgreMesh>().get();
        assert(ec_mesh);

        originalEntity = ec_mesh->GetEntity();
        sceneNode_ = ec_mesh->GetAdjustmentSceneNode();
    }
    else if(entity->GetComponent(OgreRenderer::EC_OgreCustomObject::NameStatic()))
    {
        OgreRenderer::EC_OgreCustomObject *ec_custom = entity->GetComponent<OgreRenderer::EC_OgreCustomObject>().get();
        assert(ec_custom);
        if (!ec_custom->IsCommitted())
        {
            LogError("Mesh entity have not been created for the target primitive. Cannot create EC_Highlight.");
            return;
        }

        originalEntity = ec_custom->GetEntity();
        sceneNode_ = placeable->GetSceneNode();
    }
    else
    {
        LogError("This entity doesn't have either EC_OgreMesh or EC_OgreCustomObject present. Cannot create EC_Highlight.");
        return;
    }

    assert(originalEntity);
    if (!originalEntity)
        return;

    assert(sceneNode_);
    if (!sceneNode_)
        return;

    // Clone the Ogre entity.
    cloneName_ = std::string("entity") + renderer_.lock()->GetUniqueObjectName();
    entityClone_ = originalEntity->clone(cloneName_);
    assert(entityClone_);

    // Disable casting of shadows for the clone.
    entityClone_->setCastShadows(false);

    ///\todo If original entity has skeleton, (try to) link it to the clone.
/*
    if (originalEntity->hasSkeleton())
    {
        Ogre::SkeletonInstance *skel = originalEntity->getSkeleton();
        // If sharing a skeleton, force the attachment mesh to use the same skeleton
        // This is theoretically quite a scary operation, for there is possibility for things to go wrong
        Ogre::SkeletonPtr entity_skel = originalEntity->getMesh()->getSkeleton();
        if (entity_skel.isNull())
        {
            LogError("Cannot share skeleton for attachment, not found");
        }
        else
        {
            try
            {
                entityClone_->getMesh()->_notifySkeleton(entity_skel);
            }
            catch (Ogre::Exception &e)
            {
                LogError("Could not set shared skeleton for attachment: " + std::string(e.what()));
            }
        }
    }
*/

    std::string newMatName = std::string("HighlightMaterial") + renderer_.lock()->GetUniqueObjectName();
    try
    {
        Ogre::MaterialPtr highlightMaterial = OgreRenderer::CloneMaterial("Highlight", newMatName);
        entityClone_->setMaterialName(newMatName);
    }
    catch (Ogre::Exception &e)
    {
        LogError("Could not set material \"" + newMatName + "\": " + std::string(e.what()));
        return;
    }

    sceneNode_->attachObject(entityClone_);
}
Beispiel #4
0
void EC_VideoSource::UpdateCanvas()
{
    if (!video_widget_ || !media_object_)
        return;

    Scene::Entity* entity = GetParentEntity();
    if (!entity)
    {
        LogError("No parent entity, cannot create/update 3DCanvas");
        return;
    }

    // If entity has no valid mesh or prim yet, start a retry timer and try to set the canvas later
    if ((!entity->GetComponent(EC_Mesh::TypeNameStatic())) && 
        (!entity->GetComponent(EC_OgreCustomObject::TypeNameStatic())))
    {
        LogDebug("Mesh or prim did not exist yet, retrying");
        QTimer::singleShot(500, this, SLOT(UpdateCanvas()));
        return;
    }

    canvas_ = Get3DCanvas();
    if (!canvas_)
    {
        LogError("Could not get 3D Canvas component");
        return;
    }

    // Update widget
    if (canvas_->GetWidget() != player_)
    {
        canvas_->SetWidget(player_);
        LogDebug("Widget set");
    }

    // Update submesh
    int submesh = getsubmeshIndex();
    if (submesh < 0)
        submesh = 0;
    if (!canvas_->GetSubMeshes().contains(submesh))
    {
        canvas_->SetSubmesh(submesh);
        LogDebug("Submesh set");
    }

    // Update refresh rate
    if (getrefreshRate() > 0)
    {
        int ref_rate_msec = 1000 / getrefreshRate();
        if (canvas_->GetRefreshRate() != ref_rate_msec)
        {
            canvas_->SetRefreshRate(getrefreshRate());
            LogDebug("Refresh rate set");
        }
    }
    else
        canvas_->SetRefreshRate(0);

    // Scale down widget
    if (getscaleDown() && player_)
    {
        if (original_size_.isNull())
        {
            original_size_ = player_->size();
            if (original_size_.width() < 1 && original_size_.height() < 1)
                original_size_ = QSize(0,0);
            else
                qDebug() << "Original size set: " << original_size_;
        }

        if (!original_size_.isNull())
        {
            QSize scale_down_size(320, 240);
            if (player_->size().width() > scale_down_size.width() && player_->size().height() > scale_down_size.height())
            {
                //player_->resize(scale_down_size);
                //LogDebug("Scaled video widget down to 320x240 for performance");
            }
        }
    }

    if (start_canvas_)
    {
        canvas_->Start();
        start_canvas_ = false;
        playing_canvas_ = true;
        LogDebug("Started rendering updates");

        if (ready_poller_->isActive())
            ready_poller_->stop();
    }

    if (stop_canvas_)
    {
        canvas_->Stop();
        start_canvas_ = false;
        stop_canvas_ = false;
        playing_canvas_ = false;
        LogDebug("Stoppend rendering updates");
    }
}
Beispiel #5
0
bool EC_Mesh::SetMesh(QString meshResourceName, bool clone)
{
    if (!ViewEnabled())
        return false;
    
    if (renderer_.expired())
        return false;
    RendererPtr renderer = renderer_.lock();

    std::string mesh_name = meshResourceName.trimmed().toStdString();

    RemoveMesh();

    // If placeable is not set yet, set it manually by searching it from the parent entity
    if (!placeable_)
    {
        Scene::Entity* entity = GetParentEntity();
        if (entity)
        {
            ComponentPtr placeable = entity->GetComponent(EC_Placeable::TypeNameStatic());
            if (placeable)
                placeable_ = placeable;
        }
    }
    
    Ogre::SceneManager* scene_mgr = renderer->GetSceneManager();
    
    Ogre::Mesh* mesh = PrepareMesh(mesh_name, clone);
    if (!mesh)
        return false;
    
    try
    {
        entity_ = scene_mgr->createEntity(renderer->GetUniqueObjectName("EC_Mesh_entity"), mesh->getName());
        if (!entity_)
        {
            LogError("Could not set mesh " + mesh_name);
            return false;
        }
        
        entity_->setRenderingDistance(drawDistance.Get());
        entity_->setCastShadows(castShadows.Get());
        entity_->setUserAny(Ogre::Any(GetParentEntity()));
        // Set UserAny also on subentities
        for (uint i = 0; i < entity_->getNumSubEntities(); ++i)
            entity_->getSubEntity(i)->setUserAny(entity_->getUserAny());
                
        if (entity_->hasSkeleton())
        {
            Ogre::SkeletonInstance* skel = entity_->getSkeleton();
            // Enable cumulative mode on skeletal animations
            if (skel)
                skel->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE);
        }
        
        // Make sure adjustment node is uptodate
        if (adjustment_node_)
        {
            Transform newTransform = nodeTransformation.Get();
            adjustment_node_->setPosition(newTransform.position.x, newTransform.position.y, newTransform.position.z);
            Quaternion adjust(DEGTORAD * newTransform.rotation.x,
                            DEGTORAD * newTransform.rotation.y,
                            DEGTORAD * newTransform.rotation.z);
            adjustment_node_->setOrientation(Ogre::Quaternion(adjust.w, adjust.x, adjust.y, adjust.z));
            
            // Prevent Ogre exception from zero scale
            if (newTransform.scale.x < 0.0000001f)
                newTransform.scale.x = 0.0000001f;
            if (newTransform.scale.y < 0.0000001f)
                newTransform.scale.y = 0.0000001f;
            if (newTransform.scale.z < 0.0000001f)
                newTransform.scale.z = 0.0000001f;

            adjustment_node_->setScale(newTransform.scale.x, newTransform.scale.y, newTransform.scale.z);
        }

        // Force a re-apply of all materials to this new mesh.
        ApplyMaterial();
    }
    catch (Ogre::Exception& e)
    {
        LogError("Could not set mesh " + mesh_name + ": " + std::string(e.what()));
        return false;
    }
    
    AttachEntity();
    emit MeshChanged();
    
    return true;
}